Human (/ˈhjuːmən/)

  In the reckonings of most worlds, humans are the youngest of the common races, late to arrive on the world scene and short-lived in comparison to dwarves, elves, and dragons. Perhaps it is because of their shorter lives that they strive to achieve as much as they can in the years they are given. Or maybe they feel they have something to prove to the elder races, and that's why they build their mighty empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.  

A Broad Spectrum

With their penchant for migration and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight males might sport facial hair that is sparse or thick. A lot of humans have a dash of nonhuman blood, revealing hints of elf, orc, or other lineages. Humans reach adulthood in their late teens and rarely live even a single century.  

Variety in All Things

Humans are the most adaptable and ambitious people among the common races. They have widely varying tastes, morals, and customs in the many different lands where they have settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves traditions with origins far beyond the reach of any single human's memory. They live fully in the present-making them well suited to the adventuring life-but also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.  

Lasting Institutions

Where a single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling elders pass on the ancient traditions to each new generation, human temples, governments, libraries, and codes of law fix their traditions in the bedrock of history. Humans dream of immortality, but (except for those few who seek undeath or divine ascension to escape death's clutches) they achieve it by ensuring that they will be remembered when they are gone.   Although some humans can be xenophobic, in general their societies are inclusive. Human lands welcome large numbers of nonhumans compared to the proportion of humans who live in nonhuman lands.  

Exemplars of Ambition

Humans who seek adventure are the most daring and ambitious members of a daring and ambitious race. They seek to earn glory in the eyes of their fellows by amassing power, wealth, and fame. More than other people, humans champion causes rather than territories or groups.  

Everyone's Second-Best Friends

Just as readily as they mix with each other, humans mingle with members of other races. They get along with almost everyone, though they might not be close to many. Humans serve as ambassadors, diplomats, magistrates, merchants, and functionaries of all kinds.  
Dwarves.
"They're stout folk, stalwart friends, and true to their word. Their greed for gold is their downfall, though."
Elves.
"It's best not to wander into elven woods. They don't like intruders, and you'll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned racial pride and actually treat you like an equal, you can learn a lot from them."
Halflings.
"It's hard to beat a meal in a halfling home, as long as you don't crack your head on the ceiling - good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something."
 

Human Names and Ethnicities

Having so much more variety than other cultures, humans as a whole have no typical names. Some human parents give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region's culture or to the naming traditions of their ancestors.   The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture, cuisine, music, and literature are different in the northwestern lands of the Silver Marches than in distant Turmish or Impiltur to the east-and even more distinctive in far-off Kara-Tur. Human physical characteristics, though, vary according to the ancient migrations of the earliest humans, so that the humans of the Silver Marches have every possible variation of coloration and features.   In the Forgotten Realms (aka Toril), nine human ethnic groups are widely recognized, though over a dozen others are found in more localized areas of Faerun. These groups, and the typical names of their members, can be used as inspiration no matter which world your human is in. Many of these have settled in Dierde through a variety of means, mostly as the Old Netheril of Toril began to bring in some for labor or other purposes through portals.  
Calishite.
Shorter and slighter in build than most other humans, Calishites have dusky brown skin, hair, and eyes. They're found primarily in southwest Faerun. In Dierde they are all over, but primarily near Lapiseth.  
Chondathan.
Chondathans are slender, tawny-skinned folk with brown hair that ranges from almost blond to almost black. Most are tall and have green or brown eyes, but these traits are hardly universal. Humans of Chondathan descent dominate the central lands of Faerun, around the Inner Sea. In Dierde they are all over, but primarily in West Æwrûn.  
Damaran.
Found primarily in the northwest of Faerun, Damarans are of moderate height and build, with skin hues ranging from tawny to fair. Their hair is usually brown or black, and their eye color varies widely, though brown is most common. Throughout Æwrûn.  
Illuskan.
Illuskans are tall, fair-skinned folk with blue or steely gray eyes. Most have raven-black hair, but those who inhabit the extreme northwest have blond, red, or light brown hair. Generally Nurdgard, but also found everywhere.  
Mulan.
Dominant in the eastern and southeastern shores of the Inner Sea, the Mulan are generally tall, slim, and amber-skinned, with eyes of hazel or brown. Their hair ranges from black to dark brown, but in the lands where the Mulan are most prominent, nobles and many other Mulan shave off all their hair. primarily near Lapiseth.  
Rashemi.
Most often found east of the Inner Sea and often intermingled with the Mulan, Rashemis tend to be short, stout, and muscular. They usually have dusky skin, dark eyes, and thick black hair. Throughout Æwrûn.  
Shou.
The Shou are the most numerous and powerful ethnic group in Kara-Tur, far to the east of Faerun. They are yellowish-bronze in hue, with black hair and dark eyes. Shou surnames are usually presented before the given name. Not as distributed, from Wutang.  
Tethyrian.
Widespread along the entire Sword Coast at the western edge of Faerun, Tethyrians are of medium build and height, with dusky skin that tends to grow fairer the farther north they dwell. Their hair and eye color varies widely, but brown hair and blue eyes are the most common. Tethyrians primarily use Chondathan names. Throughout Æwrûn.  
Turami.
Native to the southern shore of the Inner Sea, the Turami people are generally tall and muscular, with dark mahogany skin, curly black hair, and dark eyes. primarily near Lapiseth.

 

Humans in Toril

 

Etymology

Names for Humans
Many races had their own unique terminology by which they referred to humans. Elves and halfling were known to call them the manyhanded, in reference to an old elven insult the "Manyhanded Curse," while orcs referred to them as the brittle bones. Brownies, halflings, korreds, and satyrs were all known to use the term hurbryn, meaning "heavy-footed." Treants referred to humans as oroosh, meaning "never-stopping-talkers." Dragons referred to them as munthrek and in the Giant language they were known as van.  

Ethnicities

A Calishite, Tethyrian, Damaran, Mulan, Illuskan, Rashemi, and Chondathan. There was great ethnic diversity between humans in different regions.  
Faerûn
The following were the most prevalent and largest ethnic groups to be found in Faerûn during the last two millennia of the Age of Humanity continuing into the Era of Upheaval. They were by far the most common ethnicities found within the Heartlands of Faerûn.   Calishites: These dark-skinned folk were plentiful in Southwest Faerûn and were descended from the human slaves of the genie lords of Calimshan.   Chondathans: Although these humans spread across the Western Heartlands, their lineage could be traced back to the natives of the Vilhon Reach.   Damarans: The prideful and headstrong people that settled around the Sea of Fallen Stars were living remnants of ancient Narfell.   Illuskans: A proud, fair-skinned sea-faring people who hailed from the Sword Coast North.   Mulan: The humans of east Faerûn predominantly belonged to this ethnic group, a fact they held with much pride and arrogance.   Rashemi: A hardy and easily adaptable people, descended from the nomadic Raumathar who eventually settled in Aglarond, Rashemen and Thay.   Tethyrians: Perhaps the most tolerant and independent groups of humans in Faerûn, these people were a melting pot of other ethnicities and greatly varied in appearance.  
Kara-Tur
Issacortae, the shamanistic people of the kingdom in wild, western region of the Ama Basin   Koryoan, these proud and exuberant descendants of the Han lived in the Koryo Peninsula   Kozakuran, islanders of the Kozakura archipelago   Kuong, citizens of the jungle kingdom who spoke their own distinct language   Shou, one of the more influential ethnic groups that were found in the continent of Kara-Tur   Wanese, the ethnic people of the islands of Wa   Wu-haltai, the agrarian people of the eastern Ama Basin  
Maztica
The native Mazticans lived on a continent east of the Trackless Sea.   Azuposi, the matrilineal tribes of the Pasocada Basin   Green Folk, the short and dexterous people from the southern jungles   Metahel, a tribe of sea-faring humans from central Maztica   Nahopaca, hunter-gatherers of the central Pasocado Basin   Nexalans, a warring people from the Valley of Nexal in central Maztica   North Ones, desert-dwelling savage nomads from the northern wastes of Maztica   Payit, the proud and industrious tribe from Far Payit  
Minor ethnic groups
 
“There was a time when any fool could have told you where the folk of this land or that came from, but now we sail or ride so far and often that we’re all from everywhere. Even the most isolated villages hold folk who hail from they know not where. Yet you can still tell something of where someone hails from by their hair and build and skin and manner, though any traveler knows not to assume too much from a quick glance. Remember that, and hearken:”  
— Olram Faravaer
  The following are ethnic groups which were either small in number, or who were most commonly found in lands far from Faerûn's heartlands. In their own distinct regions, they might very well be the major local ethnic people.   Abbalayar, a group of humans who lived within a secluded city on Mount Abbalayat, within the Marching Mountains of Calimshan.   Arkaiun, the stout and dusky-skinned humans of Dambrath and Halruaa   Bavanese and Bertanese, the island inhabitants of Bawa and Bertan in Kara-Tur   Bawani, an ethnic group also native to the island of Bawa   Bedine, dark-skinned folk of North Faerûn who were once nomads of Anauroch   Chultans, tribal folk that lived in the eponymous jungle   Durpari, the swarthy followers of the Adama along the coasts of the Golden Water   Ffolk, the darker-skinned seafarers of the southern Moonshae Isles   Gurs, the nomadic descendants of the Rashemi that lived in the Western Heartlands   Halruaans, decedents of Netheril that settled in the Shining South   Imaskari, a people whose ancestors hailed from the fabled Old Imaskar   Itzas, an offshoot of the Payit people who lived in relative peace and serenity   Lantanna, the copper-skinned worshipers of Gond   Nars, nomadic tribes of traders from the grasslands east of the Giantspire Mountains   Netherese, the pure-blood remnants of the ancient civilization were scattered across Faerûn   Northlanders, the war-ready sea-faring people of the northern Moonshae Isles   Nubari, a tall and brown-skinned shamanistic tribe of the Malatran Plateau   Raumvirans, the descendants of the Raumviran Empire settled along the coast of the Lake of Mists   Pazruki, shepherding tribes who hailed from the Koryaz Mountains   Purang, Kara-turans native to the land of Purang in Malatra   Shaarans, the darks-skinned nomadic hunters of the Shaar   Sossrim, a silver-haired people who lived in the frozen lands near the Great Glacier   Tashalans, people that escaped the bondage of the Sarrukh   Tuigan, the 15 nomadic tribes that wandered the vast Hordelands between Faerûn and Kara-Tur   Turami, the displaced population that settled in the land of Turmish   Ulutiuns, an ethnic group of tribal Kara-Tur who traveled across the north pole of Toril to the Endless Ice Sea   Vaasans, descendants of Netheril that settled around the Moonsea region Some ethnic groups were no longer present on Toril:   Han, an ancient people of Kara-Tur that were nearly wiped out by the eruption of the Kanko volcano   Talfir, a long-past group of people who lived alongside the elves in the Western Heartlands during the times of the Crown Wars   Tayanulchi, this tribe from the Ama Basin disappeared into the Land of the Snow Demons   Other ethnic groups of humans were referred to by the continent on which they lived:   Zakharans: A shorter, dark-skinned people who rarely left their homelands on the continent of Zakhara.  

Related races

While natural subraces of humans were rare, a few did exist with either natural or unnatural origins and were considered as such because of unique biological or magical quirks not common to most humans, such as the skulk, abbalaya, and elans. Humans bred outside their race many times, resulting in the various half-human races like half-elves and half-orcs as well as planetouched such as aasimars, genasi, and tieflings.
   
Ability Scores: Str +1; Dex +1; Con +1; Int +1; Wis +1; Cha +1   Size: Medium   Speed: 30 ft.  
 

Traits

Age.
Humans reach adulthood in their late teens and live less than a century.
Size.
Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.
Languages.
You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Basic Information

Anatomy

Humans on Toril were widespread, could be found in most regions and, in general, were fierce and disagreeable, which could sometimes lead certain other races to view them with contempt. They were renowned for their diversity and ambition, and although they lacked specialization, they could excel in many areas.  
“Ah, humans, now. There’re a lot of us, to be sure, flung far across all these lands, and more besides, across the sundering seas. We battle like orcs and Dream like elves and work harder than all but the dwarves at their forges—and we cover Faerûn.”  
— Olram Faravaerr, Merchant of Mintarn
 

Humans

Ethnic Groups
Faerûn: Arkaiun • Bedine • Calishite (Djen • Tethan) • Chondathan • Chultan (Tabaxi, Eshowe, Thinguth) • Damaran • D'tarig • Durpari • Ffolk • Gur • Halruaan • Illuskan • Imaskari • Lantanna • Mar • Maztican • Muhjari • Mulan • Nar • Netherese (Eraka, Marsh Drover, Tunlar) • Rashemi • Raumviran • Rengarth • Reghedmen • Shaaran • Sossrim • Talfir • Tashalan • Tethyrian • Turami • Ulutiun (Angulutiun, Ice Hunters, Iulutiun, Nakulutiun) • Vaasan   Maztica: Azuposi • Dog People • Green Folk • Metahel • Nahopaca • Nexalan • Payit (Itza)   Taan: Commani, Dalat, Fankiang, Gur, Guychiang, Igidujin, Kashghun, Khassidi, Naican, Oigur, Pazruki, Quirish, T'aghur, Tsu-tsu, Tuigan, Zamogedi   Kara-Tur & Malatra: Bavanese & Bertanese • Bawani • Han • Issacortae • Koryoan • Kozakuran • Kuong • Nubari (Huroola • Koshiva • Kukalatu‎‎ • Wise Ones • Zantira) • Pazruki • Purang • Seng • Shou • Tabotan • Tayanulchi • Wanese • Wu-haltai   Zakhara: Zakharan  
Related Races
Abbalaya • Aperusa • Buried ones • Chosen ones • Deep Imaskari • Elan • Frost folk • Gith (Githyanki • Githzerai) • Grimlock • Half-Elf (Half-drow • Half-sea elf) • Half-ogre • Half-Orc • Mongrelfolk • Nubari • Planetouched (Aasimar • Deva • Genasi • Tiefling) • Shifter • Skulk • Spirit folk (Gugari) • Volodni
 
Height Range Weight Range Base Height Height Modifier (in.) Base Weight (lbs) Weight Modifier (lbs)
4'8" - 6'6" 107 - 297 4'6" 2d12 105 1d8 × Height Modifier

Civilization and Culture

Naming Traditions


Calishite Names: (Male) Aseir, Bardeid, Haseid, Khemed, Mehmen, Sudeiman, Zasheir; (female) Atala, Ceidil, Hama, Jasmal, Meilil, Seipora, Yasheira, Zasheida; (surnames) Basha, Dumein, Jassan, Khalid, Mostana, Pashar, Rein   Chondathan Names: (Male) Darvin, Dorn, Evendur, Gorstag, Grim, Helm, Malark, Morn, Randal, Stedd; (female) Arveene, Esvele, Chessail, Kerri, Lureene, Miri, Rowan, Shandri, Tessele; (surnames) Amblecrown, Buckman, Dundragon, Evenwood, Greycastle, Tallstag   Damaran Names: (Male) Bor, Fodel, Glar, Grigor, Igan, Ivor, Kosef, Mival, Orel, Pavel, Sergor; (female) Alethra, Kara, Katernin, Mara, Natali, Olma, Tana, Zora; (surnames) Bersk, Chernin, Dotsk, Kulenov, Marsk, Nemetsk, Shemov, Starag   Illuskan Names: (Male) Ander, Blath, Bran, Frath, Geth, Lander, Luth, Malcer, Stor, Taman, Urth; (female) Amafrey, Betha, Cefrey, Kethra, Mara, Olga, Silifrey, Westra; (surnames) Brightwood, Helder, Hornraven, Lackman, Stormwind, Windrivver   Mulan Names: (Male) Aoth, Bareris, Ehput-Ki, Kethoth, Mumed, Ramas, So-Kehur, Thazar-De, Urhur; (female) Arizima, Chathi, Nephis, Nulara, Murithi, Sefris, Thola, Umara, Zolis; (surnames) Ankhalab, Anskuld, Fezim, Hahpet, Nathandem, Sepret, Uuthrakt   Rashemi Names: (Male) Borivik, Faurgar, Jandar, Kanithar, Madislak, Ralmevik, Shaumar, Vladislak; (female) Fyevarra, Hulmarra, Immith, Imzel, Navarra, Shevarra, Tammith, Yuldra; (surnames) Chergoba, Dyernina, Iltazyara, Murnyethara, Stayanoga, Ulmokina   Shou Names: (Male) An, Chen, Chi, Fai, Jiang, Jun, Lian, Long, Meng, On, Shan, Shui, Wen; (female) Bai, Chao, Lia, Lei, Mei, Qiao, Shui, Tai; (surnames) Chien, Huang, Kao, Kung, Lao, Ling, Mei, Pin, Shin, Sum, Tan, Wan   Tethyrians primarily use Chondathan names.   Turami Names: (Male) Anton, Diero, Marcon, Pieron, Rimardo, Romero, Salazar, Umbero; (female) Balama, Dona, Faila, Jalana, Luisa, Marta, Quara, Selise, Vonda; (surnames) Agosto, Astorio, Calabra, Domine, Falone, Marivaldi, Pisacar, Ramondo

History


Toril History

  The origin of humanity was unknown. Although the Tel-quessir could claim the primal war between Corellon and Gruumsh for their heritage and the dwarves claimed to have been forged from the rocks of Abeir-Toril itself, humans had no unifying creation myth. However, they were certainly an ancient race, having originated since before written records existed and were frequently considered one of the creator races, though they weren't known to have actually created any species. More confusing yet was that, while humans indeed were native to Toril, they had been found on other worlds as well, with the Mulani standing out as an example of human immigrants to Toril.   During the Days of Thunder (−35,000 DR to −30,000 DR) on the supercontinent of Merrouroboros, humans were a primitive race, similar to apes. Tribes of humans largely inhabited the land later known as the continent of Katashaka. They used simple tools, banged rocks together to make fire, and dwelled in caves. According to Bazim-Gorag, a batrachi (another of the creator races) they hid in caves in fear—he called them "Meat".   Regardless of their precise origins, humans were undeniably successful. While hardly the only dominant race of Toril, humans were one of them and the most recent to obtain dominance. In spite of this strength, or perhaps because of it, humanity was an eternally fractured and divided race, broken up into over a dozen ethnic offshoots. It was believed that this was in part because humanity, unlike most other races, did not emerge as a whole but rather in several places at once, thereby resulting in its diversity.


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  • Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. Edited by Penny Williams. (Wizards of the Coast), pp. 116–117. ISBN 0-7869-3654-1.
  • Bruce R. Cordell (April 2004). Expanded Psionics Handbook. (Wizards of the Coast), p. 16. ISBN 0-7869-3301-1.
  • Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 59. ISBN 0-7869-2875-1.
  • Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 67. ISBN 0-7869-2875-1.
  • Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 125. ISBN 0-7869-2875-1.
  • Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 20. ISBN 0-7869-1836-5.
  • Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), p. 80. ISBN 0-7869-2875-1.
  • Brian R. James, Ed Greenwood (September 2007). The Grand History of the Realms. Edited by Kim Mohan, Penny Williams. (Wizards of the Coast), pp. 5, 6. ISBN 978-0-7869-4731-7.
  • Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition. (Wizards of the Coast), p. 46. ISBN 0-7869-4867-1.

 

     
Genetic Ancestor(s)
Scientific Name
Animalia, Materia, humanoidus, Bipedia, Chrodata, Mammalia, Homo sapiens (Human)
Origin/Ancestry
Creator Race: Humanoid (Human)
Lifespan
Less than a century
Conservation Status
Considers themselves one of the main stewards of all...
Average Height
4′7″‒6′1″ (1.4‒1.9 m)
Average Weight
89‒245 lb (40‒111 kg)
Geographic Distribution
Related Organizations
Related Ethnicities
Related Myths

5E Statistics
Human

 

5E Statistics

Size Medium
Type Humanoid
Tag(s) Human
Alignment Any

General Information

Activity cycle Day
Average lifespan Less than a century
Language(s) Common, regional languages

Appearance

Average Height Male: 5′‒6′7″ (1.5‒2 m)
Female: 4′7″‒6′1″ (1.4‒1.9 m)
Average Weight Male: 124‒280 lb (56.2‒130 kg)
Female: 89‒245 lb (40‒111 kg)
Skin Color(s) Pale to dark brown
Hair Color(s) Red, blond, brown, black; grays to white with age
Hairstyle(s) Straight, curly, kinky
Eye Color(s) Blue, brown, gray, green, hazel
 

Random Height and Weight

 
Base Height Base Weight Height Modifier Weight Modifier
4′ 8″ 110 lb. + 2d10 × (2d4) lb.

 

Session Reports


Connections

 
Creator Races
AeareeBatrachiFeyHumanSarrukh