Rifles
Key
Damage: This shows which hit die to use for damage
Range: The standard distance the firearm is effect to in yards
UPR: How man times you can fire in 10 seconds
Chamber: How large is the chamber of the gun
Accuracy: The base efficiency of the firearm (not counting wear and usage)
Cost: The average cost of the firearm
Availability: How easily available the firearm is - Common, Uncommon, Rare, Very Rare
All use the Firearms (Rifle/Shotgun) skill, base 25%.
All are capable of impaling with an Extreme success.
.45-75 Winchester ’76 Rifle (or Carbine)
- Damage: 2D6+3
- Range: 80 (50)
- UPR: 1
- Chamber: 10 (8)
- Accuracy: 98%
- Cost: $12
- Availability: C
.50 Hawken Plains Rifle
- Damage: 2D6+4
- Range: 60
- UPR: 1/4
- Chamber: 1
- Accuracy: 98%
- Cost: $5
- Availability: U
.52 Sharps Rifle
- Damage: 2D6+2
- Range: 80
- UPR: 1/3
- Chamber: 1
- Accuracy: 98%
- Cost: $12
- Availability: C
.52 Sharps Carbine
- Damage: 2D6+2
- Range: 50
- UPR: 1/3
- Chamber: 1
- Accuracy: 98%
- Cost: $11
- Availability: C
.44 Henry
- Damage: 2D6+1
- Range: 80
- UPR: 1
- Chamber: 16
- Accuracy: 98%
- Cost: $17
- Availability: C
.58 Springfield Rifle
- Damage: 1D10+4
- Range: 60
- UPR: 1/4
- Chamber: 1
- Accuracy: 95%
- Cost: $10
- Availability: C
.56 Spencer Carbine
- Damage: 2D6+3
- Range: 50
- UPR: 1
- Chamber: 8
- Accuracy: 98%
- Cost: $18
- Availability: C
.45–70 Springfield Trapdoor
- Damage: 2D6+4
- Range: 90
- UPR: 1/3
- Chamber: 1
- Accuracy: 99%
- Cost: $12
- Availability: C
.50–70 Springfield Trapdoor
- Damage: 2D6+4
- Range: 90
- UPR: 1/3
- Chamber: 1
- Accuracy: 99%
- Cost: $12
- Availability: C
.44–40 Winchester ’73 Rifle (or Carbine)
- Damage: 2D6+1
- Range: 80 (50)
- UPR: 1
- Chamber: 15 (12)
- Accuracy: 98%
- Cost: $20
- Availability: C
Sharps “Big .50”
- Damage: 3D6
- Range: 100
- UPR: 1/3
- Chamber: 1
- Accuracy: 99%
- Cost: $17
- Availability: C