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Lucky Break

Lucky Break is less of a market stall and more of a canopy tent hanging over a table where Oliver Trickfoot plays the shell game with passersby. Oliver is a clever con man, and uses clever tricks such as switching which cup the bean is under or secretly throwing the bean up his sleeve. It costs 1 Silver Gospel (sp) to play with the possibility of winning 1 Gospel (gp). Oliver always lets his victims win at least once in the first two tries before so they don't quit right away.

Architecture

Lucky Break is a large red canopy tent over a table in which Oliver preforms his scams. A wooden sign hangs off the front of the tent which reads "Lucky Break".

Defenses

Oliver owns a dagger and takes it with him everywhere, though he doesn't neccicarily know how to use it.

Services

  • A play of the shell game is 1 Sp. If you win, you get 1 Gp. After winning once, you must succeed a perception roll against Oliver's sleight of hand roll (+5) to see him either switch which cup the bean in or slip it into his sleeve
Type
Market stall
Parent Location

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