The Farmers Guild
The Farmer's Guild serves to maintain order and regulations regarding the raising of animals and growing crops within Camp Hope. Every farmer living in the camp who is older than 40 can be a member of the guild. Each member has a role in caring for the animals or tending to the crops or distrubting the food to through out the camp.
In many cases, the guild intersects with work crews. Such groups take an interest in their members beyond a professional level, working to assure that they’re safe on the streets and at home so they can return to work the next morning. Those who mistreat a guild member might find themselves ostracized by all members of the guild, or even find themselves cornered by members of the guild’s associated work crew, their most menacing tools of the trade in hand.
The Farmers Guild takes their laws seriously, as do members of the Town Watch. If you flout the guild’s traditions, you can expect not only public scorn but also a visit from watchmen. In addition, the guild has their own codes of accusation, trial, and punishment, such as:
- Those who have been found harassing farmers will be jeered at in public by no less than four guild members for a period of four days.
- Anyone who causes intentional harm to one of the chickens will be banned from receiving any eggs.
- Any shop owner who is receiving product from the Guild that fails to observe their regulations will be subject to a product ban until the error is corrected.
Diplomacy
The Farmers hold neutral affliations with the other factions in the camp. They do their best to treat all groups well as they have regular business with all of the factions. It is important to maintain at a reasonable relationship with the other factions to ensure good business.Farmer Characters
- Alignment: Usually lawful, often good.
- Suggested Races: Human
- Suggested Classes: Civilian, Techie
- Suggested Archetypes: Authority, Sauve, Field Machinist
- Suggested Ladders: Survior, Runner
- You want to play a character that loves nature
- You like the idea of being part of a huge, peaceful community.
- You believe in victory through respectful teamwork, overwhelming numbers, or both.
- You want a spiritual connection to something bigger than just your character.
Joining the Farmers Guild
Background: Farmer
If your character was born and raised in Camp Hope, you can choose this background instead of those listed in the Ultra Modern Redux rule book. You are a member of a blessed community, built on the ideals of harmony. Here, nature and civilization coexist peacefully, living and growing in accordance with the will of Mother Earth. As a member of the Farmers Guild, you are surrounded by people who share your worldview and your longing for deeper spiritual communion with the world, and you have a fervent desire to share the joy you have experienced with the rest of Camp Hope.- Skill Proficiencies: Nature, Animal Handling
- select one of the following Tool Proficiencies: Carpenter’s Tools, Herbalism Kit, Leatherworker’s Tools, Smith’s Tools, Tinker’s Tools, Engineering Kit
- Languages: choose one additional language
- Equipment: A farmers insignia, a healer’s kit, the tool kit that you are proficient in, a set of common clothes, and 5 credits.
- You have 1 renown and are an intiate in the Farmers Guild.
Feature: Farmer’s Shelter
As a member of the Farmers Guild, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any farmer's home or business, unless you have proven to be a danger to them. The members of the guild will shield you from the law or anyone else searching for you, though they will not risk their lives in this effort. In addition, as a guild member you can receive rations and care for your animals.Suggested Characteristics
Most members of the Farmers Guild are true believers in the power and importance of nature. The tight-knit community allows little room for the cynical or disillusioned. They are spiritual, empathetic, and generally peaceful — unless roused to action. Their flaws and bonds alike grow naturally from their close ties to the community.All life is sacred.
General Biases
These are the biases that are generally held by members of the Farmers Guild.Positive Bias
- They favor those who have animals.
- They perfer individuals that are skilled with caring for animals. This bias triggers when a character has an Animal Handling skill of +10 or more.
Negative Biases
- They distrust anyone who intentionally harms an animal without reason. This bias triggers when a character has been witnessed abusing animals.
- They dislike people who are ignorant about nature. This bias triggers when a character has less than +10 to their nature skil.
Founding Date
22
Demonym
Farmers
Location
Controlled Territories
Related Items
Related Species
What is the good of your stars and trees, your sunrise and the wind, if they do not enter into our daily lives?–E.M. Forster
The tree which moves some to tears of joy is in the eyes of others only a green thing which stands in the way. Some see nature all ridicule and deformity, and by these I shall not regulate my propositions. And some see no nature at all. But to the eyes of the man of imagination, nature is imagination itself.–William Blake
Comments
Author's Notes
Header image taken from stock photos provided by Adobe Express.