Rift the Veil
Throughout the multiverse, Shuriig and the Dark Powers working with it have empowered the Abyss and it's plague-like properties, driving the invasive plane to begin spreading across all the realms like wildfire. Its insidious influence takes the form of planar fissures, or Abyssal Rifts, which appear in the dark or forgotten corners of the wilds to fester and rot. An unaddressed rift can fast become a problem, acting as a gateway to full blown invasion from the Abyss. Much longer, and the rift will swallow the realm whole, turning it into a new lair of the seemingly infinited Abyss...
Planning your Apocalypse
The progression of a rift more or less follows the structure as laid out in Mordenkainen's Tome of Foes' section about the Blood War. If you're planning for your mission to take place during the "Initial Infection" stage of an incursion, consider running a Monster Resurgence instead to better represent the uncoordinated nature of evil's first arrival in a realm. At this point, a rift has probably not formed yet, and if the monsters can be dealt with swiftly enough, it'll remain that way. As the incursion transitions into the "Growing Menace" stage, the rift appears and the 6 mile region around it begins to transform. For Voices looking to tell longer tales (multi-encounter adventures), this is a great way to add flavor to the adventure as you build up towards the final encounter against whatever is anchoring the rift to this realm. For the purposes of this tale, we're assuming you intend to use Shuriig's influence to color your adventure and give it detail. That said, you are welcome to replace traits and details from below with those of other demon lords (they are all actively competing with one another, as demons do, though they all ultimately help Shuriig's goal in the end) with the exception of Juiblex and Zuggtmoy. These two specific demon lords are Unavailable for Reasons. The regional effects of a demon lord can be applied around a rift no matter what your actual approval level is and whether you can use that demon lord's stat block or not.Regional Effects
The environment around a Shuriig-borne rift changes in the following ways. If an effect would prompt creatures to make a saving throw, the DC for the save is 15 at "Growing Menace", 18 at "Stain on Reality", and 23 at "Apocalypse Now". If a creature succeeds three times (they need not be consecutive) against the same effect, they become immune for 24 hours to further saves; alternatively, three failures causes the flaw to become permanent until cured by a greater restoration spell or similar magic. A creature under the effects of a mind blank spell makes these saves with advantage; a creature under the effects of feeblemind fails automatically.- Acidic Water. Standing water gains acidic qualities. Small animals that fall in dissolve in moments, leaving nothing behind but bones. Starting your turn in or entering such water for the first time deals 1d8+8 acid damage to you. If fully submerged, you take 4d8+32 acid damage instead.
- Sinkholes. Sinkholes appear in well-populated areas. Creatures who investigate find the sinkholes appear to be bottomless, and creatures with an Intelligence score of 3 or higher find themselves increasingly compelled to feed the sinkhole by any means, including but not limited to pushing other creatures in. A creature who sees the sinkhole rolls a Wisdom saving throw, or gain the flaw "Sacrifice. The pit calls to me. It hungers. I must feed it. Food must be fresh. Food must be living. I'll do anything to make the voices stop."
- Vanishing Population. Abandoned dwellings are common. No one comes out. No on is there. Locals might occasionally go in... but no one comes out, and no one is there. A creature that enters such a dwelling must make a Wisdom saving throw, or gain the flaw "Nihilism. There is no value in life. There is no purpose in trying. Your efforts are a waste. Nothing you do is correct. Forgiveness can only be bought with your blood. Something better will replace you."
- Filth and Spoiling. Fresh food spoils overnight. Meat rots before it's even been carved from the body. It still smells delicious. A creature who spends at least an hour within 6 miles of the rift rolls a Wisdom saving throw, or gain the flaw "Hunger. There is no amount of food that can sate me. I eat, and eat, and eat, and yet I starve. There is nothing I won't eat to try and quell the hunger."
- Crimson Rot. The land is fertile, but nothing grows. The Crimson Rot emerges from graves, chokes dark pits, and grows where it shouldn't. Locals may be seen consuming the Rot, and may also be seen with the Rot growing on and from them. Crimson rot fills the air surrounding its growths with virulent spores that latch to anything they can, seeking to devour entire settlements. When ingested or inhaled, the creature must make a Constitution saving throw or become poisoned. A creature with immunity to the poisoned condition has advantage on the saving throw, but may otherwise still be effected if the saving throw is failed. While poisoned, the creature gains the flaw "Cultivation. Rot is the great recycler. I must provide for it. It grows best on raw meat. Dead meat. Old meat." Additionally, while poisoned, the creature becomes incapable of taking a long rest as the rot prevents them from sleeping until they collapse from exhaustion (see the rules for going without sleep). A creature that does not require sleep is unaffected by this second trait. A creature that dies while poisoned this way is reanimated as an undead creature of the GM's choosing.
- Forbidden Fruit. Trees blacken and decay. They still bear fruit, though the fruit look and seem wrong to all senses. The fruit smells like honey or some other enticing aroma, but tastes both sweet and rotten. Locals are compelled to eat the fruit until none remain, which are quickly replaced. Too quickly. A creature who starts its turn within thirty feet of such a tree must make a Wisdom saving throw, or gain the flaw "Hoarding. I don't have enough food to last the season. I don't have enough food to last the night. I'll go find more food. I can't eat the food. I won't have enough to last the night."
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