Material Eleth

While Elethian Mages use Eleth in its purest form to channel magical powers, less pure, condensed forms of Eleth can exist in primarily synthetic material forms. These forms require a stabilization medium, a pure paragonic material of the specific form of Eleth, and a containment vessel to concentrate Eleth into the material. The vessel must be associated with the Eleth, but primarily exists to protect the stabilization medium from defects and eroding purity. The most common vessel is glass, but oils, metals, and ambers are used for certain specific purposes.   Material Eleth cannot hold the purity required to be useful to Elethian mages, and attempts to cast from such reserves can be lethal. However, enchanted items built with the correct circuitry can be powered by specific forms of material Eleth. This has led to some forms of material Eleth, primarily Movement Eleth, to become the backbone of large industrial complexes dedicated to the creation of synthetic variants to power yet more industrial complexes. More abstract versions of Eleth, such as Knowledge or Mind Control Eleth, are difficult to synthesize, and are often performed in small, expensive batches for specialty applications.   While stable, synthetic variants of Eleth can be quite expensive, and their primary benefit lies in their ability to be used slowly over long periods of time. Less stable forms of natural material Eleth can be used for purposes requiring large output over short periods of time, using Eleth naturally stored in materials or parts of creatures stored in a stable containment vessel. These forms are used primarily for small-scale military and emergency applications, pushing a large burst of power through an Eleth circuit to actuate a short, yet powerful event. Natural material Eleth is almost entirely contained to elemental Eleth (Air, Earth, Fire, Food, Plant, and Water). Finding natural material Eleth for more abstract concepts is time-consuming and often requires specific, expensive components.
Type
Metaphysical

Eleth Table


Eleth TypeNoneLowNormalHigh
AirUnderground, Underwater, Highly Polluted AirOn the groundTop of MountainFree Fall
AnimalClean Room, Desert, WastelandCity, Forest, PlainsJungle, Large Zoo, RainforestGatherings, Large Nests
Body ControlPlace of Freedom, SolitudeCrowd of 10+Crowd of 100+, Doctor's Office, PrisonBiologist's Lab, Crowd of 1000+, Torture Chamber
Communication and EmpathyLibrary, SolitudeBedroom, Counsellor's Office, School LecternAcademy, ParliamentMarriage Grounds (Recent), Parliament (Heated)
DarknessSunlightBright LightMoonlight, Dim TorchlightDarkness
EarthFree Fall, UnderwaterOn the groundUndergroundEntombed
FireLack of FireCampfire, TorchesBonfires, Burning BuildingForest Fire, Volcano
FoodClean Room, Desert, PrisonFishery, Hunting GroundsKitchen, RestaurantFeasting Grounds, Vineyard
GateTypicalArches, DoorwaysCity GatesTemporal/Spatial Anomaly
HealingAbattoirs, Cities (Plagued), Torture ChambersCities, HouseholdsDoctor's Office, Healer's HutHospital, Surgery Room
Illusion and CreationBoredom, PrisonArtistic Tools, HouseholdsArtist's Studio, WorkshopFactory, Theatre
KnowledgePolitical Places, Stupid PeopleChart Room, Smart PeopleLibrary, MuseumAcademy, Schools
LightDarknessMoonlight, Dim TorchlightBright LightSunlight
Making and BreakingUnchanging PlacesCrafting Tools, Places of DestructionFactory, WorkshopNone
Mind ControlPlaces of Freedom, SolitudeCitiesSchool, ParliamentPrison, Torture Chamber
MovementEntombment, Prison, Places of RegimentCities, RoadsHighways, RiversOceans, Trade Routes
NecromanticDoctor's Office, HospitalChurch, GraveyardMorgue, Recent Killings (10+)Mass Graves, Recent Killings (100+)
PlantClean Room, Desert, WastelandFarms, Forest, Plains, RiversJungle, Rainforest, OceansOvergrown Terrariums, Redwood Forests
Protection and WarningCrowds, Open Plains, Places of ChaosCities, PrisonsHouseholds, Places of SafetyPalaces, Parliament, Secret Gatherings
SoundCacophonyHarsh Background Noise, YellingConversation, Background NoiseSilence
WarPeace, Being AloneSkirmishes of 10+ Fighters, Minor Acts of Glory or ProwessConflicts of 100+ Fighters, Major Acts of Glory of ProwessBattlefields of 1000+ Fighters, Great Acts of Glory or Prowess
WaterDesertJug of Water, Stream, RainRainstorm, Snowy Ground, River, WellHurricane, Lake, Ocean
WeatherClear, Still DayRain, Snow, WindRainstorm, SnowstormDirect Lightning Strike, Hurricane, Tornado