Kel
Meduim, Humanoid
- Armor Class 18
- Hit Points 16d8+80
- Speed 30 ft. Climb 20 ft.
- Initative 1d20+4
STR 20 (+5) DEX 18 (+4) CON 16 (+3) INT 5 (-3) WIS 14 (+2) CHA 14 (+2)
- Skills Acrobatics +8 1d20+8 , Athletics +9 1d20+9
- Saving Throws Str +9 1d20+9 , Dex +8 1d20+8
- Senses Passive Perception 12
- Languages Zombie Language
- Challenge 10 (5,900 XP)
Animyst: Ape
Any melee attack is considered a natural attack. Climb speed of 20 and +2 HP per Hit Die.Actions
Multiattack
Nakes three iron fist attacks.Iron Fists
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 10 1d10+5 bludgeoning damage.Headstrong
- (Recharge 5, 6) 1d6
ULTRAMAX MODIFICATIONS
- Armor Class 18
- Hit Points 15/15/15/15
Actions
Iron Fists
Melee Weapon Attack: +9 to hit 1d20+9 , reach 5 ft., one target. Hit: 2d6+5 bludgeoning damage.Mental characteristics
Intellectual Characteristics
She is not afraid of Humans or much of anything else. She can bartered with however. Giving her gifts of food and clothing can often sway her to end aggressive behaviors. She always starts interactions as hostile. An insight check DC 15 will reveal that she is interested in food and clothing. Giving her one of these items will give a character advantage in trying to change her attitude towards them. Characters can use Intimidation, Persausion or Animal Handling in an attempt to change her attitude towards them.
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