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City of Ordained Order

On the cliff sides of the island formed between two rivers is the City of Ordained Order, Nacheevi. Within the walls of this pristine city – outfitted with the newest of mechanical and arcane technology – everything has a place. Everything falls within the established order. The streets are arranged in an organized grid with newly elevated roadways built above the walking streets upon which the arcane skiffs zip across the city above pedestrians. For the portions of the city that exist embedded in the Cliffside, caverns have been carved into perfectly round spaces with walkways, alcoves, and roadways for skiffs. Despite the rigidity of the cities layout and structure, there is an underlying flow to the one of the cleanliest cities on the continent. Sewage systems are maintained to quickly and efficiently remove and recycle waste while equally efficient systems exist to transport fresh water and food. If one notices a crack or a break, you need only blink before someone has arrived to fix it. Biofuel refineries have been constructed to fuel the forges of the city – those that remain up and running. And at the heart of it all is the Temple of Nacheevi, the seat of Justice, Law, and Order.

The City of Ordained Order was believed to be divinely inspired by the God of Order through Ventor. The city itself is composed of multiple levels, with only the top level being completely above ground. The lower two levels of the city are embedded in the cliff-sides and hills of the island. The two rivers that surrounding the island provide easy travel across, but for those walking, large bridges have been constructed. Mills line the rivers and harvest energy from their flowing waters to channel some of the fresh water up and throughout the city. A similar process is used to flush and funnel wastes to their disposal sights within or outside the city. Although the city itself is primarily manmade, it is surrounded by areas of nature that our considered sacred with rules and regulations in place to protect them and their resources.

 
Tall, pristine stonewalls reinforced with both wood and metal surround almost every side of the city, except the port within Orven’s Bay. The whirlpools are known to swallow those with unlawful intent and are thus considered enough defense for that portion of the city… should anyone be foolish enough to attack. If fools managed to sail through, Nacheevi is a city of technology and its walls have been lined with weaponry powered by the many biofuel refineries scattered about the auxiliary of the city and arcane means. If that is not sufficient to stop any encroaching force, the entire city has been optimized to allow quick and efficient transport by arcane skiff (without interfering with the old walkways of the city). Thus, men, supplies, and weaponry could be moved quickly and efficiently from the other end of the city before any enemy vessel got within a mile of the wall.  
The skiff roadways run throughout the entire city and mimic the walkways below, elevated on beautiful, elegant, perfectly symmetrical archways. Unlike other cities and regions – where arcane skiffs may not be present or only present in small numbers – arcane skiffs are prevalent here and one can rent one for a few silver if you need to get to the other side of the city in a hurry. Elegant stairwells and arcane lifts have been outfitted at roadway stations to take individuals to the skiff boarding platforms. Illusory screens, projected by a combination of stored arcane essence and arcane engines, provide real-time news. Tracks run throughout the city with automated carts – fueled by magically charged crystals – deliver the residents’ daily ales, meads, and other local beverages. New designs are implemented citywide almost as quickly as the Technical institute can produce them.  

Two of the busiest and oldest wards in the city belong to the forges and to the breweries and they extend from the top level to the lowest. While many of the forges were closed after the Dread King’s War, there are at least 100 family-owned forges that still produce the finest weapons, armor, and tools on the entire continent of Dremora. All of the forges are under specific regulations and rules, but are provided with the necessary equipment to maintain quality standards and stay within regulations for waste disposal and pollution. The breweries and alehouses all produce a set of standard local beverages, but each one has its own – often centuries old – secret family recipe that is unique to the specific establishment. Once the sun has set, the locals can be found walking and then crawling from brewery to alehouse… and usually home again.  
Despite the tendency for locals to enjoy a drink and potentially get plastered, the Brewery Ward is the place for revelry and there are fines and penalties for those found wasted in other areas of the city, especially the Ward of Forges and the Temple Ward, where the court and laws preside. Depending on the severity of the breach in law or disruption of the ordained order of the city, one might simply receive a warning or fine via mail or visiting Acolyte… or may be called to appear before a judge – Priest or Priestess – in the Temple of Nacheevi. The High Priest himself oversees the most serious of law breaks.  
 

Notable Locations

  Within the perfectly arranged City of Order, the following are central pieces of city life, culture, and religion:
  1. The Temple of Nacheevi – Located in the exactly center of the city, this massive temple extends through all levels of the City and serves as a place where the Law and Justice are upheld.
  2. The Nacheevi Technical institute – This sprawling campus brings together the brightest minds and greatest inventors to carve a path into the future... if you make it past your first year that is.
  3. The Ward of Forges – One of the oldest streets in the city lined with tanners, leatherworkers, and the forges of old. If you need weapons, armors, and tools, any forge can provide you with only the highest of quality.
  4. The Ward of Ale & Breweries – One of the oldest streets in the city lined with meaderies, alehouses, breweries and more. If you need a drink, conversation, and perhaps a good song, simply walk into any of the establishments here. But do be careful not to wonder too far outside the Ward if you end up properly inebriated...
  5. The Port of Orven's Bay – Flanked by two guard towers, the port is a hub of traffic and trade as well as where most of the shipbuilders work and reside. Most of the ships entering and exiting come from the shoreline or the rivers, as opposed to risking the whirlpool filled waters.

Laws & Order

 
In the City of Justice, it is no surprise that adherence to the Laws is an important part of society, but those who preside over them are expected to be fair – for justice should be blind. All of those convicted of any crime or breach of the law is entitled to plead their case before a Priest or Priestess of Nacheevi before any punishment be dealt out. Punishments range from fines, fees, suspensions, and community service to potentially expulsion from the city… the residents of Nacheevi may never see or hear from you again.  
  Some of the various laws enforced by Nacheevi’s Court of Justice include:
  1. Public Intoxication – If one is caught publically intoxicated outside of the Ward of Breweries, one may be subject to a fine of equivalent value to the severity of incoherence. Sobriety may be enforced upon repeat offenses.
  2. Violation of Environmental Regulations – If one is caught violating pollution or waste disposal regulations, tampering with the water supply, or harvesting materials without the proper permit, one may be subject to a fine, community service, or expulsion from the city based on severity.
  3. Sabotage of Transportation – If one is caught destroying or hindering the skiff roadways, rails, or other transportation networks, one will be subject to community service and hefty fine.
  4. Theft – Thieves will be immediately expelled from the city. There is no place for petty thieves in the ordained order of Nacheevi.
  5. Chaos – Those who foster disorder, disarray, or invite the tides of Chaos will be immediately expelled from the city. There are expectations within the city that must be followed, and those that violate such customs – curfews, traditions, etc. – will be warned and dealt with accordingly.
  6. Murder – There is no place for those who violate the sacred tenets of Life and disregard what one’s mind would have provided this world with. Depending on the circumstances, murderers may be expelled, imprisoned… or – an eye for an eye – executed.
  7. Interference with the Law – In the City of Order and Law, the greatest crime one can commit... is interfering with the sacred, orderly process of law and justice.

  Every now and then... a crowd may convince the Court of Justice to permit the enactment of an old, but outdated punishment: Judgment by Whirlpool.

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