Kingdom of Noria
Noria, often referred to as the "Heart of the Forest," is a realm blanketed by ancient woods and mystical groves. The Norians are known for their close bond with nature, often seeking guidance from the spirits of the forest.
Structure
Tribal Monarchy with a council of elders advising the king.
Culture
Deep respect for nature, festivals celebrating the seasons, and a tradition of oral storytelling.
Public Agenda
Preservation of the ancient woods, maintaining the balance of nature, and upholding ancestral traditions.
Assets
Vast forests, herbal medicines, skilled archers, and animal companions.
History
Founded by Chief Elorn, Noria has always prioritized harmony with nature and has resisted external influences that threaten their way of life.
Demography and Population
Predominantly humans with a significant elven minority. Estimated population of 800,000.
Territories
Expansive ancient forests, mystical groves, and clearings.
Military
Norian Archers, Forest Guardians, and Beast Tamers.
Technological Level
Medieval with a deep understanding of botany and natural remedies.
Religion
Ancestral worship, reverence for nature spirits, and elemental deities.
Foreign Relations
Neutral stance with most neighboring kingdoms, but hostile relations with certain orc tribes.
Laws
Laws centered around the preservation of nature, respect for spirits, and tribal traditions.
Agriculture & Industry
Gathering, hunting, herbalism, and woodworking.
Trade & Transport
Trade routes through the forest, animal-driven carts, and riverboats.
Education
Oral traditions, storytelling, and apprenticeships under skilled craftsmen.
Infrastructure
Wooden pathways, treehouses, bridges, and sacred groves.
"Rooted in Tradition"
Founding Date
320 AE (After Eldor)
Type
Geopolitical, Tribe
Capital
Alternative Names
The Woodland Realm, Norian Territories, the Heart of the Forest
Demonym
Norian
Leader
Ruling Organization
Leader Title
Founders
Head of State
Head of Government
Government System
Tribalism
Power Structure
Feudal state
Economic System
Barter system
Gazetteer
Woodhaven (capital), Moonlit Clearing (sacred site), Elder's Grove (meeting place for the council)
Currency
Norian Leaf Tokens, Bark Coins
Major Exports
Herbs, wooden crafts, and animal products.
Major Imports
Metal tools, textiles, and spices.
Legislative Body
Council of Elders
Judicial Body
Norian Court of Nature
Executive Body
King and appointed chieftains
Official State Religion
Location
Official Languages
Neighboring Nations
Neutral
Trade partners with occasional disputes over border territories.
Neutral
Occasional trade of metals and gems for forest resources.
Hostile
Frequent border skirmishes and disputes over forest territories.
Remove these ads. Join the Worldbuilders Guild
Comments