Zemnis, The Son of Sothoth
Risen God of Invention, Innovation, Technology, Barriers, and Tinkering
Titles: The Son of Sothoth, The Supreme Son, Zemnis the Omniscient, God of the Gate and Key, The Inventor of the Spheres, The Threshold Tinkerer, The Master of Time, The Manifold Magus, The Father of Clockwork
Roles: To Seal and Oversee the Dimension of Time, Prevent the Coming of Yog-Sothoth, Catalogue and Create all Original Ideas, Invent new Spells and Items
Favored Weapon: Gnomish Ripsaw Glaive
Alignment: True Neutral
Area of Worship/Followers: Alchemists, Sorcerers, Witches, Wizards, Arcane Spellcasters, Inventors, Tinkerers, Mad Scientists, Lunatics and Madmen
Main Temple and Location: The Omniscient Ocularum, Shinkick City, The Inhuman Coalition
Church Moniker: Church of the Supreme Son
Rival/Enemy/Unliked Gods: Hyldrin, Kosm, Kali, Vvaal, Yog-Sothoth, All Great Old Ones and Outer Gods
Obedience: Spend one hour tinkering, reciting formulas, crafting a new creation, or continuing work on an elaborate device or object.
Effect: You can make use magic device checks untrained. Dispelling a spell you cast has a +4 added to the DC of the check made to dispel it, and any object you create has +5 hardness and an extra 20HP per inch of thickness of the object.
Divine Domains
Artifice, Void, Knowledge, Rune, Protection(Defense and Fortification Subdomains only)
Holy Books & Codes
The Adamant Manual
Divine Symbols & Sigils
A Gear with a spiral engraved upon it
Tenets of Faith
Knowledge is meant to be shared and passed on. Don't withhold or refuse to share knowledge with the faithful or other innovators.
Create for the sake of creation. All inventions are symbols of devotion and should be made or encouraged regardless of their maker or purpose.
Never run away from or refuse to accept the consequences of your actions or creations. Don't hesitate to abandon an invention, but face the consequences without complaint.
Never destroy the fruits of knowledge, invention, learning, or development. All inventions are worthwhile - it is those who use them who should receive blame.
Protect reality from those forces that would seek to unravel it. This is not morality, nor good or evil; this is pragmatism. Protect the reality you live within.
Holidays
Sothoth's Sealing
Divine Goals & Aspirations
To keep the Dimension of Time free from outsiders.
To seal Yog-Sothoth and the Great Old Ones and keep them out of reality.
To spread the ways of invention and innovation.
What mad bastard was he, that he dared summon such a thing as Yog-Sothoth for the sake of gaining knowledge? What madder bastard was he, that he got what he asked for, bound to that which he summoned, and slammed the door in its face? He must have been the maddest, craziest bastard ever. But hell, you can't argue with his logic. What sane man would want to ruin the place he lives in?
Divine Classification
Religions
Alignment
True Neutral
Children
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