Travelling for a winterball festival, a small group of adventurers uncovers a sinister plot involving ghosts, wolves, and malevolent hymns.
As Bardinca is spelled under an endless slumber, the traveling adventurers must find the malevolent bard to reverse the spell.
In a race against the clock, the party ventures from Fenebach to rescue the princess of Icenglav.
In this fourth chapter, the party faces a dungeon filled with dangerous traps and a presence of the undead, looking for the elusive Winterstone.
Heading into the town of Noke, the party finds a town consumed in irrational hedonism, spawned by a mysterious women in their dreams.
The party searches for the second Winterstone, coming across the fey, the Shaman of Winter, a camp of orcs, and a decade-old sin.
The party enters the lair of the terrifying Gorgek in hopes of rescuing the Princess of Icenglav. What they find are more revelations about the scheme before them.
Escaping the dungeon of Mt. Strynovo, the party gets entangled with the business of a malevolent fey and a very annoyed Cloud Giant.
The Winter Tribunal escapes the wilderness of Strynovo and averts a national crisis.
The Winter Tribunal rushes to find the Crown of the Ice King, coming across a vile enemy in the process.
The search for the Ice Crown commences, as the party uncovers a plot involving the Guildhall of Icenglav during the midst of Winterball.