Waterdeep
Waterdeep, also known as the City of Splendors or the Crown of the North, was the most important and influential city in the North and perhaps in all Atera. It was a truly marvelous cosmopolitan city of great culture that attracted the most talented artisans, artists, and scholars from across the Realms, as well as a commercial hub for financial interests along the coast and beyond.
It was one of if not the most powerful and influential member-states of the Lords' Alliance, the coalition of nations and city-states that sought to maintain order along the Sword Coast and the North.
Culture
Given its size and influence, Waterdeep was a cosmopolitan city with a diverse population of citizens. While humans comprised the majority of its populace, it was home to large number of elves, predominantly moon elves, dwarves, lightfoot halflings, half-elves and gnomes. Waterdhavians tended to be social, stalwart and outspoken people who maintained a worldly perspective of the cultures throughout Veela. While they were proud of their realm's history, they typically kept from dismissing cultures from foreign lands. While they often sought the improvement of their lives through the accumulation of wealth and self-importance, as a people, they would not stand for military conquest or the thought of imperialization.Coinage
Waterdhavians tended to use their own coinage. In their eyes, it was just way more convenient. Of course, this cultural difference did not really make it hard for travelers to exchange goods, as the waterdhavian coinage could be acquired with common coins and vice versa.Government
Waterdeep is ruled by a sixteen-seat council whose membership is largely secret. These hidden Lords of Waterdeep maintain their identities behind magical masks, called the Lord's Helm, and while they rule in public, none know the true identities of most of them. The subject of who the Lords are became a common topic of noble conversation, and some consider it a game to discover the Lords' identities, a game made more confusing by the fact the Lords themselves set their own rumors afloat.Law & Order
The City Watch was the local police force whose duty it was to capture criminals, settle petty disputes, give directions, summon medical and priestly aid, generally performing duties that promoted the idea that Waterdeep was a city open to all who knew how to behave themselves.Rulings on the city's laws were issued by the Magisters, more commonly referred to as Black Robes. They had the duty of running the courts and issuing sentences to those they were found guilty. The Black Robes were each protected at least six members of the City Guard while traveling the streets of Waterdeep. Those who were convicted could request trial by the Lord's Court and appeal to the masked lords themselves, but faced strict punishment if their claims were ruled as frivolous.
It is expected from every citizen of Waterdeep, that they know the contents of The Code Legal.
Notable Locations
Castle Ward
This central ward encompassed Mount Waterdeep and much of the government of the city. Located within was Castle Waterdeep, the place of government, as well as the Palace of Waterdeep (also known as Piergeiron's Palace), Lord Piergeiron's private residence, and Blackstaff Tower, the residence of the Archmage of Waterdeep. This ward was also a common place for retired adventurers such as Mirt the Moneylender to make their homes.City of the Dead
This park-like area was surrounded by high walls. Before the Spellplague, it was often visited during the day by wanderers and the odd picnicker; at night, the gates of the City of the Dead were closed, for it was Waterdeep's graveyard. However, after the Spellplague, it fell into disrepair. The more important personages had their own personal graves or family shrines, while others were confined to larger crypts. The reason for the guards was not to protect the graves, but rather to protect the city from the occasional restless undead creature that did not appreciate its accommodations.Dock Ward
As one might assume, the Dock Ward was situated hard on the Great Harbor of Waterdeep and held the docks, shipbuilding yards, and warehouses for the sea trade. The harbor was inhabited by merfolk who kept the peace within their own aquatic city.Downshadow
Actually the uppermost level of Undermountain, Downshadow was the new "undercity".Field Ward
The unofficial Field Ward was the ward between North Trollwall and most-recently built nort-facing city walls. It was the poorest ward of the city, rife with crime and home to many destitute demi-humans.Mistshore
Not strictly a ward, Mistshore was the ruined naval harbor. The area was home to outcasts and criminals who lived along the shoreline or on wrecked ships half-sunk in the harbor.Mountainside
Mountainside was developed on the north and northeastern slopes of Mount Waterdeep after the Second Pestilars as rich nobles and those of rising fortunes fled to cleaner air.North Ward
Tucked in the northeastern portion of the city, North Ward was the home of the nobility and their villas. The moneyed classes made their homes here, far removed from the hustle and bustle of the lower classes by the docks and in Southern Ward.Sea Ward
The wealthiest of the wards, Sea Ward contained many of the temples of Waterdeep, along with a good helping of the newer noble families and retired adventurers who could afford the odd villa or two. The Field of Triumph, Waterdeep's arena, was located here.Southern Ward
Sometimes referred to by the locals as simply "South", the Southern Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade.Trades Ward
Waterdeep's commercial section.Undercliff
The latest ward formed at the base of the eastern cliffs. It was connected to the rest of the city through subterranean tunnels.The Fallen City
The ward that was dedicated to most temples and shrines. One day, it sunk without warning, costing hundreds of lives. Only a few brave souls still linger in this ward.Waterdeep Map
Type
Large city
Included Locations
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