Shotguns

Key

Damage: This shows which hit die to use for damage

Range: The standard distance the firearm is effect to in yards

UPR: How man times you can fire in 10 seconds

Chamber: How large is the chamber of the gun

Accuracy: The base efficiency of the firearm (not counting wear and usage)

Cost: The average cost of the firearm

Availability: How easily available the firearm is - Common, Uncommon, Rare, Very Rare

All use the Firearms (Rifle/Shotgun) skill, base 25%.

Three levels of damage depending on their range, written as “short range/medium range/long range.”

Shotguns, firing a mass of smaller shot, cannot impale (although a shotgun loaded with a slug can impale).

For sawed-off shotguns, use the damage done for minimum and maximum ranges, but the actual effective ranges are only 5/10: for example, a sawed-off 12-gauge does 4D6 damage within 5 yards or 1D6 damage up to 10 yards, while a sawed-off 20 gauge does 2D6 and 1D3 in those ranges.

10-gauge Shotgun shot (or slug)

  • Damage: 4D6+2/2D6+1/1D4 (1D10+7)
  • Range: 10/20/50 (or 50)
  • UPR: 1 or 2
  • Chamber: 2
  • Accuracy: 99%
  • Cost: $25
  • Availability: U

12-gauge Shotgun heavy shot (or slug)

  • Damage: 4D6/2D6/1D6 (1D10+6)
  • Range: 10/20/50 (or 50)
  • UPR: 1 or 2
  • Chamber: 2
  • Accuracy: 99%
  • Cost: $30
  • Availability: C
 

16-gauge Shotgun heavy shot (or slug)

  • Damage: 2D6+2/1D6+1/1D4 (1D10+5)
  • Range: 10/20/50 (or 50)
  • UPR: 1 or 2
  • Chamber: 2
  • Accuracy: 99%
  • Cost: $35
  • Availability: C

20-gauge Shotgun heavy shot (or slug)

  • Damage: 2D6/1D6/1D3 (1D10+4)
  • Range: 10/20/50 (or 50)
  • UPR: 1 or 2
  • Chamber: 2
  • Accuracy: 99%
  • Cost: $40
  • Availability: C