Sentient Slime

The amorphous shapeshifters with no home of their own

Base Racial Traits

 
Ability Score Modifiers: (+2 Constitution, +2 Intelligence, -2 Wisdom) or (+2 Constitution, +2 Strength, -2 Wisdom)Sentient Slimes are varied and can come from all walks of life, locales, and places. As such, they can be durable and intelligent, yet durable and strong. None are very wise as to the ways of the world, being innocent creatures, and take a penalty to wisdom regardless.   Type: Sentient slimes are Creatures of the Ooze type.   Size: Sentient slimes are Medium sized creatures and gain no benefits or penalties according to their size.   Speed: Sentient slimes have a base land speed of 30 ft.   Vision: Oozes are blind in the traditional sense, but possess the blindsight(60ft) special quality, with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. If they take the form of a humanoid creature with Change Shape, they instead gain the senses of their taken form(losing blindsight) but retain their immunities.   Languages: Sentient Slimes start play speaking Common and whichever over Language best reflects their origin or upbringing(GM and Player discretion). A Sentient Slime with an INT bonus can pick any non-secret language as a bonus language.   Advanced Constitution: Sentient slimes are incredibly durable creatures, and gain a +2 racial bonus to their constitution.   Ooze Immunities: Oozes gain Immunity to poison, sleep effects, paralysis, polymorph, and stunning effects, their slime bodies simply shrugging the effects off.   Amorphous: A oozes body is malleable and shapeless, and is immune to precision damage and sneak attacks.   Ooze Proficiencies: Oozes/Sentient Slimes are proficient with its natural weapons only, if it has them. They are proficient with no armor and no weapons aside from natural attacks in slime form. They treat any weapon with ‘Sentient Slime’ in the title as a martial weapon.   Compression: Sentient Slime, in their slime forms, can easily fit into or through incredibly tiny spaces. They can move through an area as small as one-quarter their space without squeezing or one-eighth its space when squeezing.   Natural Armor: Sentient Slimes are durable and hard to hit due to their slimy bodies, and gain a +1 to AC.   Fast Swallow: Members of this Race are always treated as having the ‘Fast Swallow’ Universal Monster Rule, meaning they can use their swallow whole ability as a free action at any time during their turn, not just at the start of their turn.   Toxic: Slimes are naturally poisonous, and gain the following benefits: A number of times per day equal to its Constitution modifier (minimum 1/day), a member of this race can envenom a weapon that it wields(including natural attacks) with its toxic slime body. Applying venom in this way is a swift action. When you take this trait, choose one of the following venoms.  
  • Life-Stealing Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1 Con; cure 1 save.
 
  • Paralytic Venom: Injury; save Fort DC 10 + the 1/2 user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
 
  • Weakening Venom: Injury; save Fort DC 10 + 1/2 the user’s Hit Dice + the user’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
  Swallow Whole/Engulf: Every member of this Race Gains the “Swallow Whole” monster ability. A swallowed creature inside a sentient slime takes 4d8 acid damage each turn they are inside. At 8th level, this increases to 6d8. At 15th level, it becomes 8d8. If they are mimicking a human/humanoid form, Swallow whole functions as normal. If they are in slime form, they gain the ‘Engulf’ Monster ability instead of ‘Swallow Whole’, and are able to engulf creatures up to their size. The DC for Engulf is equal to 10 + ½ their level(Min 1) + CON Mod(Min 1). The Acid damage dealt while engulfed is identical to their Swallow whole damage. For every HD they absorb or digest, they gain 2 temporary HP. For example, a creature with 10 HD would give them 20 temporary HP for eating or engulfing them. You cannot gain temporary HP with this method if you already possess some, and cannot have more Temporary HP greater than twice your HD at any given time with this method.  
  • Swallow whole (4d8/6d8/8d8 acid damage, AC ?, 1/10 Total hp)
 
  • Engulf(4d8/6d8/8d8, DC 14?)
  Change Shape, Greater: Members of this race gain the following supernatural ability: a member of this race can assume the appearance of a Small or Medium humanoid as the alter self spell as a standard action, save that it does not adjust its ability scores. Unlike normal Change Shape, this is an Extraordinary ability, as it is simply a facet of their unique Physiology and a property of the slime that makes them up.   All-Around Vision: Sentient slimes see in all directions at once. They cannot be flanked.   Amalgam Memories: Thanks to the slime that makes up their bodies possessing residual memories of those they consume and other unknown sources, Sentient Slimes are often born with odd and diverse skillsets. Sentient Slimes gain two additional class skills of their choice, and gain a racial +2 to those skills.
 

Race Flavor:

  Although the monsters that fall into the category of oozes are infamous for a single-minded desire to consume, known for frequenting abandoned corners of the world where their mindless nature might lend them to capture a few travelers to digest, stories are told of the rare ooze that gains its sentience, becoming intelligent and learning how to think for itself. While no cases in the wild of these strange beasts have been documented, some have claimed to have seen them, some of them using their newfound intelligence to prey upon travelers even more effectively, while others still have been known to seek more civilized lives. Woe is the traveler who encounters one of these creatures in a fit of hunger…

Basic Information

Anatomy

Being made entirely of slime, Sentient Slime have no discernible anatomy or morphology at all, even when mimicking another creature they simple form realistic facsimiles out of their slimy bodies. From the rare examples of Sentient Slimes that have been studied, their consciousness and "soul" seems to be spread out through the entirety of their bodies, and carried in each cell of their slimy bodies. In this way, the larger they become through the absorption of mass, they are commonly thought to become smarter and wiser as a result.   Each Sentient Slime has a "core" inside of them that forms the closest approximation of a "heart" that they have, though it serves none of the vital importance that a normal heart would. Instead it is the core around which their slimy bodies form, and they grow bigger and more durable as the Sentient Slime grows.

Biological Traits

Because they lack a biology to begin with, Sentient Slimes have very few true biological traits, or even anything that gives them variance between them besides the personalities that they each develop. The color and makeup of their slimy bodies can vary, but their height and weight can only vary by virtue of the creature they are mimicking and how much they have consumed.

Genetics and Reproduction

Sentient Slime reproduction is a topic that has never seen study or research, so virtually none know how these strange creatures reproduce. In reality, as Sentient Slimes consume more and more mass over the course of their lifetimes and begin to bloat in size as they add the consumed mass to their slimy bodies, they eventually reach a point where their bodies become so massive that they begin to have issues mimicking and doing the normal abilities they can as slimes...at these points, they can be seen splitting their bodies into two or more sections, each developing a nascent consciousness that are each less smart than the former whole...but nonetheless sentient and intelligent. These newly split halves each go in separate directions and become completely new Sentient Slimes.

Growth Rate & Stages

Sentient Slimes can grow incredibly quickly if they are allowed to absorb and consume enough mass, and the only outwards signs of their growth are the massive proportions to which they grow as a result.

Ecology and Habitats

Sentient Slimes have no set environment, and can be birthed or come from virtually any locale on Ea. Sentient Slimes generally meld into the communities and civilizations present in the lands in which they are "born", and live within their new homes as that community or civilization does. When left to their own devices, Sentient Slimes aimlessly roam about the land trying to find a purpose for themselves, consuming as they wish and developing their nascent consciousnesses. While not aimless predators, Sentient Slimes are not born with any innate understanding of morality or morals at all, and unless instructed at some point will rarely consider the absorption of other sentient creatures as wrong, and simple consider the act to be simply another fact of life...a fact which makes them INCREDIBLY receptive to the teachings of another in their infancy. They consequently have a completely lack of understanding for balance or ecology, and unless taught or unless they find another community, village, or civilization to become a part of they will wander and consume with almost no regard for anything.

Dietary Needs and Habits

Sentient Slimes need only to absorb mass and matter to continue living, and though they will often consume the foods and items as is tradition for the places they are adopted by or go to live in(undercover or otherwise), they can, at the most basic level, subsist for their entire lives on rocks, boulders, trees, metal, and anything that has mass. These things which they dissolve and "eat", no matter whether food or inanimate material, are quickly converted to an amount of slime and added to their bodies.

Biological Cycle

As time passes for a Sentient Slimes, they are mostly immune and uncaring to the trappings of Time's touch, though as they age Sentient Slimes begin to lose mass in small chunks...meaning if they do not regularly eat and consume more mass to replenish this lost mass they soon expire as they wither away to nothing. Otherwise, they entirely lack a biological cycle and are mostly immune to Time's touch.

Additional Information

Social Structure

Sentient Slimes have no social structure of their own, both due to how incredibly rare their kind are in the world and the fact that when two Sentient Slimes meet, they rarely even recognize the other as being the "same" as them and have no innate care for others of their race. As such, Sentient Slimes take on and adopt the Social Structure of the races or civilizations they find and become a part of.

Facial characteristics

Sentient Slime have no face except those that they take the form of with their innate mimicry, though they sometimes form crude featureless approximations when in their base slime form.

Geographic Origin and Distribution

Sentient Slime are incredibly rare creatures, but when they appear they can appear from anywhere, above ground or below. They have no set geographic place of origin or home.

Average Intelligence

Sentient Slimes, though not dumb or unwise, are born into this world as completely blank slates with sentience. They possess no wisdom of their own and learn entirely through exploration and their own experiences...because of this they can often be seen as dumb and idiots, but given enough time a Sentient Slime can gain immense, almost supernatural levels of intellect...though this means they are highly receptive to learning matters of morality and the like in twisted ways if left alone or taught by evil creatures.

Perception and Sensory Capabilities

While blind in the traditional sense, Sentient Slime are highly in tune with the ground and are capable of detecting even the slightest of tremors...even those caused by the footsteps of a creature over a hundred feet away. They are also blind traditionally, but have keenly honed senses that let them expertly pinpoint the locations of creatures within 60ft of them.

Civilization and Culture

Naming Traditions

Sentient Slime names have absolutely no trend, linguistic style, or typical format, as they are both a rare species and one who have no real culture of their own as of the modern day, instead mimicking the cultures and naming formats of wherever they were raised, born, or spent most of their infancy. The rare Sentient slime who grows to maturity with no outside influence will typically name itself by whatever syllable it finds easiest to pronounce, or perhaps by what sound it makes when it moves its slimy mass. As they have no gender, their names are unisex.   Names: Suu, Guu, Tyr, Li, Wae, Waa, Vui, Zzez, Que, Ha, La, Rey, etc...

Beauty Ideals

Sentient Slime have no Beauty Ideals of their own, except those that they gleam and/or inherit from their adopted homes and cultures.

Gender Ideals

Sentient Slime have no Gender Ideals of their own, except those that they gleam and/or inherit from their adopted homes and cultures. Often, since they lack a gender themselves, they can have a hard time understanding the differences between the genders their adopted homes or cultures may have, or sometimes simply write these things off as oddities that they are not like to understand.

Courtship Ideals

Sentient Slime have no Courtship Ideals of their own, except those that they gleam and/or inherit from their adopted homes and cultures.

Relationship Ideals

Sentient Slime have no Relationship Ideals of their own, except those that they gleam and/or inherit from their adopted homes and cultures.

Average Technological Level

Sentient Slime have no Technological Level of their own, except those that they gleam and/or inherit from their adopted homes and cultures.

Common Etiquette Rules

Sentient Slime have no Common Etiquette of their own, except those that they gleam and/or inherit from their adopted homes and cultures. When a Sentient Slime meets or becomes aware of another, there is simply a mild curiosity if they are developed enough to become curious, otherwise they simply pass by like ships in the night, uncaring and unaware of each other being the same.

Common Dress Code

Sentient Slime have no Dress Code of their own, except those that they gleam and/or inherit from their adopted homes and cultures...however, even after they adopt into a new home or culture Sentient Slime have a hard time understanding the need for "clothes", as they have no discernible anatomy to cover they often simply mimic clothes when such things are required of them.

Common Taboos

Sentient Slime have no Taboos of their own, except those that they gleam and/or inherit from their adopted homes and cultures.

History

As a new race and one that has almost no cultural Identity, the Sentient Slime are a race with virtually no history to speak of. Whenever they appear or are first given sentience, they rarely care to investigate the WHY or the HOW of such a thing, and as such incredibly little is truly known about these strange creatures, as once they find a village, city, tribe, or civilization they like or are curious of after becoming sentient, Sentient Slimes simply use their innate abilities of mimicry to take the form of the creatures that dwell within their newfound "home" and live their lives there, learning and interacting with the world as a member of that species until they either become bored or leave to pursue other matters and/or growth.

Common Myths and Legends

Sentient Slime have no Myths or Legends of their own, except those that they gleam and/or inherit from their adopted homes and cultures...other than one, though it can be hardly called a true "myth" or "legend". The simply oddity that each Sentient Slime is born with either identical or incredibly, uncannily similar memories of "the time before"...memories that they invariably describe as "warm", "comforting", "large", and one they often refer to with parental adjectives such as "mother" or "father"...memories of a time spent in a large, infinite ocean, lake, or similar body of water...until, invariably, they each describe "falling upwards, out of the lake", and awakening. This sole memory is almost universal across Sentient Slimes, and links them together in ways none truly understand.

Interspecies Relations and Assumptions

Sentient Slimes have no innate biases or favors towards other races, and generally take on such things from their adopted homes and/or cultures.
Sentient Slime cover
 
Alternate Racial Trait List:   Sentient Slime Alternate Racial Traits
 
Racial Feat List:   Sentient Slime Racial Feats
Lifespan
Immortal / Unknown?
Conservation Status
Sentient Slime are a race mostly unknown by the majority of the world, and while there are very few of them this is mostly due to the rarity in which they form and the recent nature of when they began to appear.
Average Height
Varies. They can take on a variety of physical forms, but can rarely get large than 5 meters.
Average Weight
Varies, but they often weigh almost nothing even when mimicking other forms thanks to their slime constitutions.
Average Length
Varies, depending on the form they take.
Average Physique
Sentient Slime have no physique except those that they take the form of with their innate mimicry.
Body Tint, Colouring and Marking
Their slimy bodies are often green, but based on their point of origin they can take on a myriad of colors, such as blood red for Sentient Slimes spawned on battlefields, deep crimson for those spawned in volcanoes or fire pits, blue for those spawned in icy fields, and so on. Within their slimy bodies when they are non mimicking any specific form, their core can be seen floating inside of them.
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