BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Humans

Humans (or called "Men" by Elves and Dwarves) were a bipedal mammalian and extremely sapient species designed in the image of Amagus that inhabited the world of Talamh. They are renowned for their cleverness and variety of cultures.

Basic Information

Anatomy

Humans have two arms, one head, and two legs on which they stand upon. They have hands, allowing them to grasp or lift objects, and other complex things. They have 206 bones by adulthood, and a complex organ structure that allows them to eat food efficiently. They often have light hair across their bodies, with thicker and longer hair on the top of their head. Facial hair varies, with the males usually having it and females usually not.

Genetics and Reproduction

Humans practice intercourse between a male and female. Once the female is impregnated, she carries a developing child within her womb for around 40 weeks (or around 9 months). Usually, humans have one child per pregnancy, but it isn't uncommon to have two. (Rarely, there can more.) Once the time of conception comes, a mother will undergo a horrendously painful process of live birth.   Humans have an amazing genetic structure, with it being flexible and leading to different "races" within their own race depending on climate. Strangely, this leads humans to have genetics that can bend with the other sapient beings of Talamh. While Elves and Dwarves, or even Orcs, cannot mix, humans can mix with Elves, Dwarves, Orcs, and others. They are solely responsible for the births of half-elves, half-dwarves, and half-orcs.

Growth Rate & Stages

Humans grow rather slowly compared to other mammals, and there is a lot of variety in their growth stages. Often times, humans are considered infants at ages 1-2. They are deemed "toddlers" once they learn to walk. From there, the child continues to gradually grow and mature. At ages 11-18 they undergo the process of puberty, where they become sexually mature. Usually at age 18-20 they are considered a full adult.   Then, they start to age. Around the age of 40-60, they often stop functioning sexually, and their hair starts to go white while their skin becomes thinner and wrinkly. Despite becoming "old", humans can potentially live from 60 to even 120 if they are healthy enough.

Ecology and Habitats

Humans, being warm-blooded, can inhabit nearly any enviroment. Their intellect allows them to adapt to what is needed, giving them a superior edge. From the colds of the arctic, to the harsh deserts of Babash and Tumay, humans have learned to live with harshness and prove to be masters of the world. Humans also have shorter life spans than Elves and Dwarves, thus having more children and grow in population.

Civilization and Culture

Major Organizations

As of 2A 65, the human kingdoms spanned across most of the globe, forming these governments:
  • The Kingdom of Lysandus
  • The Kingdom of Goth, the Kingdom of Danen, and the Kingdom of Icen (Gothai Confederation).
  • The Empire of Chunc
  • The Empire of Pung
  • The Empire of Tallia
  • The Confederation of Madeci
  • The Republic of Carallinia
  • The Republic of New Wallingwish
  • Great Antillia

History

The Beginning and Dragon Rule

Humans were first spawned during the Creation, formed by Amagus, who blessed them with a unique cleverness and capability. He placed them away from the Elves and Dwarves, wishing for them to develop themselves. For a century they started to rapidly populate across the lands of Faraway. Around the beginning of the first century, however, the dragons met humans, whom they started to envy. Then, a red dragon named Kuchall would kill a human in spite. The dragons quickly started to fight, either to protect humans or enslave them.   For a thousand years in the First Age, Faraway's cities spawned solely because of dragons lording over enslaves humans. Even metallic dragons lorded over them, though mostly to protect them. Regardless, humans tried to overthrow their masters, but the dragons proved too strong. Some dragons even feasted upon them. Some groups of humans escaped, coming to the lands of Pung and Tallia to establish their own kingdoms which allowed worship of Amagus, Morganine, and Cardia to continue.   In 1A 760, humans in Chunc met some sea-faring Hill Dwarves. The Hill Dwarves did not stay very long, but humans immediately copied their advancements. A group of humans, called "Kellerites", managed to secure good boats and sailed in the dangerous seas to get to Eiren. They would meet the Dwarves in 990, and in 1030-1040, humans grew better relations with the Dwarves. They took Dwarven ironsmithing and created bronze, and learned Dwarven fighting techniques. Many would return to Faraway, and in 1050 started to assemble armies and overthrow their dragon kings. Humans finally had liberation once they drove the dragons into isolation, and established their own kingdoms.

Human Kingdoms, from Bronze Age to Medieval

In the Bronze Age for Faraway, Potea formed as a powerful democratic city state and then would join their neighbors to become the Federation of Madeci. Lontitano would conquer it's neighboring kingdoms and become the Empire of Tallia. The Pungians, meanwhile, also became a rival Empire to Lontitano. Tamay remained an unstable kingdom, while Chunc became divided between several kingdoms.   The Bronze Age for the humans of Eiren found themselves under Dwarven and Elven rule. A few kingdoms were attempted, like the Kingdom of Anfeld and Fenebach, but both horrendously failed after Orcish attacks proved disastrous for humans. Dwarves and Elves fought back the orcs and puppeted the kingdoms.   The Antiquity Faraway showed the collapse of Tallia and Pung's empires, and the Madecis took over Tallia with their own emperor. They led to a renaissance in the lands. Pung, meanwhile, remained divided into several kingdoms. Antiquity Eiren saw more human kingdom experiments, such as the Kingdom of Kells and Second Anfeld, the establishment of the City-State of Avenve, the Kingdom of Icen, and finally humans fought back the orcs by themselves. Unfortunately, save Avenve and Icen, many of these kingdoms fell to Dwarven oppression.  
Norman Dress by Public Domain
In the Medieval era (5th millennium), Eiren started to change. Gothai's human kingdoms united with Dwarven Norden. The late medieval humans of Lisanrik grew tired of the Dwarves bullying them, and under the leadership of Aethel Ebenwald, they drove back the Dwarves and took the Golden City. Along with the Kellerites, Aethel Ebenwald united his peoples and formed the Kingdom of Lysandus. King Adran came to peace with the Dwarves, and Queen Dariah became a physical sign of Dwarven unity for Lysandus.   Medieval Faraway started to morph into an intellectual "dark age" for Madeci and Tallia, as the Madeci empire collapsed. Pung's Empire was restored and started to form mercantile practices. Tamay, meanwhile, started to bully Madeci and Chunc, forcing their own empire of knowledge and enlightenment.
Human woman, possibly from West Faraway.
Genetic Descendants
Scientific Name
Homo Sapiens Sapiens
Lifespan
60-120 years.
Average Height
5-6 feet.
Average Weight
120-160 lbs.
Related Organizations

Remove these ads. Join the Worldbuilders Guild


Cover image: Guinevere and the Court at Camelot by Raimund von Wichera

Comments

Please Login in order to comment!