Gith

Gith

The Gith are a race of goblish humanoids who had been enslaved by mind flayers for countless generations. Some sages claim that they were once descended from humans, while others maintain that their original race is, in fact, unknown. After breaking free from their enslavement, philosophical differences led to a bitter internal conflict, which divided the Gith into two main different races at constant odds with each other: the Githyanki and the Githzerai.
ability score increase: Your Intelligence score increases by 1.
age: Age like humans
alignment: Usually Lawful
Size: Medium
speed: 30 ft
Languages: Common, Goblin, Orc
race features:

Githyanki

 
  • Ability Score Increase: Your Strength score increases by 2.
  • Alignment: Githyanki tend toward lawful evil. They are aggressive and arrogant, and they remain the faithful servants of their lich-queen, Vlaakith. Renegade Githyanki tend toward chaos.
  • Decadent Mastery: You learn one language of your choice, and you are proficient with one skill or tool of your choice.
  • Martial Prodigy: You are proficient with light and medium armor and with shortswords, longswords, and greatswords.
  • Githyanki Psionics: You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Jump spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Misty Step spell once with this trait, and you regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.

Githzerai

 
  • Ability Score Increase: Your Wisdom score increases by 2.
  • Alignment: Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline.
  • Mental Discipline: You have advantage on saving throws against the charmed and frightened conditions. Under the tutelage of monastic masters, Githzerai learn to govern their own minds.
  • Githzerai Psionics: You know the Mage Hand cantrip, and the hand is invisible when you cast the cantrip with this trait. When you reach 3rd level, you can cast the Shield spell once with this trait, and you regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Detect Thoughts spell once with this trait, and you regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells. When you cast them with this trait, they don't require components.
Gith are tall and emaciated-looking humanoids. They have pale yellow skin, sometimes with greenish or brownish tones. Their skulls are long and angular, with deep-set eyes, flattened noses, and pointed, serrated ears. Typical hair colors include black, red, russet, and sometimes gray.   The Gith are an utterly sundered race. Divided by generations of conflict and ideological differences, the two main sects of the Gith people regardd each other with nothing but contempt, hate, and wariness. The intense hatred that divides the race was further exploited and amplified by the mind flayers themselves, who kept spies in both Githyanki and Githzerai communities tasked with stoking their ancient rivalries.   Both sects of Gith reside in Orchus, with the Githzerai living in the northern marshes and the Githyanki residing within the southern mountain peaks. In ages past, they lived in uneasy alliance within Congel, but with Kadamitas  tearing the Leonin from the Orcs, the Gith suddenly had to choose a side to support. The Githzerai are technically members under Orchus, but they do sympathize more with the Nobleon view on the neverending war, and support unrestricted access to the divine springs.