Mark of Finding Traits
The Mark of Finding can appear on either
humans or
half-orcs. If your character has the Mark of Finding, these traits replace all racial traits given in the Player’s Handbook aside from Age, Size, and Speed. Your Ability Score Increase depends on your race, while all other traits are shared by both
humans or
half-orcs.
Ability Score Increase (Human). As a
human, your Dexterity and Wisdom scores both increase by 1. In addition, one ability score of your choice increases by 1.
Ability Score Increase (Half-Orc). As a
half-orc, your Strength and Wisdom scores both increase by 1. In addition, one ability score of your choice increases by 1.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Hunter’s Intuition. Your mark sharpens your senses and helps you find your prey. When you make a Wisdom (Perception) or Wisdom (Survival) check, you can roll one Intuition die, a d4, and add the number rolled to the ability check.
Imprint Prey. As a bonus action, choose one creature you can see within 30 feet of you. The target is imprinted in your mind until it dies or you use this trait again. Alternatively, you can imprint a creature as your quarry whenever you succeed on a Wisdom (Survival) check to track it.
When tracking your quarry, double the result of your Intuition die. When your quarry is within 60 feet of you, you have a sense of its location: it can’t be hidden from you, gains no benefit from invisibility, and your attacks against it ignore half cover. Once you use this trait, you cannot use it again until you finish a short or long rest.
Nature’s Voice. When you reach 3rd level you gain the ability to cast locate animal or plant, but only as a ritual.
Languages. You can speak, read, and write
Common and Goblin.
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