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Eglorix

The 4th Epoch

Created by

Editorial Team

Eglorix is a world filled with wonder and danger. From the Chaos Maw of Kear'thaleal to The Crystal Flows of Lux Eglorix fails to fill her people with awe. For those that wish for more than a meager existence adventure, danger and riches await, from the Shifting Moors of Brom to the Halls of the Dead on Tharos, The Lost Continent and the Verdant Reach of Guiden. Conflict and intrigue are never far, be it in the Courts of the Ironwood Conclave or the open war on land and sea against the Huer Empire . Eglorix offers much for those willing to seize the opportunity and take the risk.

The 4th Epoch: The Age of Freedom

The 4th Epoch began in a way that only world-changing events can, spectacle. The seas calmed and were once again reasonably safe to travel later that same month the sky grew orange then suddenly fell and a bright star appeared in the west and remained. A few years later ships began to move from place to place and continent to continent. Ancient professions had to be relearned, maps had to be dusted off, diplomats began to cross the oceans. Little is known about what ended the 3rd Epoch but there are many theories. Some believe the gods were at war for a century and have finally made a truce. Others blame one god or the other. Some whisper of wars in faraway lands. Recently travelers have begun to tell a tale of the legend of a handful of heroes changing everything. The 4th Epoch has entered its 20th year. Some of you remember the change and some of you have only been told the stories.

Campaigns

Xur's Reticent Rescuers

Dungeons & Dragons 5e

Private
Tark

Dungeons & Dragons 5e

Looking for Players
Private
Deus Umbra

Dungeons & Dragons 3.5

Private

Characters