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The Vanyar Consortium

An ancient bulwark against the ceaseless tide of progress, the Vanyar Consortium is a confederation steeped in age-old magic and otherworldly mystery. Here, six nations steeped in rich arcane traditions stand united, like weathered stone towers amidst the swirling storm of the modern world. As the era of science and enlightenment threatens to eclipse the old ways, this enigmatic alliance finds itself a beacon of magic in a world increasingly mistrustful of its mystic roots.  

History

Established in the year of 1274 A.R, the Consortium arose amidst an era of turmoil and trepidation. Magic, once a potent force that coursed through the veins of Eärendor, had begun to fade. Its practitioners faced mounting skepticism and hostility, painting them as relics of an era slipping into the annals of time. As the world advanced, the nations of Lumina Astra, Havmarìl, Noctila, Kazad-Tharum, Vor'thul, and Kruggar Domin found themselves increasingly isolated.   Standing on the precipice of oblivion, the nations converged. Through relentless negotiation and sheer determination, they formed the Vanyar Consortium: a fortress for the arcane, a sanctuary for the time-honored traditions, and a shared bastion against the relentless march of the modern age.  

Member Nations

Lumina Astra

A city bathed in an ethereal glow of magic, Lumina Astra is a beacon in the heart of the Vanyar Consortium. This city, not made of mere bricks and mortar but formed from arcane will, is a monument to ancient wisdom. A library where scrolls float like spectral apparitions, where spectral teachers offer the secrets of the ages to dedicated scholars, Lumina Astra stands as a timeless testament to the enduring power of magic.  

Havmarìl

A realm where nature and magic intertwine, Havmarìl is a realm deeply rooted in mystic tradition. Beneath a verdant canopy of gnarled ancient trees, the wood elves conduct their enigmatic rituals, communing with forces unseen. A sense of timelessness hangs in the air, casting an enchanting veil of tranquility over the realm.  

Noctila

Cloaked in a perpetual twilight, Noctila is a place where stars unveil the secrets of the cosmos. The land teems with flora and fauna touched by the gentle hand of magic, creating an ethereal spectacle under the eternal night sky. The silent scholars of Noctem Schola unlock the mysteries of the universe, guided by the distant stars' eldritch whispers.  

Kazad-Tharum

Ensconced within the mighty Earthspire Mountains, Kazad-Tharum is a realm where the land's heartbeat reverberates through stone and metal. Here, dwarven crafters invoke the power of ancient runes to forge artifacts, their craft imbuing the very mountains with an arcane pulse.  

Vor'thul

In Vor'thul, death is not the end, but a beautiful beginning. Necromancers tend to their spectral charges, guiding the souls of the departed in a macabre dance of death and life. A silent symphony plays in the necropolis, weaving a melody of reverence and solemn tranquility.  

Kruggar Domin

Nestled within the rugged cliffs of Kruggar Domin, goblins harness the primal forces of magic. Their arcane machinery pulses with otherworldly energy, creating a surreal symphony of crackling power and sizzling air. Here, invention and magic blend, painting a stark contrast against the relentless gears of progress.  

Education and Demons in Service

Within the Consortium's ancient walls, arcane knowledge is nurtured, and ambitious students learn to harness the mysterious forces that shape their world. However, such wisdom comes at a price, often binding these learners to serve the Consortium until their debts are repaid.   Perhaps most contentious is the Consortium's use of bound demonic imps for menial tasks. Such practices, heavily regulated and ethically debated, further illustrate the complex relationship between the old-world Consortium and the encroaching new world. As the shadows of modernity lengthen, the Vanyar Consortium stands resolute, its arcane essence radiating like an ageless star in the twilight of the old era.

"Our motto? 'There's no such thing as too much magic.'"

Founding Date
1274 A.R
Type
Geopolitical, Magocracy
Alternative Names
The Wizard's Cabal
Demonym
Magocrats
Government System
Magocracy
Power Structure
Confederation
Economic System
Command/Planned economy
Currency
Electrum Glyphstones

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Articles under The Vanyar Consortium


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