The Commonwealth Faction War
The Conflict
Prelude
The release of Aubrey Wilson from Vault 111 starts a series of events that lead to the Commonwealth Faction War, especially with regard to her building up the Commonwealth Minutemen and retaking The Castle. The Brotherhood of Steel's arrival and subsequent operations begin to antagonize the Institute, causing more synths to be deployed to protect Institute assets. With the partial restoration of Liberty Prime and the expulsion and exile of Paladin Logan Danse, a war of attrition begins between The Minutemen and the Brotherhood of Steel, with the Minutemen constructing artillery units at most major settlements and The Castle. The Institute enters the war at The Battle of Bunker Hill, where they face off against the Brotherhood of Steel and the Railroad in a fight over some escaped synths. This battle was the first overt battle of the faction war.
Deployment
Battlefield
- Bunker Hill
- Sanctuary Hills
- The Castle
- Boston International Airport
- Commonwealth Institute of Technology
The Engagement
- Any party that belongs to the Institute or is a known synth is to be shot on sight, no questions asked.
- Non-combatant adults should be allowed to surrender provided they are not Institute personnel or a known synth. Once a cessation of hostilities is reached, they must be detained and returned to Boston Airport for interrogation.
- Non-combatant children should be gathered and protected by Power Armored units, then taken to Boston Airport to be processed into squires.
- Medics, both civilian and not, are not to be fired upon, unless they are Institute personnel or a known synth.
- Combatants of The Minutemen are not to be fired upon or detained, unless a Brotherhood soldier is fired upon by them.
- Combatants of The Railroad are to be detained and returned to Boston Airport for interrogation.
- Any advanced technology or weaponry in the possession of fallen enemies or detained non-combatants must be collected, preserved, and transported to Boston Airport.
- Minutemen soldiers are not to fire unless fired upon by any hostile, sapient, party.
- A diplomatic attempt at negotiation or deescalation must be made prior to engaging a hostile party.
- Medics, including enemy medics, are not to be fired upon under any circumstances.
- Children, including enemy children, are to be gathered to a safe area, then all attempts to locate their parents or guardians must be made before escorting them to one of the orphanages located at Diamond City, Sanctuary Hills, or Starlight City.
- Neutral or allied non-combatants should be allowed to flee or surrender. If such non-combatants are fleeing, every effort to protect them to the edge of the battle should be made. If such non-combatants are surrendering, every effort to defend them from further hostile action must be made. Once a cessation of hostilities is reached, they must be allowed to leave unhindered.
- Enemy non-combatants should not be allowed to flee, and must be detained in a humane manner and defended from further hostile attack. Medical attention must be rendered if a non-combatant needs it. Surrendered non-combatants must then be transported safely to the Castle or a Minuteman outpost for detention and interrogation.
- Enemy combatants should be given the chance to and allowed to surrender. After surrender, they must be disarmed, and will then be considered an enemy non-combatant and treated as such.
- After a cessation of hostilities is reached, and safe transport of any children or enemy non-combatants has been arranged, all attempts to render aid to civilians in the area should begin. This includes rebuilding damaged structures, replanting damaged crops, and rendering medical aid to any who need it.
- Any non-synth party not belonging to The Institute will be destroyed. The only exception are children, and Aubrey Wilson.
- Every attempt must be made to reclaim any known synths, including those under the protection of The Commonwealth Minutemen or Railroad.
- Railroad personnel have the first priority of protecting any known synths in a given area. All attempts must be made to get the synth out of harm's way, even at the cost of human or other sapient life.
- Railroad personnel have the right to fire upon Brotherhood of Steel and Institute forces at their discretion, as well as any civilians who prove hostile to friendly synths.
- If there are children in a hostile area, Railroad personnel must make every attempt to leave them unharmed, but are not required to directly intervene.
- If a Railroad agent is detained by The Brotherhood of Steel or The Institute, that agent has the right to commit suicide to protect themself and the integrity of the organization.
- Railroad personnel are allowed to approach the Commonwealth Minutemen for aid, provided they do not reveal the identity of any synths with them. The only Minutemen personnel allowed to know who is a synth is General Aubrey Wilson.
- If information on how to further the goal of both the destruction of the Institute and the Brotherhood of Steel is brought to light, that information must get to HQ before being given to any allied party.
Outcome
Aftermath
Historical Significance
Legacy
Belligerents
Strength
Casualties
Objectives
- The protection of Minutemen-protected and other civilian settlements during the fighting.
- The pacification of Institute forces.
- The pacification of Brotherhood of Steel forces
- The freedom of the synths under Institute rule.
- The safe reintroduction of other Institute agricultural and medical technologies into the Commonwealth.
Strength
They also have access to Power Armor of various types, Vertibirds, medical technology, and reverse-engineered Pre-War technology. They pose a clear and distinct threat to other factions in the conflict.
Casualties
Objectives
- The destruction of the Institute
- The eradication of any and all synthetic lifeforms
- The takeover of all surplus producing farms in the Commonwealth
- The collection and preservation of all Pre-War and Post-War advanced technology
Railroad
Led by
Strength
Casualties
Objectives
- The preservation and safe relocation of freed synths.
- The destruction of the Institute
- The destruction of the Brotherhood of Steel
Strength
Casualties
Objectives
- The destruction of the Brotherhood of Steel
- The destruction of the Railroad
- The disbanding, and eventually destruction of the Commonwealth Minutemen
- The completion and perfection of the Gen 3 synth program.
- The reclamation of any escaped Gen 3 synths.
- Self-sufficiency of The Institute facilities.
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