Mage's Guild
The Mage's Guild is the guild that is most responsible for the workings of Mages. Growing to power alongside the Lypian Empire, it came to be one of the most powerful guilds, while also being able to enforce its own laws on Mages in both the North and the South. The limits of their control are not known and it is the largest of the guilds by far with every sanctioned mage being a part of the guild.
Structure
The Mage's Guild is run by the Sorcerer, a title of magic reserved for only the most powerful Mage in the land at the time. However, to allow a more permanent position, the Mage's Master is a second in command sort of person who runs a lot of guild as the title of Sorcerer has been known to bounce around a lot as Mages dueled and more powerful Mages decided to take on the role. There are also a variety of other bureaucratic roles within the guild for the Mages who wish to join, dropping gradually down to the rank of a regular Mage.
Public Agenda
Having very little public agenda, the Mage's guild tends to stay out of the public eye. Many of their goals are centered around the ideas of teaching and helping Mages. There is also a tendency for the Mage's Guild to only take large actions when instructed to do so by the Superior Guild. The present top of the guild may also choose to alter the interaction to be greater or lesser than it was before.
Assets
The Mage's Guild is the richest guild under the Superior Guild, holding a large amount of currency for both the South and the North. The Mage's Guild also has the largest collection of Mages found in the world, as most Mages join them to complete their learning.
Territory
The Mage's Guild holds the largest amount of territory of all of the guilds. They are in control of the mountains, including the Kylin Pass and the Warden's Fjord, as well as the Fluorescent Caves. However, much of their land, specifically the Kylin Pass, is shared with the Superior Guild. They also are in possesion with the polar seas. The Mage's Guild is also in possession of a large amount of land on which they built guildhalls around Cysian.Demography and Population
The population of the Mage's Guild is widespread. People from all over the world, both Northern and Southern, are included. The exact variation between the people of each side is unknown, though it is thought to be fairly even between the ethnicities. As well, the gender of the Mages from the guild are fairly even split with a slight edge towards female Mages due to male Mages having a greater tendency to stay away from the Mage's Guild and occasionally join the Anarchist's Guild.
Foreign Relations
The Mage's Guild, like all of the guilds, tends to stay away from all interactions outside of the guild. They are, however, on good terms with all of the other guilds. The Mage's Guild, along with the rest of the guilds, are also on good terms with the nations of the South and the Lypian Empire of the North. The only negative term with the Mage's Guild is against the Anarchist's Guild, who strongly opposes the guilds.
Education
The Mage's Guild is responsible for the actions of all Mage, right and wrong. Falling under the branch of responsibility, the Mage's Guild is also known for, while not requiring, offering the option for Mages to come to the guild house and learn to use their Magic. Generally, all sanctioned Mages will attend for some degree of time while more ranked Mages will usually take a full lesson before attempting to join.
Infrastructure
The main buildings and infrastructure of the Mage's Guild comes in the form of several guild houses, places where Mages of the guild are welcomes for different purposes, across the globe. As the Mage's Guild doesn't act as a country, but an outside force, it has no cities or large other forms of building or technology to call its own.
Founding Date
3003
Type
Guild, Mages
Government System
Magocracy
Judicial Body
One of the aspects of their government system is that several of the most powerful Mages of each Magic forms are included in judgement. The system is rarely pulled into use as it is uncommon for Mages to attempt to rebel as the Mage's Guild has a wide variety of Power Level 9 Mages each fully skilled and able to defeat any Mage that dares to cross the Mage's Guild.
Subsidiary Organizations
Controlled Territories
Neighboring Nations
Manufactured Items
Related Items
Notable Members
Related Myths
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