Having completed your planning for the break in last Scene, the party takes seperate twisting paths to warehouse K-54 at the truck park. None of you see any signs you’re being followed and you meet at the locked side door of the warehouse.
The truck park operates 21 hours a day, 7 days a week so the roads and main entrances are brightly lit, but between the buildings are pools of almost complete darkness that interlink around the edges of the facility. A fleet of smaller trucks are sitting in dedicated parking bays taking advantage of cheaper off peak electricity to slow charge but the big trucks are busier at night and only have time for flash charging while they unload and load. The smell of burnt rubber dominates, with side notes of hydrogen from the fuel cells and a thousand agricultural and industrial smells twisting together into their own barely describable blend. A sound meter would tell you the grinding of out of tune motors and clashes and bangs of loading equipment is the same as your scouting trips during the day, but standing in the darkness it seems louder and more threatening, overwhelming ears straining to hear danger.
K-54, the warehouse you’re here to rob, is constructed from featureless slabs of pre-cast concrete, almost 80m in length and over 32m across, rising in a single storey to a height of 5m with a nearly flat roof spotted with air conditioning equipment, heavy transformers and other less identifiable humming equipment. The main doors take up 90% of the narrow side facing the interior road and opening them would make a lot of noise and trigger the interior lights. Here on the long side is the only other entrance, a mechanically locked standard sized door, with enough gap around it to confirm the inside is dark.
Your gathered information says the warehouse is not in use tonight so there should only be a single lightly armed guard, and the boxes of off planet IR sensor heads arrived earlier today.
Lorelei and Jacinta have broken into the warehouse but have not yet made it past the guard, who has not yet raised an alarm. Lorelei and the Guard are at Close Range, Jacinta is Near to them both.
Meanwhile Snakebyte has stolen a high-powered ute and will reach the warehouse with his movement this round, but is unaware he is being followed.
Moving like greased lightning I reach the guard, and taking advantage of the light Lorelei is shining on him reach out and touch him with my stunstick.
If I hit (and stagger him) I say to Lorelei "Are you fighting or just playing?"
If I miss I say "Damn it, stop wriggling!"
Since the guard can't act anymore he's not the priority, I move further into the warehouse and look and listen for anyone else who might be here, or anything that could indicate a silent alarm (chatter from the guards radio maybe?)
If I succeed then I don't spot anyone else, and I confirm the boxes we're here for are exactly where we expected. "Smooth."While you are sure no-one else is present all you see in the numbered location on the floor is a single empty, open, shipping crate. Not smooth
The guard was a semi-professional boxer in his younger days and used to recovering quickly, I'll spend a Plot Point to heal one point of fatigue damage so he can take an action
Making a quick thrust at Jacinta with his stun stick he bolts to the open side door and drops his flashlight to grab his radio and blurt out an alarm "break in at K-54, request immediate assistance". He is now at Near range to both Lorelei and Jacinta.