Nukroc
Medium, Humanoid
- Armor Class 16
- Hit Points 13d8+23
- Speed 30 ft. Climb 20 ft.
STR 18 (+4) DEX 16 (+3) CON 12 (+1) INT 3 (-4) WIS 12 (+1) CHA 16 (+3)
- Skills Deception +6 1d20+6 , Intimidation +6 1d20+6 , Perception +3 1d20+6 , Stealth +6 1d20+6
- Saving Throws Str +7 1d20+7 , Cha +6 1d20+6
- Senses Passive Perception 13
- Languages Zombie Language
- Challenge 5 (1,800 XP)
Animyst: Ape
Any melee attack is considered a natural attack. Climb speed of 20 and +2 HP per Hit Die.Abilities
A Looker
Until the watcher hits with their concealed claws, they gain a +3 bonus to AC as well as having advantage on Dexterity (Stealth) and Charisma (Intimidate) skill checks.Slip Out/Slip In
The watcher can use the Disengage action as a bonus action. It also has advantage on its concealed claws the first time it attacks a creature. If it hits a creature before it can attack, this hit turns into a critical hit.Actions
Multiattack
The watcher makes two concealed claw attacks.Concealed Claw
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 7 1d6+4 slashing damage. Additionally, the damaged target must make a Constitution saving throw. On a failed save, they take an additional 5 poison damage. At the beginning of their turn they must make an additional Constitution saving throw. They must do this for 5 turns or until they pass their save, which ever occurs first. The poison effect does not stack.ULTRAMAX MODIFICATIONS
- Armor Class 17
- Hit Points 9/9/9/8
Actions
Concealed Claw
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 1d8+4 slashing damage. Additionally, the damaged target must make a Constitution saving throw. On a failed save, they take an additional 5 poison damage. At the beginning of their turn they must make an additional Constitution saving throw. They must do this for 5 turns or until they pass their save, which ever occurs first. The poison effect does not stack.Mental characteristics
Intellectual Characteristics
She is not afraid of Humans or much of anything else. She can bartered with however. Giving her gifts of food and clothing can often sway her to end aggressive behaviors. She always starts interactions as hostile. An insight check DC 15 will reveal that she is interested in food and clothing. Giving her one of these items will give a character advantage in trying to change her attitude towards them. Characters can use Intimidation, Persausion or Animal Handling in an attempt to change her attitude towards them.
Alignment
unaligned
Species
Year of Birth
95 SE
18 Years old
Circumstances of Birth
Born a Zombies
Birthplace
Albany New York
Family
Children
Current Residence
Albany New York
Sex
Female
Eyes
Black
Hair
Brown
Skin Tone/Pigmentation
Brown
Height
6' 0"
Weight
187#
Aligned Organization
Comments
Author's Notes
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