One Shots
Key
Damage: This shows which hit die to use for damage
Range: The standard distance the firearm is effect to in yards
UPR: How man times you can fire in 10 seconds
Chamber: How large is the chamber of the gun
Accuracy: The base efficiency of the firearm (not counting wear and usage)
Cost: The average cost of the firearm
Availability: How easily available the firearm is - Common, Uncommon, Rare, Very Rare
All use the Firearms (Handgun) skill, base 20%, except for Remington Rifle Cane, which uses the Firearms (Rifle/Shotgun) skill, base 25%.
All are capable of impaling with an Extreme success.
.44 Derringer
- Damage: 1D10+2
- Range: 3
- UPR: 1
- Chamber: 1 or 3
- Accuracy: 99%
- Cost: $2
- Availability: R
.41 Colt 1-shot
- Damage: 1D10+1
- Range: 3
- UPR: 1
- Chamber: 1
- Accuracy: 99%
- Cost: $3
- Availability: C
.41 Remington 2-shot
- Damage: 1D10+1
- Range: 3
- UPR: 1 (2)
- Chamber: 2
- Accuracy: 99%
- Cost: $5
- Availability: C
41 Colt Cloverleaf
- Damage: 1D10+1
- Range: 3
- UPR: 1
- Chamber: 4
- Accuracy: 99%
- Cost: $9
- Availability: R
.32 or .22 Remington Rifle Cane
- Damage: 1D8 or 1D6
- Range: 15
- UPR: 1
- Chamber: 1or 3
- Accuracy: 98%
- Cost: $10
- Availability: U