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Aasimar

Aasimar were human-based planetouched, native outsiders that had in their blood some good, otherworldly characteristics. In this sense, an aasimar was considered the good equivelant to a Tiefling. They were often, but not always, descended from celestials and other creatures of pure good alignment, but while predisposed to good alignments, aasimar were by no means always good.

Description

Aasimar bore the mark of their celestial touch through many different physical features that often varied from indiviual to individual. Most commonly, aasimar were very similar to humans. Nearly all aasimar were uncommonly beautiful and still, and they were often significantly taller than humans as well.   While several aasimar were immediately identifiable as such, others were even less distinguishable than tieflings from their human ancestors, commonly standing out with only one unusual feature. Most aasimar had pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often had pearly opalescent eyes. Solar-descended aasimars often had brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly had small, iridescent scales. Many aasimar also had a light covering of feathers on their shoulder blades, where an angel's wings might sprout. As in tieflings, aasimar bloodlines could sometimes run dormant for generations, reemerging after being hidden for some time.
 

Subraces

Fallen Aasimar

Some aasimar were marked by some form of darkness in their lives, that tarnished their inner light. In most instances these fallen aasimar were either influenced by some evil power in their youth, or they themselves had turned to the ways of evil. Fallen aasimar typically possessed greater strength than their other celestial-blooded kin.  

Protector Aasimar

Yet other aasimar were tasked by the greater powers of good to protect the weak and innocent of the world. From their youth they were given a divine missive, along with guidance, to smite evil in the defense of those unable to fight on their own. Protector aasimar were often more learned and judicious than others.  

Scourge Aasimar

These individuals of divine heritage that possessed an intense drive to purge evil from the world. They imbued with powerful radiant energy to help them carry out their natural drive to smite evil. They were exceptionally hearty and robust individuals. Scourge aasimar often wore masks to hide away their otherworldly appearance, except when engaged in combat.

An aasimar priestess

Personality

Most aasimar grew up cautious around others and, like tieflings, were sometimes misunderstood, though never to the hateful extent many of the fiendish bloodlines were. Even those raised by understanding parents could not escape their strangeness, or the curiosity (or even fear) that their unique nature sometimes provoked. Many aasimar even suffered prejudice, something that deeply hurt the soul of the aasimar in question since most had an inherent bent towards empathy for others.   Though many aasimar were good in nature, thanks in a large part to their celestial ancestors, not all were, just as not all tieflings were evil. Some aasimar fell into the trap of evil, corrupted perhaps by experience or the counsel and aid of an evil god or fiend. Invidia and Swynwyr in particular took pleasure in corrupting aasimar and turning them from the ways of their celestial forebears, nursing grudges fueled by the prejudice of others. Most aasimar avoided this path, however, and a few even received direct counsel from their celestial ancestor or a creature in its service. These individuals were the aasimar most likely to manifest the stereotypical virtues of a celestial.  

Abilities

As a general rule, aasimar were a wise and charismatic race, possessed of strong insights and a powerful allure with which most races could not compare. Aasimar were also quite perceptive, noticing things that others did not, and many could see largely unimpeded in perfect darkness, while also possessing the ability to cast magical light to aid those who could not see.  

Society

Aasimar were rare throughout Dünya and, as such, had no true cities or societies of their own, much like other planetouched. Aasimar could live for the whole of their life without ever meeting another of their kind and, as such, were resigned to living amongst other races. Unlike other plaintouched, they were found equally scarecly across Dünya, although they were somewhat rarer in Vahşi Alanlar and the Magocracy of Swynwyr.   Very few aasimar had siblings who were also aasimar, in large part due to the rarity of a celestial or god mating with a human but also due to the fact that aasimar who sprang from ancient bloodlines long left dormant were even rarer. As a result, not many aasimar met others of their kind. On the rare occasions where two aasimar did meet, they often felt a kind of kinship and unspoken understanding with one another. Most aasimar were likely to take the side of another instinctively, regardless of personal feeling and there was a strong bond between aasimar of all stripes.
 

Religion

Because of their ties to the goodly gods and celestial beings, many aasimar were drawn to a religious path and most aasimar spellcasters called on divine magic as opposed to arcane magic. A great many become paladins, most in the service of good, and the philosophy of lawful good paladins often resonated strongly with aasimar. Those descended from non-lawful outsiders, on the other hand, most often became clerics, though a few also became paladins.   Like other half-breeds, aasimar did not feel, as a whole, beholden to any one god or pantheon, but many aasimar worshiped the Human Pantheon. Others, particularly those born outside of human nations, often took on gods appropriate for the nation in which they lived.
 

Relations

Aasimar, despite their human ancestry, did not typically feel a strong draw to their kin but instead felt a stronger bond with other half-breeds. An aasimar would often make fast friends with both Half-Elf and Half-Orc peoples, though very few aasimar got along well with tieflings, whom the celestial-descended race was instinctively wary of. Genasi were likewise alien to aasimar, who found the elemental race strange even by their own standards. Of the other common races, aasimar had little overall opinion, since they had little history of persecuting aasimar but neither did they have a history of befriending them.
Related Organizations

Player Race Features

  • Ability Scores. Choose any +2; choose any other +1.
  • Size. Medium.
  • Speed. 30 ft.
  • Celestial Resistance. You have resistance to necrotic damage and radiant damage.
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
  • Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use this trait, you can't use it again until you finish a long rest.
  • Light Bearer. You know the light cantrip. Charisma is your spellcasting ability for it.

 

Subrace: Fallen

  • Necrotic Shroud. Starting at 3rd level, you can use a bonus action to unleash the divine energy within yourself. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest. Until the transformation ends, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Subrace: Protector

  • Radiant Soul. Starting at 3rd level, you can use a bonus action to unleash the divine energy within yourself. Two luminous, spectral wings sprout from your back temporarily. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

Subrace: Scourge

  • Radiant Consumption. Starting at 3rd level, you can use a bonus action to unleash the divine energy within yourself. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can't use it again until you finish a long rest. Until the transformation ends, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.