Magic Item Crafting Rules
This system of crafting is for all Personal Permanent magic items and Consumable items crafted with the following tools;
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In order to craft a magic item you need the following things;
- Alchemist's Supplies: Offensive potions, buff potions, and debuff potions. (INT)
- Calligrapher's Supplies: used to craft spell scrolls, talismans, and spell books. (DEX, INT, or WIS)
- Carpenter's Tools: Used to make vehicles and structures made of wood. (DEX, INT, or WIS)
- Cartographer's Supplies: Used to make maps, and required for all teleportation or blink items. (DEX, INT, or WIS)
- Cobbler's Tools: Footwear. (DEX)
- Glassblower's Tools: Items made predominantly of glass, goggles, glasses, and lenses. (DEX, INT, or WIS)
- Herbalism Kit: Healing, curative, and antibiotic potions. (WIS)
- Jeweler's Tools: Jewelry and items with precious gems incorporated. (DEX or INT)
- Leatherworker's Tools: Armor and other items made predominantly of leather. (DEX or WIS)
- Mason's Tools: used in the crafting of magic items made of stone, brick, or concrete. (STR or INT)
- Painter's Supplies: Tattoos, seals, and magical embellishments. (DEX, INT, or WIS)
- Potter's Tools: Items made predominantly of clay, or softer kinds of stone. (DEX or WIS)
- Tinker's Tools: Items that wouldn't fall into the other categories. This tool needs a specific field of research for each individual crafting type. (DEX or INT)
- Weaver’s Tools: Clothing and other items made predominantly of fabric. (DEX or WIS)
- Woodcarver's Tools: Weapons and small size or smaller items made predominantly of wood or bone. (DEX, INT, or WIS)
- Smith's Tools: Weapons and small size or smaller items made predominantly of stone and metal. (STR, INT, or WIS)
- Blueprint. the plans for a magic item's crafting, which must be obtained in-game. Can be bought, researched, found, or created by the character.
- Ability. your character needs to have the tool/kit needed to craft the item and met the Level requirement to craft the item.
- Ingredients/Materials. your character must find the ingredients and materials in-game, which you may have chosen yourself or come from a specific blueprint. Specific items or properties might require higher quality materials.
- Crafting Location: some magic items are only craftable in a higher rank of crafting location and/or the chance of success might be lower.
Starting Blueprints
When you become proficient in a crafting tool, your practice and research leads to a discovery. You gain 2 Uncommon blueprints that are not marked Unique, Unknown, or In-Progress. When you gain Expertise in a crafting tool, your practice and research leads to a discovery. You gain 2 Rare blueprints that are not marked Unique, Unknown, or In-Progress.Magic Item Crafting
Once a character has meet the requirements they are able to begin the process of crafting. You must spend 5 Downtime Sessions crafting, at which point you attempt a Crafting Tool Check. The DC can be found here: Magic Items. Consumable Magic Items can be crafted in batches of the same item, making up to Proficiency Bonus Batches at the same time with a single Crafting Tool Check. The DC and Batch # can be found here: Magic Items.- Critical Success Is when you roll 10 over the crafting DC. The magic item is completed and you manage to save 10% of the crafting cost.
- Success Your attempt is successful and the magic item is completed.
- Failure You fail to complete the magic item. You must complete 2 downtime sessions and pay an additional 10% of the crafting cost, to try again.
- Critical Failure Is when you roll 10 under the crafting DC. You fail to complete the magic item. You must complete 2 downtime sessions and pay an additional 20% of the crafting cost, to try again.
Crafting Tool Check
1d20 + Tool Bonus. Up to three Artisans can craft on a single magic item together at a time. However the Crafting Tool Check is only completed by the main Artisan (chosen by the artisans). They receive a bonus based on the other artisans. They gain advantage for having help and gain per artisan a flat bonus of: +2 for Expertise Artisans, +1 for Proficient Artisan.Attunement requirement rules
The more attunement based effects on the item causes the attunemtn rule to be more specific.Fast Crafting
In some situations a Artisan may decide that they need to craft a consumable item quickly. By doing so they affect how long until the consumable expires, being lost. This doesn't effect the duration of the consumable if it is used.- Craft in 1 min: lasts 10 mins
- Craft in 10 mins: lasts 1 hour
- Craft in 1 hour: Lasts 8 hours
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