The Vales are a loose and often squabbling--or warring--band of small city-states, miniature kingdoms, and magocracies, each representing one of the twelve main Vales. Each Vale is roughly about 10 to 30 miles across and of varying shapes and microclimates, which often give rise to their name and organization, with numerous smaller vales hidden in the Valewalls. The most populous is the
Vale of Spires, home to
Trastrim, the largest and most diverse city of the region. The Spires, as Valians call it, a city-state led by the Free Council of representatives elected from the five most populous peoples (Humans, Wood Elves, Hill Dwarves, Halflings, and Tauren), is in constant conflict with
Deepvale, a despotic magocracy at the far west of the Vales, ruled by the secretive and brutal
Azure Wizards. Most of the twelve major Vales have sided--or been forced to side--with either the Spires or Deepvale, and each faction vies for control of the thin plateaus separating the Vales called the Isthmi, as well as the secret passageways and trade routes through the Valewalls. Since the only other access into the Vales is either through the air or by magic, most Vales maintain their own form of an air force (the Spire's Griffon Riders and Deepvale's Dread Drakes, for example) and several have massive, translucent magical force fields to stop intruders from teleporting in. There are only two Vales which remain fully independent and relatively peaceful:
Mistyvale to the northeast by the Eastwall and
Lake Ladras, mainly populated by Wood Elves, Forest Gnomes and other Fey Folk; and
Corevale, a wealthy, neutral oligarchy home to
Trademeet and the
Valian Bank and located near the center of the Vales, which serves as the main contact point to the outside world (Outwallers) and profits handsomely from both sides of the conflict.
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