Blessings


Effect

Blessings allows the use of the following Blessing Spells when using Hematite Runic Charges, or the manufacture of Blessed Oil using Shards.

A White ribbon must be attached to the target, supplies of which can be picked up from either GOD or Faction Command by anyone with the Blessings skill.

Blessings take 1 minute to cast.

You do not have to be in contact for the full minute, but must make contact with your target at the end of the spell to denote who you are giving the effect to, and to attach/pass over the ribbon.

NOTE: You do not need to give ribbons to attacking monsters, only fellow players and NPC's.

Vocals for all spells under Blessings must start with ‘By the power of the Runes’, and end the spell with the effect you are bestowing.. Freeform vocals for the remainder of the minute are then at the discretion of the player but must accurately describe what they are doing.

 

For example:

  • A Human from Asgard may choose to call upon their chosen God.
  • A Svartalfar from Svartalfheim may choose to call upon their ancestors or the Great Forge.
  • A Jotunborn from Vanaheim may choose to call upon a particular Rune.
  •  

    The effect of the following spells last until used or removed, the recipient’s next death, or dawn the next day.

    As these are Lasting Effects you are limited to having 3 Blessings cast upon you per day. These may be multiples of the same blessing or different ones.

    Cost:

    6 Points


    Prerequisites:
    Spell: Apothecary and Spell: Woad
    Material Components

    1 Hematite Charge (Blessing)
    or
    3 Shards (Blessed Oil)

    Related School
    Effect Duration
    Varies
    Effect Casting Time
    1 Minute
    Range
    Touch
    Level
    Advanced

    Vigour:

    Temporarily increases hit points by 1HP per location to a character.
    Uses 1 Runic Charge
    Range: Touch


    Blessed Weapon:

    Allows the character to strike with Blessed using any weapon they can wield. This may be more effective against certain creatures.
    Uses 1 Runic Charge
    Range: Touch


    Fortify:

    Grants an extra 1 minute of Bleed Count to a character.
    Uses 1 Runic Charge
    Range: Touch


    Remove Hex:

    Removes 1 ongoing Hex effect of choice from the target.
    Uses 1 Runic Charge
    The caster must remove the corresponding Black Ribbon from the target. Hex choice must be specified within the vocals.
    Range: Touch


    Magic Oil:

    The following ability does not require Runic Charges to perform.
    You may create a phial of Magical Oil by using 3 Shards.

    Your character crushes these shards, and the result is a sparkling oil like substance.

    Magic Oil Cards can be picked up from GOD by anyone with the Blessings or Hexes skills.

    Card Examples
    The following is what the Magical Oil card looks like.
    TBD - design changing, image coming soon