Seething

In the remote and desolate expanse of northwestern Hazlan , bordering the realms of Barovia and Forlorn , lies the Seething—a blighted wasteland that spreads like a festering wound, consuming all in its path. Here, the once-vibrant sands of Hazlan turn gray and lifeless, devoid of even the hardiest of flora and fauna, as if drained of all vitality by some malevolent force.   Traversing the Seething is an exercise in futility, as the landscape offers little in the way of landmarks or points of reference. The shifting sands seem to mock any attempts at navigation, constantly reshaping themselves into unfamiliar contours and leaving travelers disoriented and lost.   But perhaps the most insidious aspect of the Seething is the strange sense of vertigo that grips any living creature that dares to linger within its cursed confines for too long. The very ground seems to shift and sway beneath one's feet, causing dizziness and nausea that only worsens with each passing moment.   Adding to the dangers of the Seething are the frequent lightning storms that rage across its desolate landscape, casting the sky in an eerie, flickering light. Bolts of electricity arc across the heavens, striking the barren sands below and forming jagged glass formations that jut out from the earth like deadly spikes, ready to impale any unfortunate soul who dares to tread too close.   In the Seething, the forces of nature run wild and unchecked, unleashing their fury upon any who dare to challenge the domain's relentless grip. For those who find themselves caught within its grasp, the Seething is a place of death and despair, where even the hardiest of travelers must tread carefully, lest they become yet another victim of its relentless cruelty.