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Ranger

D&D Beyond: Ranger

 

Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind of steel, cutting down one enemy after another.

 

After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the wave of fear that emanates from the dragon like the cold of its breath, she sends one arrow after another to find the gaps between the dragon’s thick scales.

 

Holding his hand high, a half-elf whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract the creature while he readies his bow.

 

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.

 

Rangers in Chronala

 

All Archetypes allowed

 

Like Druids, Rangers wield a type of divine magic so are not subject to the laws and rules imposed upon users of the arcane* but also like Druids they are not as revered as Clerics and Paladins and at times are viewed with a certain amount of suspicion, especially with the Dumas Empire and Kingdom of Arcadia.  


 

Ranger appears as a playable class in the Player's Handbook with additional options found in Xanathar's Guide to Everything, Tasha's Cauldron of Everything, and Fizban's Treasury of Dragons.


*See also, Magic Using Classes


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