Goblin

Goblin

Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning and servile in defeat.
ability score increase: Your Dexterity score increases by 2, and your Constitution score increases by 1.
age: Reach adulthood at age 8 and live up to 60 years.
alignment: Varies, but rarely Lawful
Size: Small
speed: 30 ft
Languages: Common, Goblin, Orc
race features:
  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Fury of the Small: When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.
  • Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.
Goblins are small, squat creatures about 3 to 4 feet tall with pointed ears and equally pointy teeth. They have jet black hair and sometimes vary through deep brown and occasionally a deep grey or silver and skin that varies from hues of orange to hues of green. They have beady black eyes and flat faces. Besides that, goblins are very numerous and varied creatures almost more than humans.   Goblins are somewhat dispersed around Deoryüm, finding homes in the nooks and crannies of shadowed alleyways and dusty villages. They are commonly found in Sabulum, Gebrocha, and Khthon, but their birthplace and highest distribution will always be Orchus, due to once being exclusive to Congel before Kadamitas .