Changelings

Long ago there was a woman named Jes, and she had one hundred children. Her rivals conspired against her and swore to kill her children. Jes begged the Sovereigns for help, but their only answer was the wind and rain. In the depths of her despair, a lonely traveller took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and feared, but they will never be destroyed.” Jes agreed, and the traveller gave her his cloak. When she draped it over her children, their old faces melted away and they could be whoever they wanted to be. And so it remains. Though the children are shunned by all, the gift of the Traveller protects them still.   — Chance, changeling priest
  Changelings can shift their forms with a thought. Many changelings use this gift as a form of artistic and emotional expression. It’s also an invaluable tool for grifters, spies, and others who wish to deceive. This leads many people to treat changelings with suspicion.  

A Hidden People

  Wherever humans live, changelings reside also; the question is whether their presence is known.   Changelings are born to one of three paths. A few are raised in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like themselves. Others are part of nomadic changeling clans spread across the Five Nations, families who keep their true nature hidden from the single-skins. Some clans maintain safe havens in major cities and communities, but most prefer to wander the unpredictable path of the god known as the Traveller.   In creating a changeling adventurer, consider the character’s relationships with people around them. Does the character conceal their true changeling nature? Do they embrace it? Do they have connections to other changelings or are they alone and in search of companions?  

Masks and Personas

  In their true form, changelings are pale, with colorless eyes and silver-white hair. It is rare to see a changeling in that form, for a typical changeling changes their shape the way others might change clothes. A casual shape — one created on the spur of the moment, with no depth or history — is called a mask. A mask can be used to express a mood or to serve a specific purpose and then might never be used again. However, many changelings develop identities that have more depth. They build an identity over time, crafting a persona with a history and beliefs. This focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.   Personas can be shared by multiple changelings; there might be three healers in a community, but whoever is on duty will adopt the persona of Tek, the kindly old medic. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.  

Changeling Names

  A changeling might use a different name for each mask and persona and adopt new names as easily as they change faces. The true name of a changeling tends to be simple and monosyllabic; however, there are often accents to a changeling’s name that are expressed through shapeshifting, something single-skins will likely miss. So, two changelings might have the name Jin, but one is Jin-with-vivid-blue-eyes and one is Jin-with-golden-nails.   Changelings have a fluid relationship with gender, seeing it as one characteristic to change among many.   Changeling Names: Aunn, Bin, Cas, Dox, Fie, Hars, Jin, Lam, Mas, Nix, Ot, Paik, Ruz, Sim, Toox, Vil, Yug

In Our Story:

  Changelings, being a minority in Khorvaire, tend to form communities of their own kind. These communities, with the exception Dragoneyes in Sharn, are generally no more than a couple dozen changelings in a neighborhood, a hamlet, or a nomadic band in the fields of Khorvaire.   The Tyrants are a gang of changelings operating in the Dragoneyes district in Sharn, known for using their natural talents to provide rare services to the discerning customer. The proceeds from these services are then spent on further developing the community, building the mystique that Dragoneyes is a changeling paradise. Over the past three years, since Eck assumed leadership of the organization, Sharn has unsuspectedly welcomed a large population of changelings, and many that had previously lived separate from the community in Dragoneyes have begun assisting the gang with their efforts.   Traveller Town is a grouping of tents and wagons outside of Passage in Aundair where a nomadic tribe was forced to settle down, at least for a time, while the group sought a cure for the "Offspring's Curse". This group of nomads follow a tradition of maintaining a "portfolio" of personas for the village- maintained by a bard called a Loremaster- and passing these personas to members of their community through a rite called Demonstration. These personas are taken as the changeling's primary- if not only- skin and are treated with a spiritual reverence. The personas in this portfolio are comprised of the greatest people of worth that the community had ever encountered, and can only be earned through a true display of talent in the area that the persona is known for.

Uses:

  Eck and Chaela Tas, both members of The Tyrants are known to the party and can be considered allies. The Spider, the gang's spymaster, is also their acquaintance and may provide valuable information to the party.