Hakkon

Hakkon, more commonly known as the Speaker of Saxon, is the leader of the Geit citizens of The Lost City of Saxon and intermediary between the Geit and Fire Giants there. Equal parts administrator and ambassador, the Speaker is perhaps the only person living on the spheres who knows the Fire Giant language.   To many living in the city, he is a kindly figure who interprets the will of their benevolent Fire Giant hosts. However, Hakkon hides a dark secret from most of his people, that the Geit living in the city are the descendants of a failed slave revolt still living under the thumb of their Fire Giant rulers. The quality of life his people live is nothing more than a tenuous compromise between Hakkon and the fire giants to put the rebellion to rest.   When the Corsairs arrived in Saxon, that compromise was threatened by insurgent activities. However, Hakkon managed to calm his Fire Giant overlords by offering them two scouts from the outside, Volk and Koba. The Corsairs' cooperation in this endeavor earned them a patronship from the Speaker that lends them access to some of Saxon's resources.  
Loyalty: 1d4
Influence: 1d6
Allies: The Fire Giants, Druid Enclaves
Enemies: Northern Clans, Southern Clans, the Thrall, the Shapers

Free Services: Long Range Zodyak Scouts. Calls in flying kayakers to scout an area ahead of time. Reveals the map for any uncharted island adjacent to the Nomad before disembarking. (Cool Down 1 Month).

Resource: Remote Power. Grants the user’s ship +2 Power when traveling on Jotun or Watcher.
 

Hakkon's Rebellion

Hakkon was born and raised a slave to the fire giants who ruled The Lost City of Saxon. Descending from ancient Geit who were captured by Saxon's fire giants after the Shrikevind scattered most of the Geit people across time, hope and self esteem had been stamped out of his people many many generations ago. Nevertheless, Hakkon served his Fire Giant masters with consummate skill, growing to be one of their most talented scouts.   During one mission, Hakkon came across people who looked like him wandering the North Pole. While technologically primitive compared to those in his city, they were undeniably free. This rekindled a long dormant spark within him, and with this message of hope he rallied his fellow slaves to his cause to overthrow the fire giants who ruled over them.   However, even organized under Hakkon's leadership, the rebellion stood little chance of unseating the powerful fire giants. Hakkon came to realize this as the fighting wore on and came to a difficult decision--that perhaps it was better for his people to live comfortable lives of servitude than die for freedom they would never achieve. He approached the Fire Giants' leader, Saxon, with terms of surrender. He offered to end the rebellion in exchange for a better quality of life for the Geit slaves. They would continue to perform the scavenging and building tasks that the Fire Giants demanded, but would do so in a fashion after the free civilizations Hakkon had glimpsed on the outside, with each citizen free to move about the city as they pleased and benefit from their technology.   Much to the surprise of many, Saxon agreed to the terms. Most of Hakkon's soldiers laid down their arms, trusting in their leader to bring them the better life he had promised.  

Speaker for the Enslaved

With an uneasy peace negotiated, Hakkon became the de facto leader of the Geit people living in The Lost City of Saxon. Learning the Fire Giant language from Saxon, he became an intermediary between the fire giants and his own people. This afforded Hakkon a great deal of power amidst the City, but also came with the nerve-wracking responsibility of meeting Saxon's quotas and expectations on penalty of eradication of his people.   Hakkon abandoned his old name along with his rebellion, adopting the title of the Speaker of Saxon. He used his position of influence to mold his society toward the vision of freedom he had once glimpsed. He told the next generation of Geit born to the city nothing of their enslaved past, instead painting the fire giants as benevolent caretakers who had shared their technology with their ancestors' lost tribes. Hakkon left the fire giants' lofty demands and the consequences for failing them unspoken to all but a few of his inner circle, instead choosing to motivate his people to meet those demands through more positive inspiration.   Whether keeping these secrets made the Speaker of Saxon a charlatan or a martyr depended largely on one's perspective. But even the quality of life for Geit skyrocketed, he kept hearing an old name surface on the fringes of the city--one that spoke of an insurgent rebellion against the fire giants. A name that once belonged to the Speaker himself.   As time passed, the Speaker had a family of his own. His two children, Marlowe and Kira. Marlowe took after his father, joining the city's scout force and eventually rising the ranks to become their chief of police. Kira, however, followed a different set of her father's footsteps, chasing rumors of a secret rebellion led by a forgotten hero named Hakkon.   Over time, the Speaker's plan grew more stable. Aside from a few interruptions from his former comrades in the insurgency, the Geit lived prosperous and happy under Fire Giant rule. The Speaker himself grew more skilled at handling Saxon, and over the course of their working relationship developed an acumen for anticipating and meeting the fire giants' needs while maintaining the illusion of utopia.   Even Kira herself seemed to mellow as time went on. She married a celebrated member of the scout force, an outsider named Volk who had been resuscitated and risen to command the city's exploratory expeditions to the North Pole. As their romance developed, the speaker heard fewer and fewer words about the insurgency from his daughter. He thought perhaps Volk's influence was rubbing off on her--but unbeknownst to him the opposite was occurring. Kira had found herself at the head of insurgency, and slowly but surely was chipping away the city's best scout toward their cause.  

The Insurgents' Attack

As Kira's plot neared fruition, the Speaker's uneasy peace would soon be tested. A string of Fire Giant murders had been carried out across the city, purportedly carried out by the insurgency. The Speaker believed these attacks were little more than acts of terrorism, aiming to cow the populace and disrupt relations between him and the fire giants. Little did he know, the insurgents were actually harvesting the fire giants' organs to surreptitiously build a bomb capable of destroying the city's core, a payload Volk himself was set to deliver. If successful, the insurgents attack would wipe out the fire giants, but also would result in untold casualties by shutting off all the technology and cybernetics that the core powered.   To complicate matters further, a group of Corsairs had entered the city with Volk's younger brother Koba in tow. While confined to a wheelchair, the young lad would make a fine addition to the city's scout forces once they restored the functions of his legs with cybernetics. Saxon soon grew hungry to have Koba under his command as well as the Corsairs who travelled with them.   The Speaker's ruse fooled the Corsairs for a little while, but as they grew closer to Volk and Kira they soon learned of the city's true history. Hakkon arranged for the Corsairs to be captured and brought to Saxon while Koba underwent an operation that would restore his ability to walk with cybernetics while binding them to the city.   With his brother held captive, Volk grew cold feet about the insurgents plan. Fumbling for someone to deliver the payload, Kira rescued the Corsairs and helped them escape onto the city's skyway. However, they were reluctant to carry out an attack that would result in so many casualties. They instead decided ot help Volk rescue his younger brother before the operation could be carried out.   Now neither wanting to save or destroy the city, Volk's only aim was to see his brother out of harm's way safely. However, the Speaker knew that such actions would have devastating consequences for the Geit living under Saxon's rule. As they made their escape to the edge of the city, the Speaker disabled Volk's cybernetics made a last, desperate play to save his people.   He revealed his true identity to the Corsairs and explained his tenuous efforts to keep the peace. If they allowed him to return to the city with Koba and Volk, he could smooth the incident over with Saxon and ensure continued peaceful coexistence. Volk begged the Corsairs to leave with Koba, but they reasoned that returning him would save people’s lives and that the boy would have a better life in the city where he could walk and be happy. The Speaker promised the Corsairs patronship from the city in exchange for their cooperation. With that he returned to the city and allowed the Corsairs to leave, once again balancing his people's future on a harrowingly precarious compromise.

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