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Court of Air shops & services

Many shops and services exists for seekers and adventurers within Candlekeep. The shops, located in the Court of Air, are open to the public and offer discounts to the staff of Candlekeep.

Bath and Steam House

Avowed and seekers alike use this building as a place to relax. Spacious rooms in the building contain heated pools for respite while engaging in casual conversation or debates with others. Side chambers hold hot saunas and massage parlors.

House of the Binder

A seeker can request a copy of any book or scroll in the library, and the work of creating copies is performed by scribes in the House of the Binder. The entire text must be replicated, since The Avowed insist on maintaining the scholarly intent and integrity of the original author.   The copying and binding of a typical, non-magical book in Candlekeep’s library takes weeks, or even months for large tomes. Those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the book or pay an additional price to have it delivered. Spellbooks and magical works cost signficantly more.

Works of the Avowed

Each year, Candlekeep releases a small book stamped with the sigil of the library and credited to “The Avowed of Candlekeep.” These limited editions contain short essays, excerpts, and other writings relevant to a particular theme or subject, such as gardening, gemstones, longevity, or transformative curses. They are sold at the keep and by Candlekeep representatives in large cities such as nearby Baldur's Gate for a high price (and have a higher resale value).

Erudite Outfitters & Clothiers

Seekers and members of the Avowed can buy new robes or have their well-worn clothes mended at this modest exchange. The store is currently managed by Feldmar Bisset III, a human acolyte of Gond, an expert tailor, and a sericulture hobbyist. Though Feldmar is not a member of the Avowed, he and his family have fashioned a place among them, crafting robes and other garments upon request. Feldmar teaches a compulsory class on simple stitching to adjutants in an effort to reduce the amount of basic patchwork he and his family do to keep the Avowed neatly clothed. Next to the workshop is an atrium where Feldmar indulges his hobby of raising silkworms and harvesting their cocoons to weave small amounts of the precious cloth.

Smithy and Stables

A gold dwarf veteran named Khe’ril Hammerbind oversees the smithy, which adjoins the stables. Khe’ril and his apprentices produce shoes for horses and other mounts here. The heat from the forge provides warmth when winter comes calling. The stables accommodate a wide range of mounts. Most of the stalls are designed for horses and ponies, but specialized stalls offer secure lodging and care for hippogriffs, griffons, and wyverns as well.
Type
Shop, Generic
Parent Location

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