Sahuagin Baron (sah-WAH-gin BARE-uhn)

The Savage Lords of the Sea

 
The creature is a fish-like humanoid, with webbed feet and hands, gills, and a finned tail. It has additional webbing down its back, at the elbows, and where human ears would be. It has usually green, moist, scaly skin.
    About one in every 216 hatchlings possessed four functional arms. Known as "barons", these four-armed mutations were often black, fading to gray in color. While sahuagin usually killed off defective hatchlings, they allowed these to live.   Sahuagin lived in underwater settlements that also had underground passages and tunnels, which connected the houses above the floor. Their society was strictly patriarcal, with a king ruling over princes, who in turn ruled over barons. Each baron ruled over a village, while a prince would dominate twenty villages and a king would govern an entire coastline. Kings would administer cities of several thousands inhabitants, and their palace were always much bigger than any of the other buildings in the area. Although they didn't rule, females had similar hierarchies among teachers, lore-keepers and priestesses.   Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to sahuagin as "sea devils," for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.   Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.   The self-styled rulers of sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all sahuagin bow down before these powerful barons.   Way of the Shark. Sahuagin worship the Shark god Sekolah. Only female sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in sahuagin communities.   Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize sahuagin as allies and don't prey on them.   Elven Enmity. The sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict. So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near enough to an aquatic Elf community can enter the world as a malenti-a sahuagin that physically resembles an aquatic Elf in every way. Sahuagin are Prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.   The sahuagin put the malenti to good use as spies and assassins in aquatic Elf Cities and the societies of other creatures that pose a threat to sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual sahuagin invasion.  
“The village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.”  
— An account of the aftermath of a sahuagin raid
 
The Menagerie fought one in the hollow tree on Outding Refuge  

Additional Information

Uses, Products & Exploitation


Harvesting

Instructions
Instructions: Because this creature is an Humanoid, the player should roll a Medicine Check using the DCs in the table below. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). The DM should note that many of the items have an expiration, and can not be sold or used after the expiration has passed.
 
  Type: Humanoid   Skill: Medicine  
DC Item Description Value Weight Expiration Crafting
5 Sahuagin Blood (3 vials) A sahuagin has dark blue blood that smells of rancid seaweed. The blood is oxygen rich, and has many transformative properties, making it useful in the alchemy community. 5 sp 1 lb. 7 days Potion of the Sahuagin
25 Sahuagin Egg Clutch (pouch) Only female sahuagin are deemed worthy of channeling the shark god Sekolah's power. It may be possible that a sahuagin priestess has various opaque, spongy egg sacs stuck to her back. The eggs are always unfertilized, as fertilized eggs are removed and taken to a hatchery. The eggs are a delicacy in some coastal cities, but are also used in potions and fertility rituals. 5 sp 1 lb. 7 days
  Most Crafting Items have an acronym associated with it, such as "DMG". These acronyms refer to specific guide Books. For example, "DMG" refers to the "Dungeon Master's Guide". The acronyms for HHH and HHH2 refer to Hamund's Harvesting Handbook, a homebrew harvesting guide that offers a variety of homebrew (not official) magic items.  
This kind of creature may carry a sizeable amount of coins. This kind of creature may have a sizeable hoard. This character usually carries: 1 Trident, 1 Breastplate Random loot, generally very little. they can be carrying weapons and armor which could range in quality and abilities.  
Possible Trinkets
Possible trinkets
1d20 Item Weight Value
1 1 waterskin of saltwater 5 lb. 2 sp
2 1 bundle of seaweed 4 lb. 3 cp
3 1 jar of earthworms 5 lb. 1 sp
4 1 large piece of frosted sea glass 1 lb. 5 cp
5 1 waterskin of fermented fish blood 5 lb. 7 sp
6 1 pouch of fish scales 2 lb. 5 cp
7 1 pouch of teeth and claws from various creatures 4 lb. 5 sp
8 1 pouch of barnacles 3 lb. 6 cp
9 1 crude stone carving of a shark 3 lb. 7 cp
10 1 necklace made of fish bones 1 lb. 1 sp
11 1 bracelet of shark teeth ½ lb. 1 sp
12 1 string lined with several sea elf ears -- --
13 1 coral belt buckle, decorated with several small misshapen pearls 1 lb. 1 gp
14 1 torn net (unusable) 3 lb. 1 sp
15 1 rock painted with a wave crashing over a town 6 lb. 3 cp
16 1 coral pendant of a shark (the symbol of Sekolah) 1 lb. 5 sp
17 1 long stick with a starfish stuck on one end 3 lb. 3 cp
18 1 pink-yellow conch shell 4 lb. 5 sp
19 1 cracked tortoise shell painted with a bloody webbed handprint 7 lb. 3 sp
20 1d4 whole fish (spoils in 1 day) 2 lb. 5 cp

 
  This creature produces 6-36 pieces of Harvested Meat, weight total of 24-144 lb. DC: 5, Expire: 1 day, Value: 12-72 sp   The meat of many monsters is considered vile and distasteful. Monstrosities and aberrations, in particular, may have tainted blood or rancid tasting meat. Dungeon Master's discretion.


Sources
Source(s):
 
  • Forgotten Realms Wiki, 07/28/2921, https://forgottenrealms.fandom.com/wiki/Sahuagin
  • Sahuagin article at the Eberron Wiki, a wiki for the Eberron campaign setting.
  • Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), pp. 263–264. ISBN 978-0786965614.
  • Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 224–225. ISBN 978-0-7869-4852-9.
  • Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 217–218. ISBN 0-7869-2893-X.
  • Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 306. ISBN 1-5607-6619-0.
  • Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), pp. 84–85. ISBN 0-9356-9600-8.
  • Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 28.
  • Dungeons & Dragons FAQ (HTML). Wizards of the Coast. (2003). Archived from the original on 2017-07-09. Retrieved on 2018-05-22.
  • Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), pp. 157–158. ISBN 0-7869-1552-1.
  • Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 1. ISBN 0-7869-1312-6.
  • Skip Williams (1997). The Sea Devils. (TSR, Inc), pp. 6–7. ISBN 0-7869-0643.
  • Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 22. ISBN 0-7869-1312-6.
  • Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. Prologue. ISBN 0-7869-1312-6.
  • Skip Williams (1997). The Sea Devils. (TSR, Inc), p. 12. ISBN 0-7869-0643.
  • Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 19. ISBN 0-7869-1312-6.
  • Mel Odom (October 1999). The Sea Devil's Eye. (TSR, Inc.), chap. 20. ISBN ISBN 0-7869-1638-9.
  • Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 2. ISBN 0-7869-1312-6.
  • Elaine Cunningham (May 1998). Tangled Webs. (Wizards of the Coast), p. 228. ISBN 0-7869-0698-7.
  • Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 47. ISBN 1-5607-6619-0.
  • Mel Odom (January 1999). Rising Tide. (TSR, Inc.), chap. 4. ISBN 0-7869-1312-6.
  • Logan Bonner (August 2011). “Monster Manual Update: Sahuagin”. In Chris Sims ed. Dungeon #193 (Wizards of the Coast), pp. 34–37.
  • Skip Williams (1997). The Sea Devils. (TSR, Inc), p. 10. ISBN 0-7869-0643.
  • Steven E. Schend (1999). Sea of Fallen Stars. (TSR, Inc), pp. 65–66. ISBN 0-7869-1393-2.
  • Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc). ISBN 0-9356-9600-8.
  • Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast). ISBN 0-7869-2893-X.
  • Elaine Cunningham (November 1997). “Secrets of Blood, Spirits of the Sea”. In Brian M. Thomsen ed. Realms of the Arcane (TSR), chap. 2. ISBN 0-7869-0647-2.

 
 

 
Genetic Ancestor(s)
Scientific Name
Animalia, Materia, Humanoidus, Bipedia, Piscine, Sahuaginus (Baronius)
Origin/Ancestry
Humanoid (Monstrous Anthropormorphic | Piscine: Sahuagin)
Lifespan
about 100-120 years at most
Conservation Status
No conservation in most places as they are considered a pest or a threat to humans, and they are not under any protection. In fact, there are likely many regions where sahuagin would be considered a "kill on sight" order.
Average Height
7'
Average Weight
400 lbs.
Related Ethnicities

5E Statistics
Sahuagin Baron

 
Size Large
Type Humanoid
Tag(s) Sahuagin
Alignment Lawful Evil
Challenge Rating Sahuagin (1/2) Priestess (2) Baron (5)

General Information

Patron Deity Sekolah
Movement Swimming
Vision Darkvision, low-light vision
Diet Carnivore
Language(s) Abyssal, Aquan, Common, Sahuagin
Favored Climate Warm
Favored Terrain Aquatic

Appearance

Average Height 7'
Average Weight 400 lbs.
Skin Color(s) Green
Eye Color(s) Silvery Black
Typical Build Muscular

Session Reports

 
 
See Also: Sahuagin on Forgotten Realms Wiki

MM, page 264. Also found in TftYP; WDMM; GoS; JttRC.

Sahuagin Baron CR: 5 (1,800 XP)

Large humanoid (sahuagin), lawful evil
Armor Class: 16 (breastplate)
Hit Points: 76 (9d10+27) 9d10+27
Speed: 30 ft , swim: 50 ft

STR

19 +4

DEX

15 +2

CON

16 +3

INT

14 +2

WIS

13 +1

CHA

17 +3

Saving Throws: Dex +5, Con +6, Int +5, Wis +4
Skills: Perception +7   Proficiency Bonus +2
Senses: darkvision 120 ft., passive Perception 17
Languages: Sahuagin
Challenge Rating: 5 (1,800 XP)

Blood Frenzy. The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Limited Amphibiousness. The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.   Shark Telepathy. The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack. The sahuagin makes three attacks: one with his bite and two with his claws or trident.   Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.   Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.   Trident. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Across fog-shrouded coasts or endless ocean swells, an ominous drone sounded on a conch shell chills the blood of all who hear it. This is the sound of the Sahuagin hunting horn-a call to raid and battle. Coastal settlers refer to Sahuagin as "sea devils," for Sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal villages.   Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest trenches of the ocean, Sahuagin view the entire aquatic realm as their kingdom and the creatures in it as blood sport for their hunting parties.   The self-styled rulers of Sahuagin ocean domains are massive mutant males that grow second sets of arms. They are terrible foes in battle, and all Sahuagin bow down before these powerful barons.   Way of the Shark. Sahuagin worship the Shark god Sekolah. Only female Sahuagin are deemed worthy of channeling the god's power, and priestesses hold tremendous sway in Sahuagin communities.   Sahuagin are driven into a frenzy by the smell of fresh blood. As worshipers of Sekolah, they also have a special kinship with sharks, which they train as attack animals. Even untrained sharks recognize Sahuagin as allies and don't prey on them.   Elven Enmity. The Sahuagin might control the oceans if not for the presence of their mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.   So intense is Sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A Sahuagin born near enough to an aquatic Elf community can enter the world as a malenti-a Sahuagin that physically resembles an aquatic Elf in every way. Sahuagin are Prone to mutation, but whether this rare phenomenon is a result of the wars between the Sahuagin and the aquatic elves-or whether it preceded or even began the conflict-none can say.   The Sahuagin put the malenti to good use as spies and assassins in aquatic Elf Cities and the societies of other creatures that pose a threat to Sahuagin. The mere shadow of the malenti threat incites paranoia and suspicion among aquatic elves, whose resilience is weakened as the prelude to an actual Sahuagin invasion.  
“TThe village was empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.”  
— An account of the aftermath of a Sahuagin raid

Suggested Environments

Environment: Coastal, Underwater