Zeldara Fairwind
by magejosh
Half-Elf Fairwind Bloodline
Class: Knowledge Cleric 4 / Mastermind Rogue 4 / Way of the Astral Self Monk 4
Ability Scores
Strength: 14 (+2)
Dexterity: 12 (+1)
Constitution: 15 (+2)
Intelligence: 15 (+2)
Wisdom: 16 (+3)
Charisma: 13 (+1)
Hit Points (HP)
Base HP: [4d8 (Cleric) + 4d8 (Rogue) + 4d8 (Monk)] + Constitution modifier per level
Total HP: [4 × 4.5 (Cleric) + 4 × 4.5 (Rogue) + 4 × 4.5 (Monk)] + 12 × 2 (Con modifier) = 78 HP
Armor Class (AC)
Unarmored Defense (Monk): AC equals 10 + Dexterity modifier + Wisdom modifier
Total AC: 10 + 1 (Dex) + 3 (Wis) = 14
Equipment
General: Librarian's robes, spectacles, holy symbol, silver quill pen, masterfully crafted lockpicks.
Special Item: An amulet that symbolizes her connection to the Astral Self.
Skills
History: +7
Investigation: +7
Insight: +6
Religion: +7
Stealth: +5
Deception: +5
Feats: Runekeeper, Rune Master, Rune Shaper, Spellsoul Channeler (Fairwind Bloodline)
Way of the Astral Self Monk Features
Arms of the Astral Self: Can summon spectral arms that can be used for various monk abilities.
Wisdom as a Bonus to Armor Class: Adds Wisdom modifier to AC when not wearing armor.
Ki: 4 Ki points to use on various Monk abilities like Flurry of Blows, Patient Defense, etc.
Mastermind Rogue Features
Master of Intrigue, Master of Tactics, Sneak Attack, Uncanny Dodge.
Cleric Features
Spellcasting, Channel Divinity, Blessing of Knowledge.
Spells
Cantrips: Guidance, Mending, Light
1st-Level Spells: Identify, Detect Magic, Bless, Cure Wounds
2nd-Level Spells: Augury, Spiritual Weapon, Veil of Titans' Secrecy
Zeldara Fairwind's progression as a Knowledge Cleric, Mastermind Rogue, and Astral Self Monk makes her a complex and multifaceted character. Her blend of scholarly wisdom, strategic cunning, and astral power creates a unique profile that can play various roles in the "Changing Stars" campaign. The Astral Self features add a mystical and spiritual dimension to her character, symbolizing her deeper connection to the universe and her pursuit of enlightenment.
Her family is from the Fairwind Steadholme on the south side of the Abuntyr Peaks a couple miles southwest of Moxie Glenn. She moved for love, but he died fighting monsters and she stayed in town to help new adventurers learn to protect themselves rather than go home to the family steadholme. She is one of the few clerics in the outpost, most have to head a few miles west of the outpost to the Silver Flame Abbey if she is unavailable.
Current Location
Children
Sex
Female
Gender
Woman
Aligned Organization
Other Affiliations
Ruled Locations
Comments