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Nacheevi, Where Order Prevails

The world would fall apart at the seams without the tenets of law, justice and order. Within the realm of the God of Order, every district, every building, every street, every stone has its perfectly ordained place in the world. Similarly, ever person – across the continent, but especially within Nacheevi’s domain – has a specific role to play in the betterment of society, whether that be the pursuit of justice, the enforcement of laws, or the unraveling of the greater mysteries of the world. It is within the rolling fires of the forges and the most brilliant minds of the Technical Institute that the arcane and technical revolution began. The path towards the future is one that should be walked… with perfectly placed steps.  

Everything in the lands of the God of Order serves a specific purpose. The evergreen forest – Rendelon’s Forest – to the Southeast provide lumber, hunting grounds, and biofuel to feed, clothe, and fuel the people and industry of the region. The Lake of Ventory provides ample fishing and under water mining. The rapid and strong water flow through the rivers and the Vasenvi Straights provide energy through a variety of mills positioned along the outer banks. The fertile flatlands that border the region of Tel’Rhea have been converted to fields, farms, and orchards to provide foodstuff for the main city. Even the whirlpools that emerge in Orven’s Bay are believed to appear to enact justice upon those that deserve to be buried in the watery depths. Towns and villages are neatly arranged throughout the region, perfectly laid out in the optimal fashion to support the work that is done there.

 
 

   

Basic History

Long ago, before the City of Order existed, there was only Nacheevi’s original Temple on the island between the two rivers. Most accessed the Temple by crossing one of the two rivers, as it was the safest means of travel. They would walk in the steps of those that came before – the perfect path. But there were two brothers that wished to acquire the wealth – both material and of knowledge – that Nacheevi had built within his Temple. The regular paths were watched and so they chose to sail through the small bay and land on the Northeastern shore undetected. The two brothers quickly made their way to the Temple, avoiding the watched paths that others treaded. Within the walls of the Temple, the brothers split. Ventor happened across a Priest holding court. He was moved by the tenants of Justice, and fell on his face in front of the Priest, confessing what he had done and intended to do. Orven, his brother, however took delight in taking the treasures and coin from the Temple. He fled into the night and – when his brother did not show – was quick to abandon him. As he sailed, his ship was caught by a forming whirlpool… and pulled into the depths. Now the small bay is named for the brother who found justice in the churning waters. The lakes and the rivers, however, are named for the brother who repented: Ventor.  
  After his repentance, Ventor became one of the “founding fathers” of the City of Order. Before his death, he developed a series of plans for a perfectly ordered and arranged city with the Temple at its center. His plans were incredibly detailed; outlining specifics for the most efficient arrangements of forges to ensure high temperatures and maximized production... designs that far surpassed the capabilities of the time. His daughter, Vasenvi, would present his ambitious plans for a city and, under her watchful eye, they began to be implemented. Although nothing more than an open forum at its inception, it was Ventor who developed the concept of the Technical Institute and Vasenvi became its first Chancellor.  

As the City of Order developed, it quickly became the origin of law, a distributor of justice, and the emergence of new ideas. They tested new battle ship designs for the Moon guard – navigating them through the whirlpools of Orven’s Bay. They tested new agricultural equipment and developed fertilizers for those at the edges of Tel’Rhea’s fertile region. Despite the willingness of the growing Technical Institute to spread the ideas it developed across the continent, Nacheevi built the strongest relationship with Ragna – for it was the roving War clans and later the Coliseum that fueled the forges. Nacheevi quickly became known for producing immaculate weaponry and armor (and ales as well), matched only by some of the bowyers of Elios and the craftsmanship of Matron 7. For many years, this partnership persisted. The forges of Nacheevi grew while the forges of Ragna dwindled to mere embers.  
  During the Dread King’s War, the forges of Nacheevi were alight day and night as they produced armor and weapons for those fighting on the frontlines. They produced chariots of old and new designs. In Orven's Bay they began to build and produce massive warships to reinforce the Moon Guard. The region of Nacheevi tore itself apart to keep up with the production – its forests were ravaged, its underwater mines nearly stripped bare, and its city filled with a light layer of smoke daily from the churning of the forges. And when the War ended… what thanks did the region receive? None. Their inventions, their labor, and their resources were taken for granted simply because they had kept their men and women home rather than sending them to fight. For the ordained order of Nacheevi would have them remain where their minds could be both put to work… and protected.  
  In response to the Dread King’s War, the region began to slow down on the harvesting of its own resources. Efforts were taken to help the forest regrow and mining in the Lake of Ventor was heavily regulated. Nacheevi’s alliance with Tel’Rhea strengthened during this period, as the Ladies of Life were pleased to see the region’s dedication to the land and to life in general. When their air had cleared and the destined order restored, the next question was how to continue development and the pursuit of knowledge and advancement without incurring the mistakes of the recent path?  
  The answer was to outsource both raw materials and production. Nacheevi would become a pristine and orderly city where the ideas were generated. Raw materials were imported at higher quantities from the developing mines in Ragna and further deals were struck with Ah’Shal, which had helped supplement production during the Dread King’s War. For many years, this trend continued with the region of Nacheevi shifting more and more of the labor and resource hauls to other regions than its own with Ragna and Ah’Shal paying the heaviest toll.  
  This change went practically unchallenged and unquestioned for centuries until the Warrior Queen Ralla came to power, pushing to relight the forges of Ragna and reduce the exportation of their resources. When the elite of Nacheevi saw the threat that this posed to their advancement and economy, negotiations were first opened. Nacheevi could not risk losing their source of cheap materials and also lose a portion of their highest consuming market: the Coliseum. Yet, Ralla proved to be stubborn. With both sides unwilling to yield… the War of Forges began.  
  Although a short-lived war, the relationship between Nacheevi and Ragna – once so strong – had been shaken. The region turned elsewhere to strengthen itself, to the Neg’Varos Bay. It secured its hold in Ah’Shal as the factories overtook the region of the Goddess of Death. It ensured that its relationship with Tel’Rhea would hold by offering them a gift: the warforged. It struck deals to send the first of its new advancements to the growing capital city of Eredet. No longer would Nacheevi require the support of its oldest ally. The Coliseum could relight its forges if it wished, but they would never compete with the might and prestige of what Nacheevi could forge.  
  Now, the minds of Nacheevi stand at the forefront of an arcane and technological revolution that will certainly bring Dremora into a new age.  
   

Politics

The region of Nacheevi is formally a meritocracy – controlled by those who have demonstrated the highest level of ability. Those with the most intricate knowledge and understanding of the law direct the enforcement of justice throughout the city. Those with the greatest understanding of the forges oversee the regulation and production of weapons and armor within the region itself. The High Priest of Nacheevi, as the conduit of the God of Knowledge and Justice himself, is regarded as the final authority on all matters that require his opinion or input.  
  The smaller villages and towns scattered throughout the region usually adhere to most laws and regulations implemented by the City and the Technical Institute. However, at a local level, governments could range from a full democracy, to flexible or permanent councils, or a single governor or other ruler. So long as these smaller governmental bodies adhere to the authority of the city, they are permitted their place within the regional order.  
   

Economy

  Although its foresting and mining have been heavily regulated for centuries, the region does produce timber, leathers and furs, raw metals, some agricultural foodstuffs such as barley and wheat, and various other materials. The forges that remain light produce weapons, armor, and tools and various breweries produce various ales, meads, and other alcoholic beverages that are exported across the continent. However, these make up only a small portion of the economy and are more tied to local areas within the region than the city or region at large.  
  What the region sells the most are ideas. Led by the Technical Institute, it is the development and designing of new technology – the pairing of metal, mechanical, and arcane – that brings the profit to the realm of Order and Law.  
   

People

    The region of Nacheevi is generally diverse with a variety of races inhabiting the man small towns and villages. Half-orcs, fire genasi, and tiefling are particularly abundant in the Rendelon forest. Kereselló and Lizardfolk are fond of the area around the Lake of Ventor. There are notably populations of dragonborn and kalahstar near the border with Caliban. The city of Nacheevi, however, is very dominated by dwarves, halflings, gnomes, and warforged. Dwarven and gnomish families have held forges, breweries, or other establishments for centuries and have old, refurbished family homes within the city.  
  With the presence of the Nacheevi Technical Institute, any individual of any race can enter the ranks of the City of Order so long as they possess a high level of intellect, ingenuity, and resilience. Great minds are welcomed into the City of Order, though they must be prepared to adhere to the laws, regulations, and expected norms of the City of Order, else they may face hefty fines, fees, and punishment from the Temple of Nacheevi, pinnacle of law.  
 

Religion

As the God of Order, Nacheevi expects all within his realm to recognize and respect that everyone and everything has a destined place on this continent and within the broader world. Furthermore, each individual has a unique spark that often manifests in the form of talent. All individuals are expected to pursue this talent – hone it and perfect it – for this honors the ordained order of Nacheevi.

 
Adherence to the law and enacting justice is considered to be one of the highest forms of worship to Nacheevi. Many of his Priests and Priestesses serve as judges, resolving disputes, drafting and creating laws, and ensuring that the deliverance of justice remains blind and fair. Every citizen of the City of Nacheevi is expected to contribute to the tenets of Justice in some way, whether that be through serving as an Acolyte for a set period of time, attending court hearings, or reporting those who have violated the law or expectations of the region and the overseeing deity.

 
Beyond Order and Law, Nacheevi is also a God of Knowledge, specifically of the merging between the natural and the arcane, the practical and the magical. Advancements to society and new inventions are considered odes to Nacheevi. Tinkerers, inventors, and experimenters are valued citizens. While the wheel itself must remain ordered and law-abiding, the wheel also must continue to turn and this is the role of those who invent. The Tudas Expo is the festival to the God of Knowledge and is held once a year to exhibit the greatest contributions to the continent with the arcane engine being the most recent top exhibition.
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Included Locations

Notable Geographical Features

  1. Rendelon's Forest – Primarily evergreen trees with a thriving meadow in the middle. It provides the lumber for the city.
  2. Lake of Ventor – the third largest lake on the continent. It is well known for the half dozen deep, naturally formed "holes", which make it the deepest lake on the continent and suitable for underwater mining.
  3. Orven's (Whirlpool Bay) – A small pocket of the Neg'Varos Bay that is notorious for producing whirlpools in various locations.
  4. Kel'Ventor River – The Easternmost river that connects Orven's Bay to the Lake of Ventor.
  5. Gar'Ventor River – the Westernmost river that connects the Neg'Varos Bay to the Lake of Ventor.
  6. Vasenvi Straits – The narrow stretch where the two rivers meet and empty into the Lake of Ventor.

Ventor

 


 

Orven

   


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