Shotguns
Key
Damage: This shows which hit die to use for damage
Range: The standard distance the firearm is effect to in yards
UPR: How man times you can fire in 10 seconds
Chamber: How large is the chamber of the gun
Accuracy: The base efficiency of the firearm (not counting wear and usage)
Cost: The average cost of the firearm
Availability: How easily available the firearm is - Common, Uncommon, Rare, Very Rare
All use the Firearms (Rifle/Shotgun) skill, base 25%.
Three levels of damage depending on their range, written as “short range/medium range/long range.”
Shotguns, firing a mass of smaller shot, cannot impale (although a shotgun loaded with a slug can impale).
For sawed-off shotguns, use the damage done for minimum and maximum ranges, but the actual effective ranges are only
5/10: for example, a sawed-off 12-gauge does 4D6 damage within 5 yards or 1D6 damage up to 10 yards, while a sawed-off 20
gauge does 2D6 and 1D3 in those ranges.
10-gauge Shotgun shot (or slug)
- Damage: 4D6+2/2D6+1/1D4 (1D10+7)
- Range: 10/20/50 (or 50)
- UPR: 1 or 2
- Chamber: 2
- Accuracy: 99%
- Cost: $25
- Availability: U
12-gauge Shotgun heavy shot (or slug)
- Damage: 4D6/2D6/1D6 (1D10+6)
- Range: 10/20/50 (or 50)
- UPR: 1 or 2
- Chamber: 2
- Accuracy: 99%
- Cost: $30
- Availability: C
16-gauge Shotgun heavy shot (or slug)
- Damage: 2D6+2/1D6+1/1D4 (1D10+5)
- Range: 10/20/50 (or 50)
- UPR: 1 or 2
- Chamber: 2
- Accuracy: 99%
- Cost: $35
- Availability: C
20-gauge Shotgun heavy shot (or slug)
- Damage: 2D6/1D6/1D3 (1D10+4)
- Range: 10/20/50 (or 50)
- UPR: 1 or 2
- Chamber: 2
- Accuracy: 99%
- Cost: $40
- Availability: C