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Half-Orc

Humans welcomed into orc bands are considered part of the family and are free to stay with the community, as are any children that may arise from a union between them. By contrast, human settlements often have an unfounded prejudice against orcs and their kin, and half-orcs can have a harder time making their way in these places (though it should be noted that they are not generally treated as poorly as tieflings can be.)

Many half-orcs who stay with the bands will follow the animist paths of their orc lineage, but others are suited to warrior or hunter lives. Generally speaking, however, half-orcs can also vary on an individual basis as much as humans.

Playable Race Notes
  • Ability Scores: +2 to STR or WIS; +1 to any other
  • Size: Medium
  • Speed: 30 ft.
  • Lifespan. 65-75 years.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Menacing. You gain proficiency in the Intimidation skill.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
  • Momentum Surge. When you score a critical hit, you add your proficiency bonus to the damage, and gain that value in temporary hit points.
  • Languages. You can speak, read, and write Common and Goblin (Orc Dialect.)

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