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Timeline Of The Edenverse

The following is a chronology of all known documented adventures that occurred in Eden, The Forgotten Realms, and other locations beyond so far.

  • 235 AC
    White Plume Mountain
    Expedition

    First recorded expedition of the Lord's Alliance's search for the Orbs of Power. Two adventurers by the names of Andromeda and Temperance, joined by Alliance recruit Ignis, take on the task of investigating White Plume Mountain in hopes of retrieving one of the orbs that is said to be hidden deep within the mountain.   Players:   (Chloe) Andromeda- Tiefling- Barbarian- Lv 9   (Adrian) Temperance- Tiefling- Cleric- Lv 9   (Hudson) Ignis- Fire Gensai- Paladin- Lv 9   One-Shot Status: Completed

  • 240 AC
    The Battle of the Phandalin Fields
    Military: Battle

    NeverWinter's capital city, home of The Lord's Alliance, faced overcrowding and overpopulation. To solve the problem, the King sent out armies to find new land, with General Gladion Tresendar leading one of the armies. The mission was to eliminate Orcs, Bugbears, and Goblins in the Phandalin Fields for a new settlement. During the battle, Ignis saved Gladion's life and was promoted to second-in-command of the army and personal bodyguard of Gladion's daughter, Charlotte Tresendar.

  • 242

    242


    Creation Of Phandalin
    Founding

    In 242 AC, Phandalin became an official territory of The Lord's Alliance and of NeverWinter, with Mayor Alder Hallwinter as its first leader. Meanwhile, mining began in the nearby mountains led by Durin Thornton, and the Miner's Guild of Phandelver was established. During the mining process, a mysterious forge was discovered. Additionally, a new romance was blossoming between Ignis and Charlotte.

  • 243

    243


    New found Allies and Power
    Discovery, Exploration

    Gladion and Ignis discovered the Mines of Phandelver in 243 AC, which housed a mystical forge with the ability to create potent weapons, armor, and magic items. Gladion used the forge to arm his expanding army and also forged an alliance with the woodland elves of Theodossa Woods, increasing his trade, influence, and power. But as Gladion's thirst for power intensified, Ignis grew worried and shared his concerns with their new confidant, Ven Theodossa.

  • 249

    249


    Understanding The People
    Life, Identity

    In the year 249 AC. While investigating and talking to the people of The Mohirrien, Ignis discovers that Woodland Elves have cursed the people of Easter Plains with ability to shapeshift into animals and have been waring with each other for generations. The Elves see The Mohirrien nothing more than savages and animals, thus cursing with the power changing into animals. Along with cursing the people, The Elves now want to eradicate The Mohirrien and claim they're land for themselves. Armed with this knowledge Ignis begins to rebel against the Elves and Gladion, Fighting along side The Mohirrien for they're freedom and given the name Ignis Sundance.

  • 249

    249


    EverGrowing Hunger
    Military action

    In the year 249 AC. Gladion begins to spiral into madness and greed, Gladion starts to break away from The Lord's Alliance and begins to form his own kingdom but with resources dwindling, Gladion begins to set his sights on the Easter Plains and Mountains. The Woodlands elves inform Gladion that the Eastern Plains are inhabited by tribe of indigenous people named the Mohirrien and swore enemies of the Woodland elves. Consumed by greed sends Ignis to scout and investigate the Eastern Plains.

  • 250

    250


    The Sun Must Set
    Revolution

    In the year 250 AC. A brutal rebellion begins against Gladion and his Allies as Ignis protects and defends the homeland of the The Mohirrien but eventually Ignis is captured by his best friend Ven and his sent back to Tresendar Manor to be executed. While awaiting in his cell Charlotte Tresendar and Alder Hallwinter free Ignis. Alder gives Ignis and Charlotte a horse to escape. While escaping on horseback, The horse is shot and killed by arrows crushing Charlotte legs. Ignis is a desperate to free his wife is pierced with arrows. Lying there dying Charlotte is freed by Gladion forces but before is killed, Gladion orders him to be healed. Once healed Gladion challenges Ignis to a duel, Ignis accepts and challenges Gladion but has Ignis is about to get the upper hand on Gladion. Gladion orders his men to fire they're arrows and killing Ignis.

  • 251

    251


    Aftermath
    Era beginning/end

    In the Year 251 AC. Gladion's ambition fell under his own undoing. Soon after Ignis death, Alder helped Charlotte to the Continent of Eden. The King of the Theodossa Woods and Woodland Elves betrayed Galdion by killing him and wiping out his whole army in process. Phandalin was left in disrepair until the Lord's Alliance gain control once again and discovering Gladion treachery. However Ignis was praised as hero who stopped tyranny and protect the people, So after The Lord's Alliance use Ignis as a propaganda folkhero for young men and women to join The Lord's Alliance. The descents of Ignis Sundance rose through the ranks of The Lord's Alliance and gain popularity.

  • 430

    430


    Dragons of IceSpire Peak
    Disaster / Destruction

    In the year 450 A.C., a band of brave adventurers was hired to protect the historical village of Phandalin from a wave of recent goblin attacks. As they settled into their new roles, they quickly realized that the situation was far more dire than they had imagined. The once-peaceful town and its surrounding areas were under siege from multiple threats, and a sense of impending doom hung heavy in the air. Refugees flooded into the northern capital city of Faerun, Neverwinter, seeking safety and solace from the chaos that had engulfed their homes. Meanwhile, many others migrated southward to Phandalin, fleeing the devastation wrought by a recent dragon attack. The small village, already stretched thin by the goblin menace, now faced an even greater challenge: how to accommodate and protect these desperate newcomers.   In the midst of this turmoil, our adventurers found themselves at a crossroads. The weight of responsibility pressed down upon them as they witnessed the suffering and fear of those around them. The villagers looked to them for leadership and hope in these dark times.   Would they stand idly by and watch as tragedy unfolded, or would they rise to the occasion, summoning their courage to aid those in need? The fate of Phandalin and its people hung in the balance, awaiting the actions of these unlikely heroes.       Players:   (Chloe) Rhea- Aasimar (Fallen)- Paladin- Lv. 2   (Sarah) Fentanyl Junior- Gnome (Forest)- Rogue- Lv. 2   (McKenna) Hemlocke Mikiriax- Green Dragonborn- Warlock- Lv. 2   (Kelin) Fat Hog Johnson- Aarakocra- Ranger- Lv. 2   (Kera) Entry Missing- Tiefling (Winged)- Rogue- Lv. 2   Campaign Status: On Going

  • 450

    450


    The Sun Must Rise
    Life, Supernatural

    In the 450 AC. 250 years have passed and the people of the new age have forgotten of the legends of old and the history of Phandalin. Phandalin has become a small hamlet outside of NeverWinter and the people of the small village have no idea that new adventure is about to begin with they're quite town. Outside of Phandalin, a mysterious wander finds Ignis's remains and with the power of the God Altio; The God of vengeance. Ignis is resurrected and begins his journey to find his missing memories. But encounters some adventures that are surrounding by Goblins. Ignis braves the encounter and begins his journey with his new found friends.

  • 450 A.C.
    Lost Mines of Phandelver: Serendipitous Fates Saga
    Expedition

    The Adventures of Gundren Rockseeker and his Puzzling Vanishment. The group finds themselves caught up with both the Red Brands criminal organization and the Cragmaw Goblin Tribe as they search for the vanished Dwarf. As they edge closer to the enigma of the Black Spider and the secrets of WaveEcho Cave, the mystery deepens.

  • 450 A.C.
    Ghosts Of Saltmarsh
    Military action

    It was the year 450 AC, and the captain and crew of The Sea Ghost breathed life into sailors who had perished at sea through the use of dark magic. Driven by their thirst for revenge, these undead sailors spread their reach from their crumbling port, hunting for new prey and seeking new recruits. As Saltmarsh slumbers, the malevolent forces seeking to exploit it become increasingly formidable   Players:   (Magen) Tammi- Tiefling- Sorcerer- Lv 4   (Jay) Wake- Aasimar (Protector)- Fighter- Lv 4   (Hudson) Brad- Triton- Cleric- Lv 4   (Marty) Screech- Goblin- Rouge- Lv 4   Campaign Status: On Hold

  • 451 A.C.
    The Sparking Spire
    Expedition

    In the year 451 AC, the spire has been a familiar feature of the local landscape for as far back as anyone can recall. It rises from the sandy coastlines near the ocean and is crowned by a network of caves. The towns nearby are steeped in legends about the spire, with whispers of sacrifices to long-forgotten gods of lightning and storm and accounts of the spirits of the cult's victims roaming the tunnels at its summit. Some say that a new, scaly danger now haunts the place, and that the recent storms in the area have been especially fierce. The treasure within the spire is sought after by this threat, as well as a crew of brutal pirates who will not hesitate to eliminate any obstacle in their path. A race against time is underway.     Players:   (James) Tenrir FireFingerz XIV- Half-Elf: Sorcerer- Lv 11   (Mason) Folmar Finnagund- Changeling- Bard- Lv 11   (Hawk) Dynamo Acid- Copper DragonBorn- Artificer- Lv 11   (James) Altair Rehael- Aasamir (Fallen)- Cleric- Lv 11   One-Shot Status: Completed

  • 453 A.C.
    Hoard Of The Dragon Queen
    Religious event

    In the year 453 AC, the Chromatic Brotherhood, a dragon worship group dedicated to Tiamat, the dragon goddess, is causing fear and destruction in numerous communities along the SwordCoast. The cult is amassing treasure and capturing victims for sacrifice, with the goal of summoning Tiamat and acquiring her power, as well as the power of the gods that have confined her to the underworld. This has led to a power void, with the Cult, adventurers, and others vying for control - either to prevent Tiamat's return or to bring her into the material plane.   Players:   (Chloe) Jimmy Buffet- Water Gensai- Druid- Lv 17   (EZ) Haven- Human- Cleric- Lv 17   (Adrian) Patroclus The Jester- Satyr- Wizard- Lv 17   (Audrey) Suki BloodVeil- Tabaxi- Rouge- Lv 17   (Tori) Thad Kolae-Gaga- Goliath- Paladin- Lv 17     Campaign Status: Completed

  • 453

    453


    Dungeon Master EZ Presents: Echo Heist
    Gathering / Conference

    A disgraced princess is charged with restoring a great treasure. Guided by the clandestine missions of the Umbra Company, Morgan Knox, the Lost Princess of Shadows, embarked on thrilling and dangerous escapades to retrieve forbidden knowledge and cursed relics. Her bond with her fellow party members, including the moody broker and the gentle cleric, grew stronger with each adventure, forming an unbreakable bond in the face of unseen perils of retrieving the ancient sword of Broken Isle. However feeling they need extra help recruit they party to help with this heist.   Adventure/One-shot created by EZ     (Chloe) Alec Torrae- Dhampir- Warlock- Lv 3   (Adrian) Eden- Elf (Eladrin)- Druid- Lv 3   (Keanu) Xerxes- Tiefling- Rouge- Lv 3   (Julia) Raine- Tiefling- Sorcerer- Lv 3   (Colton) Arthur-Human-Barbarian- Lv 3   Campaign Status: Completed

  • 453 A.C.
    Baldur's Gate: Descent into Avernus
    Geological / environmental event

    The year 453 AC marks a dark time for the sacred city of Elturel, which has fallen into the clutches of Hell's minions. Our valiant adventurers embark on a journey to Avernus, the first level of the Nine Hells, where the never-ending conflict of the Blood War, commanded by Zariel, between demons and devils, rages on. Their objective is to bring Elturel back from the depths of the underworld.     Players:   (Smilez) Doc Cox- Human/Reborn- Cleric- Lv 7   (Tony) Idris Eldribble- Vedalken- Rouge- Lv 7   (D'Artagnan) Portabello- Mycoid- Barbarian- Lv 7   (Mason) The Leper- Human- The Wretched- Lv 7   (Hawk) Virgil FireCock- Tiefling- Warlock- Lv 7   (James) Volodar The Feisty- Elf- Monk- Lv 7   Campaign Status: On Hold

  • 455

    455


    Dragons of Stormwreck Isle
    Expedition

    The year is 455 AC and a small island is being terrorized by a young blue dragon who has taken the local population as his prisoners and offerings. Our group of adventurers arrives on the scene, with the goal of freeing the captive residents in exchange for a reward. They draw upon all of their abilities and bravery to face the dragon and ultimately come out on top.     Players:   (Harlow) Lord Large D'ong- Wood Elf- Cleric/Artificer- Lv 4   (Ashlii) Lady Rivers- Moon Elf- Druid- Lv 4   (Chloe) Cillian Lightfoot- Halfing- Rouge- Lv 4   (JP) Sir Tom Yorke- Blue DragonBorn- Paladin- Lv 4   (Mel) Yule- Triton- Druid- Lv 4     Campaign Status: Completed

  • 458

    458


    Storm King's Thunder
    Disaster / Destruction

    In the outskirts of the Northern territories of Faerun, rumors abound of giant attacks. Recently, the small kingdom of Nightstone fell victim to such raids. The White Lions, a military faction, found themselves ensnared in the chaos and are now besieged. Despite their intentions, they lack the necessary resources and manpower to assist the villagers. Enter Team ORG, a courageous band of adventurers, setting forth to aid the White Lions and reclaim the village.     Players:   (Chloe) Dahila-Goliath-Barbarian-Lv. 3   (Kathrine) Juniper-Tiefling-Warlock-Lv. 3   (James) Tenrir FireFingers XIV- Half-Elf-Sorcerer-Lv. 3   (Hawk) Uglen-Warforge-Paladin-Lv. 3   Campiagn Status: On Hold