Slimeymind
The deadly addictive drug made from harvesting the cores of Sentient Slimes
Price: 750gp ABOUT This thick, viscous substance is an incredibly potent substance harvested from the bodies of intelligent Slimes that is sold and used by agents and envoys of espionage, mages, and the Underworld in their shady dealings, assassinations, or other dealings to hide their identities. More respectable or underworld organizations frown upon the use of Slimeymind due to the detrimental effects it has on their agents, but less scrupulous groups take full advantage of this highly addictive substance. DETAILS Type: Drug (ingested) Addiction: Severe, Fortitude DC 22 EFFECT 4 Hours; The User gains the ability to use Alter Self as an at-will Extraordinary ability, as well as Blindsight 30ft. Wearer gains the Compression Universal Monster Rule. EFFECT 2 Hours; The User casts all spells at +4 caster level. Each time a spell is cast during this period, the user has a 50% chance of contracting a minor spellblight. SPECIAL If the user is addicted for more than a week straight, there is a cumulative +5% chance of transforming into an ooze every week of addiction. Specific Ooze type is left to GM discretion, but should be proportionally strong to how strong the creature was in life. DAMAGE 1d2 Wis damage, 1d2 Con damage
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