One Shots

Key

Damage: This shows which hit die to use for damage

Range: The standard distance the firearm is effect to in yards

UPR: How man times you can fire in 10 seconds

Chamber: How large is the chamber of the gun

Accuracy: The base efficiency of the firearm (not counting wear and usage)

Cost: The average cost of the firearm

Availability: How easily available the firearm is - Common, Uncommon, Rare, Very Rare




All use the Firearms (Handgun) skill, base 20%, except for Remington Rifle Cane, which uses the Firearms (Rifle/Shotgun) skill, base 25%.

All are capable of impaling with an Extreme success.


.44 Derringer

  • Damage: 1D10+2
  • Range: 3
  • UPR: 1
  • Chamber: 1 or 3
  • Accuracy: 99%
  • Cost: $2
  • Availability: R
 

.41 Colt 1-shot

  • Damage: 1D10+1
  • Range: 3
  • UPR: 1
  • Chamber: 1
  • Accuracy: 99%
  • Cost: $3
  • Availability: C
   

.41 Remington 2-shot

  • Damage: 1D10+1
  • Range: 3
  • UPR: 1 (2)
  • Chamber: 2
  • Accuracy: 99%
  • Cost: $5
  • Availability: C

41 Colt Cloverleaf

  • Damage: 1D10+1
  • Range: 3
  • UPR: 1
  • Chamber: 4
  • Accuracy: 99%
  • Cost: $9
  • Availability: R
   

.32 or .22 Remington Rifle Cane

  • Damage: 1D8 or 1D6
  • Range: 15
  • UPR: 1
  • Chamber: 1or 3
  • Accuracy: 98%
  • Cost: $10
  • Availability: U