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Halfling

D&D Beyond Article: Halfling

 

Halfling Traits: Your halfling character has a number of traits in common with all other halflings.

 

Ability Score Increase: Your Dexterity score increases by 2.

 

The altnernate rule for increasing ability scores found in Tasha's Cauldron of Everything is allowed -- take any ability score increase you gain in your race or subrace and apply it to an ability score of your choice. If you gain more than one increase, you can’t apply those increases to the same ability score, and you can’t increase a score above 20.

 

Age: A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.

 

Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.

 

Speed: Your base walking speed is 25 feet.

 

Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

 

Brave: You have advantage on saving throws against being frightened.

 

Halfling Nimbleness: You can move through the space of any creature that is of a size larger than yours.

 

Languages: You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.

 

The following sub-races of Halfling exist in Chronala

 

Lightfoot Halfling

Lotusden Halfling

Stout Halfling

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