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Ascor (Ass-core)

"Greed shall fall to Fidelity's grace!" -Head Chief Hjik Fewl

A nation born out of war, Ascor eventually made itself one of the largest and most important countries in Dasani, a mass exporter of medicine and a powerful ally any nation wishes to have.

Structure

Head Chieftain: The head chief of Ascor, reserved for the wisest and oldest of the lizardmen
Tribal Chief: The title given to the chief of any tribe that makes up Ascor. While each tribe may have different requirements for how their chief is chosen, all chiefs share the same level of power in Ascor's overall affairs.

Culture

Old Ways Die Hard: Ascor is a cultural oddity in Dasani. While the technology and medicine Ascorans use is advanced, the culture is still deeply intertwined with the culture of centuries ago. Ascoran's are a bigoted, sexist people who believe that women are to be seen and not heard and that those different from them are wrong. However, Ascorans are not a stupid people, they are more than capable of putting aside petty squabbles in order to get the job done.
Religious Intolerance: The Ascorans are deeply religious, with many tribes enforcing mandatory worship of their respective gods. While this is little issue for Ascorans, outsiders may be shocked to see the near cult like practices be common place. However, if one is to open their mouth against these practices, they will be swiftly ejected by the Ascorans, who believe that any who do not follow heir beliefs are incorrect and a danger.
Tribal: While most Ascoran tribes share similarities, they also differ greatly from one another. Due to this vast and diverse difference in tribes, it is difficult to pin down exactly what Ascor as a whole is.

Public Agenda

Give, not Receive: Ascora is a country defined on giving to the world, instead of taking away. Inspired by the Serpent of the Sundial, Ascor's hatred for greed pushes them to give all they do not need to the world, including medicine, food, wood, and even labor.

Assets

Wealth: Ascor is a very poor country. Due to many tribes refusing payment and instead basing their economy on trade, the country has a very low currency wealth.
Troops and Weapons: What Ascor misses in wealth, it heavily makes up in strength. Every male Ascoran is taught from a young age how to fight while the women are taught healing magic and herbal medicine. This, added with the Ascorans unique homes, makes fighting the country a serious threat.

History

The War of Scales and Breath: Ascor itself did not come into existence until 3 ME. Before this, the tribes lived separately, occasionally warring with each other. However, when the dragonborn of Bachela began encroaching on the land of the Ascoran's they joined forces to drive them back. The war lasted for years, however in the end Ascor was victorious and kept their land, however not without offering a sizeable chunk to their enemies due to their daring battles.
The Alliance of Hrundar: After the war, Bachela and Ascor formed a shaky alliance. The two nations both respected each other, but the war left skirmishes still unsettled. This alliance lasted for nearly 150 years, before it was broken when the then head Chief of the Lizard men attempted to take over Bachela in a sudden surprise attack in 142.
The Battles of Greed and Fidelity: Ascor once again broke out in war, this time a civil. The two major powers during this time was the Tribe of Greed and Tribe of Fidelity. These tribes fought it out and a bloody war was made. Bachela backed the Tribe of Fidelity while the Tribe of Greed was backed by a small number of Chromatic Dragonborn. This war lasted for nearly a century, before it was finally ended during the raid of the Serpent
The Raid of the Serpent: On July 21st, 239, the Tribe of Greed was suddenly ambushed by the Tribe of Fidelity, a small army from Bachela, and an unnamed Metallic Dragon. This war brought upon the downfall of the Tribe of Fidelity, leaving thousands dead but allowing a new dawn to rise.
The Reptilians of Hrundar: As the Tribe of Greed was defeated, the Tribe of Fidelity took over the country. Due to their close relationship with Bachela during the war, the two countries decided to make an official and firm alliance with one another, agreeing to help one another in any conflict they find themselves in. This alliance was officially formed on July 21st, 240, exactly one year after the Raid of the Serpent. Soon after, on August 3rd, 240, the nation of Ruitis acknowledged the country as an independent nation, with Bachela's word of assurance.
The Giant Skirmishes of 243: On January 3rd, 243, a small force of Giants landed on Ascor and began to cut down trees, kill creatures, and mine minerals on the shore of the nation. The then head chief of Ascor, Liptid Ert, approached the giants and requested they abandon the expedition. A fight broke out soon after, and Liptid Ert was killed. This send shockwaves through Bachela and Ascor, culminating in a coordinated joint strike against the force on January 19th, 243. This strike nearly wiped out the force before they retreated back to Disbord. The giants later made a formal apology to the nations, citing the force as working off "incorrect orders." To this day the giants have not spoken of the incident since
The Serpent's Way: Between 365 and 425 Ascor experienced a sudden and extreme change in technology. Dubbed the "Serpent's Way" by a Bachela scholar, the nation rapidly increased their medicinal and travel assets, creating a small legion of 24 ships that were order to sail the sea and help as many as possible. Because of this, the nation received knowledge in ship building, construction, weapons, and farming, increasing their technology astronomically.

The Serpent's Spread: On December 29th, 743, Desvla official recognizes followers of the Serpent of the Sundial as a protected religion, increasing Ascor's interest in the nation. Ascor supplies Desvla with an abundance of medicine in return for further protection from the Holy Church of the Gods.

The Serpent Protects

Founding Date
3
Type
Geopolitical, Country
Alternative Names
Lizard's Den
Demonym
Ascorans
Economic System
Barter system
Location
Neighboring Nations

Peace

Desvla
40
Ascor
30

Peace

Kojark
12
Ascor
-21

The Early Wars

2 ME 239 ME

Ascor and Bachela engage in multiple bloody conflicts with one another

  • 3 ME

    13 ME


    The War of Scales and Breath
    Military action

    Ascor and Bachela war with each other for a decade, before Ascar comes out victorious. Seeing Bachela's strength and honor, Ascor relinquishes a small amount of land to the nation.

    Additional timelines
  • 3 ME


    Ascor is Formed
    Founding

    The tribes of Ascor come together to form Ascor to combat Bachela invading their land

    Additional timelines
  • 13 ME

    142 ME


    The Alliance of Hrundar
    Diplomatic action

    After the war, Bachela and Ascor formed a shaky alliance. The two nations both respected each other, but the war left skirmishes still unsettled.

  • 142 ME

    239 ME

    21 /7

    The Battles of Greed and Fidelity
    Military action

    Ascor once again broke out in war, this time a civil. The two major powers during this time was the Tribe of Greed and Tribe of Fidelity. These tribes fought it out and a bloody war was made. Bachela backed the Tribe of Fidelity while the Tribe of Greed was backed by a small number of Chromatic Dragonborn. This war lasted for nearly a century, before it was finally ended during the raid of the Serpent

    Additional timelines
  • 239 ME

    21 /7

    The Raid of the Serpent
    Military action

    On July 21st, 239, the Tribe of Greed was suddenly ambushed by the Tribe of Fidelity, a small army from Bachela, and an unnamed Metallic Dragon. This war brought upon the downfall of the Tribe of Fidelity, leaving thousands dead but allowing a new dawn to rise.

    Additional timelines

Age of Peace

239 ME 754 ME

Ascor overcomes its rough start and embraces diplomacy with other nations

  • 239 ME

    21 /7

    The Raid of the Serpent
    Military action

    On July 21st, 239, the Tribe of Greed was suddenly ambushed by the Tribe of Fidelity, a small army from Bachela, and an unnamed Metallic Dragon. This war brought upon the downfall of the Tribe of Fidelity, leaving thousands dead but allowing a new dawn to rise.

    Additional timelines
  • 240 ME

    21 /7

    The Reptilians of Hrundar is Formed
    Diplomatic action

    Ascor and Bachela make an official and firm relationship with one another, promising to aid each other in any conflict they come into

  • 243 ME

    3 /1
    243 ME

    18 /1

    The Giant Skirmishes of 243
    Military action

    On January 3rd, 243, a small group of giants landed on the shore of Ascor and began logging and mining without permission. After a small battle that left the then head chief dead, Bachela and Ascor jointly attacked the group on January 19th, 243, sending them back to Disbord

  • 365 ME

    425 ME


    The Serpent's Way Occurs
    Cultural event

    Between 365 and 425 Ascor experienced a sudden and extreme change in technology. Dubbed the "Serpent's Way" by a Bachela scholar, the nation rapidly increased their medicinal and travel assets, creating a small legion of 24 ships that were order to sail the sea and help as many as possible. Because of this, the nation received knowledge in ship building, construction, weapons, and farming, increasing their technology astronomically.

  • 583 ME

    17 /3

    Disappearance of the Brass Explorer
    Disaster / Destruction

    In 583 ME, an Ascor ship was reported missing when it failed to arrive at the Eldian port town of Eastpoint. This ship, the Brass Explorer, was sent from Ascor to speak to the Eldian government on recent conflicts with trade but never arrived. Ascor sent a second ship a month later which sailed to Eldia with little issue. The ship was believed lost and the crew of 14 lizard folk and 2 dragonborn were officially declared dead.

    Additional timelines
  • 588 ME

    3 /5

    The Calm of Storm is found by the Marauding Meadow
    Cultural event

    The Marauding Meadow discovers the drifting ship Calm of Storm while travelling from Golar to Eldia. The ship's crew consists of the survivors of the crews of the Brass Explorer, Greater Cog, and Raging Orc.

  • 590 ME

    30 /1

    The Archipelago of Acht is Abandoned
    Diplomatic action

    On January 30th, 690 ME, King Fritz, Demus Kojark, and an Ascoran diplomat met in Eldia to discuss the archipelago. After some debate, the group decides to abandon exploration of the archipelago due to the dangers posed and inability to safely and regularly even approach the island. The nations decide to give ownership of the region to Kojark with Eldia and Ascor having free roam and control of the region. To this day, there has been no official exploration of the region.

  • 743 ME

    29 /12

    Desvla recognizes Ascor's religion
    Diplomatic action

    On December 29th, 743, Desvla official recognizes followers of the Serpent of the Sundial as a protected religion, increasing Ascor's interest in the nation. Ascor supplies Desvla with an abundance of medicine in return for further protection from the Holy Church of the Gods.
    This would lead to the Holy Church of the Gods distancing themselves further from both countries

    Additional timelines

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