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Kingdom of Noria

Noria, often referred to as the "Heart of the Forest," is a realm blanketed by ancient woods and mystical groves. The Norians are known for their close bond with nature, often seeking guidance from the spirits of the forest.

Structure

Tribal Monarchy with a council of elders advising the king.

Culture

Deep respect for nature, festivals celebrating the seasons, and a tradition of oral storytelling.

Public Agenda

Preservation of the ancient woods, maintaining the balance of nature, and upholding ancestral traditions.

Assets

Vast forests, herbal medicines, skilled archers, and animal companions.

History

Founded by Chief Elorn, Noria has always prioritized harmony with nature and has resisted external influences that threaten their way of life.

Demography and Population

Predominantly humans with a significant elven minority. Estimated population of 800,000.

Territories

Expansive ancient forests, mystical groves, and clearings.

Military

Norian Archers, Forest Guardians, and Beast Tamers.

Technological Level

Medieval with a deep understanding of botany and natural remedies.

Religion

Ancestral worship, reverence for nature spirits, and elemental deities.

Foreign Relations

Neutral stance with most neighboring kingdoms, but hostile relations with certain orc tribes.

Laws

Laws centered around the preservation of nature, respect for spirits, and tribal traditions.

Agriculture & Industry

Gathering, hunting, herbalism, and woodworking.

Trade & Transport

Trade routes through the forest, animal-driven carts, and riverboats.

Education

Oral traditions, storytelling, and apprenticeships under skilled craftsmen.

Infrastructure

Wooden pathways, treehouses, bridges, and sacred groves.

"Rooted in Tradition"

Founding Date
320 AE (After Eldor)
Type
Geopolitical, Tribe
Capital
Alternative Names
The Woodland Realm, Norian Territories, the Heart of the Forest
Demonym
Norian
Leader
Ruling Organization
Head of State
Head of Government
Government System
Tribalism
Power Structure
Feudal state
Economic System
Barter system
Gazetteer
Woodhaven (capital), Moonlit Clearing (sacred site), Elder's Grove (meeting place for the council)
Currency
Norian Leaf Tokens, Bark Coins
Major Exports
Herbs, wooden crafts, and animal products.
Major Imports
Metal tools, textiles, and spices.
Legislative Body
Council of Elders
Judicial Body
Norian Court of Nature
Executive Body
King and appointed chieftains
Official State Religion
Location
Official Languages
Related Species

Neutral

Occasional trade and cultural exchanges.

Neutral

Trade partners with occasional disputes over border territories.

Neutral

Occasional trade of metals and gems for forest resources.

Hostile

Frequent border skirmishes and disputes over forest territories.

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