Homebrew
Marcella casts one of the following spells, using Charisma as her spellcasting ability (+7 to hit, spell save DC 15):
Incorporeal Movement. Marcella can move through other creatures and objects as if they were difficult terrain. She takes 5 1d10 force damage if she ends her turn inside an object. Jack of All Trades. Marcella adds +1 to any ability check she makes that doesn’t already include her proficiency bonus.
Grasp. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 2d6+3 necrotic damage, and, if the target is a Large or smaller humanoid, Marcella attaches to it. Marcella attaches to the target’s back, where it is unable to see her. Marcella can detach herself by spending 5 feet of her movement. A creature, other than the target, can take its action to detach Marcella by succeeding on a DC 15 Strength check. Inflict Sorrow. Marcella makes one grasp attack against the target to which she is attached. If the attack hits, the target’s Charisma score is reduced by 1d4 . The target dies if this reduces its Charisma to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a female humanoid dies from this attack, a new Lady in White rises from the corpse 1d4 hours later. Invisibility. Marcella turns invisible until she attacks, or until her concentration ends (as if concentrating on a spell). Corpse Revealed. Marcella does away with her living disguise and reveals her undead state. Each non-undead creature within 50 feet of her that can see her must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to Marcella's Corpse Revealed for the next 24 hours.
Bardic Inspiration (4/Long Rest). Marcella can inspire others through her exquisite violin music. She chooses one creature other than herself within 60 feet of her who can hear her. That creature gains one d6 Bardic Inspiration die. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. Unsettling Words. Marcella can spin words laced with magic that unsettle a creature and cause it to doubt itself. She can expends one use of her Bardic Inspiration and chooses one creature she can see within 60 feet of her. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of her next turn.
When fighting inside Applefield Mansion, Marcella can invoke her music's magic to take lair actions. On initiative count 20 (losing initiative ties), she takes a lair action to cause one of the following effects:
Marcella Newmont resides in Applefield Mansion. This Mansion is surrounded by apple trees, from which it derives its name. The mansion is a burnt husk during the day but magnificent at night.
At night, the region surrounding Applefield Mansion is influenced by Marcella’s presence, which creates the following effects:
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