Wealth & Carrying Capacity
We will be using the Wealth Level ruleset straight out of the OL rules. This may change as time goes on, depending on whether the DM and/or players become dissatisfied with the removal of monetary bookkeeping from the game. For now, though, we’ll be using the simplified system and seeing how that feels. To sum those rules up in a sentence: you can buy a large amount of items of WL less than yours for each expedition/game session without worrying about exact cost, but you can only buy one item of your WL per two weeks. If you really want an item, but it’s one WL higher than yours, you can choose to spend everything you have, liquidate most of your non-adventuring assets, and reduce your wealth level by 1 in order to purchase it.
With regards to the exact quantity of items priced at less than your wealth level that you can purchase: For the moment, assume that you can purchase ten (10) WL-1 items per expedition, and that WL-2 or lower items count against your WL-1 item purchase limit on a 3-for-1 basis, i.e. at WL 3 you can buy 6 WL-1 items and 12 WL-2 items per expedition, 3 WL-1 and 21 WL-2, 9 WL-1 and 3 WL-2, etc.. These numbers may be re-balanced if it seems overpowered, so don’t get super attached to these values until we’ve had some time to play using them.
You can only carry 20 items at a time, and can be attuned to a limited number of permanent magic items at a once (see Magic Item Attunement ). The 20-item carrying capacity covers armor, weapons, magic items, and other miscellaneous stuff you buy in town or find, loot, or purchase during your adventures. (Bags of holding are a thing, and reduce carrying capacity issues significantly, but they’re pricey; however, it’s the standing policy of Jericho Springwold, owner of the general store in Bridgetown, to loan a small bag of holding to adventurers operating out of the town, accompanied by terrifying and completely sincere threats of retribution if they steal, lose, or damage it.) Do not count your backpack or any small, basic necessities of adventuring (1-person tent, bedroll, 50ft of rope, compass, etc.) against your 20 item limit; it’s assumed that the 20 items is in addition to all of that. If you wish to list out all of these necessity-items you’re carrying, by all means do so, but a lot of the “nobody goes out without one” stuff can be hand-waved and assumed to be on your person.
Potions, scrolls, and other bulky consumables that are in boxes or bundles of 5 identical items count as a single item, and special arrows/ammunition can be carried in bundles of 20 and still count as a single item. Quivers or ammo pouches count as one item, no matter how much normal ammo they contain - you’re assumed, for the purposes of smoother gameplay, to be carrying enough ammo to last you for an entire outing into the wild.
When purchasing consumables keep in mind that you’re limited in the number you can wear on your person available for quick use. Bandoliers and belt pouches allow you to draw a consumable item as a minor action, but there’s only so many of them you can wear and still be able to fight. You may carry up to six items in a bandolier, and four items on your belt. The bandolier is restricted to individual consumables (so, for example, 3 vials of poison, 1 scroll of fireball, and 2 healing potions), while the belt slots can be filled with weapons, magic items, or pouches (or any small container) filled with up to five of the same type of consumable. Quivers or other ammo containers do not count as an item on your belt, but any bundles (of up to 20) of special ammo you might be carrying do.
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