Fizzlepop

1. Msr/NPC NAME: Fizzlepop   2. Msr/NPC TYPE: Humanoid   3. Msr/NPC SUB-TYPE(S): Goblin, Rogue   4. SWARM Msr TYPE: None   5. ALIGNMENT: Chaotic Neutral   6. CHALLENGE RATING: 1/4 (50 XP)   7. SPECIAL TRAITS Dscp: Nimble Escape. Fizzlepop can take the Disengage or Hide action as a bonus action on each of his turns. Sneak Attack (1/Turn). Fizzlepop deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Fizzlepop that isn't incapacitated and Ringo doesn't have disadvantage on the attack roll.   8. ACTIONS Dscp: Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) damage if Fizzlepop has advantage on the attack roll or an ally within 5 feet of the target. Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 7 (2d6) damage if Fizzlepop has advantage on the attack roll or an ally within 5 feet of the target.   9. REACTIONS Dscp: Uncanny Dodge. When an attacker that Fizzlepop can see hits him with an attack, he can use his reaction to halve the attack's damage against him.   10. Msr or NPC CHARACTERISTICS Dscp: Fizzlepop is a small and scruffy goblin with green skin and yellow eyes. He is a rogue and a thief who likes to steal anything shiny or valuable. He is cunning and greedy, but also cowardly and selfish. He joined Madame Zara's carnival as a performer and a pickpocket, hoping to make some easy money and find some rare treasures. He boarded the train to Doome with a hidden stash of stolen goods, hoping to sell them in the black market or keep them for himself.   11. BONUS ACTIONS: Nimble Escape     → ARMOR CLASS: 14 → ARMOR CLASS TYPE: Leather armor → PASSIVE PERCEPTION: 12 → HIT POINTS DIE COUNT: 3 → HIT POINTS DIE VALUE: 8 → HIT POINTS MODIFIER: -1 → AVERAGE HIT POINTS: 10 → STR: 8 (-1) → DEX: 15 (+2) → CON: 9 (-1) → INT: 10 (+0) → WIS: 12 (+1) → CHA: 14 (+2)   19. SAVING THROW PROFICIENCIES: Dexterity, Intelligence 20. DAMAGE ADJ: None 21. CONDITION IMMUNITIES: None 22. Msr ENVIRONMENTS: Urban 23. LANGUAGE NOTE OVERRIDE: None 24. Msr TAGS: None   25. LANGUAGES: Common, Goblin   26. SENSES: Darkvision 60 ft.   27. SKILLS: Acrobatics +4, Deception +4, Stealth +6   28. MOVEMENT: Walk 30 ft.
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