Rat (/ræt/)

The Pest of the Dungeon

  A rat was a long-tailed rodent, a species of animal. Rats with brown fur were favored by the Mulhorandi god Geb, while those with black fur were sacred to Loviatar. Rats of any variety were seen as signs of good omen to worshipers of Beshaba, Talona, and Yurtrus.  
The Menagerie fought some in the Grotto of Outding Refuge.

Basic Information

Anatomy

A tiny slender rodent with a pointy head, large black eyes, and prominent, thinly furred ears. It has moderately long legs and long, sharp claws

Ecology and Habitats

Homeland(s): Any   Favored Terrain: Swamp Terrain, Urban Area Terrain  

Habitats

Rats thrived in urban environments where they could easily feed off the leftover food and waste of the community. Deep in the Underdark near Menzoberranzan, scurry rats were hunted by riding lizards of the drow.   Beyond the Prime Material plane, rats could be found in the Domains of Dread.

Dietary Needs and Habits

Scavenger

Biological Cycle

Activity cycle : Night

Behaviour

Rats were generally cowardly creatures, but would become fierce if cornered or trapped. They feared fire, but if hungry enough could be driven to ignore this base instinct.

Additional Information

Uses, Products & Exploitation


Harvesting

Instructions
Instructions: Because this creature is an Beast, the player should roll a Nature Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
 
  Type: Beast   Skill: Nature  
DC Item Description Value Weight Expiration Crafting
5 Rat Tail Rat tails are useless for eating or crafting, however, many cities will pay a bounty for each rat tail turned in. 3 cp .02 lb.
10 Rat Carcass If the rat carcass isn't completely destroyed, the creature's body can be can sold to alchemists and healers. The little beast's eyes, tiny teeth and organs may have uses in potions, salves and ointments. 3 cp 3 lb. 2 days
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature does not normally carry treasure. This kind of creature does not normally have or collect treasure. However, the creature may have a lair full of bodies, or reside somewhere that treasure already exists.   This creature produces 1 piece of Harvested Meat, weighing a total of 4 lbs. DC: 5, Expire: 1 day, Value: 2 sp   This creature is often considered a vermin, and the meat can be untasteful, diseased or rampant with bacteria. Some communities wont pay for the meat. Dungeon Master's discretion.

Average Intelligence

Animal (2)

Sources
Source(s):
 
  • Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 335. ISBN 978-0786965614.
  • Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), p. 219. ISBN 978-0-7869-4852-9.
  • Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 278. ISBN 0-7869-2893-X.
  • Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 300. ISBN 1-5607-6619-0.
  • Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 105. ISBN 0-88038-031-4.
  • Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), pp. 302–305. ISBN 978-0786965622.
  • Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. pp. 10–15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  • Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 64. ISBN 0-7869-2893-X.
  • Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 81. ISBN 0-935696-00-8.
  • Cyberlore Studios (1994). Designed by Herb Perez. Al-Qadim: The Genie's Curse. Strategic Simulations, Inc.
  • R.A. Salvatore (September 1990). Homeland. (TSR, Inc.), pp. 5–6. ISBN 0-1401-4372-6.
  • William W. Connors (1996). Monstrous Compendium - Ravenloft Appendices I & II. (TSR, Inc.), p. 70. ISBN 0786903929.

 
 

 
Genetic Ancestor(s)
Scientific Name
Animalia, Materia, Bestia, Naturis (Mammalia, Rodentia, Rattini Rattus)
Origin/Ancestry
Beast (Animal, Land-Based Mammal | Rodent)
Lifespan
about 2-7 years
Conservation Status
No conservation in most places as they are hunted to stop destruction of food supplies and the fear of disease.
Average Height
2.4”-3.5”
Average Weight
1 lb.
Average Length
7"
Related Ethnicities

5E Statistics
Rat

 
Size Tiny
Type Beast
Alignment Unaligned
Challenge Rating 0

General Information

Movement Climbing
Vision Blindsight, low-light vision, Darkvision
Activity Cycle Night
Diet Scavenger
Homeland(s) Any
Favored Climate Temperate
Favored Terrain Hills, Mountains, Jungles, Woods

Appearance

Average Height 2.4”-3.5”
Average Weight 1 lb.
Fur Color(s) Black, grey, white, cream, pale grey, pale blue, brown
Eye Color(s) black, brown, red
   
History
First appearance: Monster Manual 1st edition  
Based on
animal rat  
 
See Also: Rat on Forgotten Realms Wiki

MM, page 335. Also found in TftYP; ToA; WDH; GoS; BGDIA; EGW; IDRotF. Available in the SRD.

Rat

Tiny beast (rodent), unaligned
Armor Class: 10
Hit Points: 1hp 1d4-1
Speed: 20 ft

STR

2 -4

DEX

11 +0

CON

9 -1

INT

2 -4

WIS

10 +0

CHA

4 -3

Skills: Proficiency Bonus +2
Senses: darkvision 30 ft., passive Perception 10   Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Languages:
Challenge Rating: 0

Actions


Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

A Rat was a long-tailed rodent, a species of animal. Rats with brown fur were favored by the Mulhorandi god Geb, while those with black fur were sacred to Loviatar. Rats of any variety were seen as signs of good omen to worshipers of Beshaba, Talona, and Yurtrus.

Suggested Environments

Habitats

Rats thrived in urban environments where they could easily feed off the leftover food and waste of the community. Deep in the Underdark near Menzoberranzan, scurry rats were hunted by riding lizards of the drow.   Beyond the Prime Material plane, rats could be found in the Domains of Dread.  

Favored Terrain

Swamps, Urban Areas