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Emer

Where the innocent perish and gentle souls are dragged down to the murky depths

Created by DODLucifer
"The Vile Isle of Emer is home to the soulless depraved husks known as Blightwalker . These creatures roam the marshes and floodplains of Emer for the taste of the souls that bridge the planar gap here. Emer was said to be the home of an ancient battleground that tore asunder the fabric of reality. But none yet know the truth. Perhaps there is hope for this barren land after all, or maybe the land is lost forever to the darkness." ~The Marigold Observance of Emerian Culture   "Akabo a mad mage has claimed ownership of the Island in recent years but his rule directly breaks treatise. Owen Gunder a nobleman of the direct bloodline to the initial explorer of Emer has laid a legitimate claim only a fortnight ago. If Owen Gunder can develop a colony on Emer then Pescexilium will acknowledge his claim. Until then Akabo is the rightful ruler of Emer and he has opened trade with Pescexilium. Treants of the Island have begun trading Myrk pods, gemstones, and rare metals to passing ships. They claim to work for Akabo as emissaries and are looking forward to improving relations with the Gilded City." ~Marigold Manifest

Geography

Emer is a small island in the middle of the broken stream in the western Oakvale region. Most of the water within the boundaries of Emer is brackish with a fairly limited supply of it. The area becomes flooded rather often due to its elevation.   The rainforests in this region are home to various hazardous flora that has adapted to the climate in the most fascinating ways. Yet Emer has a striking beauty amidst its perilous surroundings. The jungles and swamps of this region are home to countless dangers yet the land seems to flourish regardless of outside intrusion.

Fauna & Flora

"The Blightwalker of this region are ferocious in their dealings with outside intruders. Humanoids that meet their demise here are reincarnated as soulless husks of their former selves. Yet they remain completely coherent and able to interact with their surroundings. This strange effect is only found within the Island of Emer and creatures other than humanoids remain unaffected." ~Excerpts of the All-Seeing   "The Gallow Lurkers are strange flora residing amidst the fetid swamps of Emer. These carnivorous plant creatures have been known to drag many weary adventurers to their doom. They reside within the muck of the deeper swamps and emerge rarely onto the land. They don't require flesh to sustain themselves but they never pass up on an extra meal.   "The Origins of these strange creatures are not fully known but it is similar to the seaweed growing near the Port City Pescexitium. The seeds are said to be distorted by the foul magic of Emer." ~Excerpts of the All-Seeing   "Another creature to be on the lookout for is the Rot Hound they are a carnivorous plant-like organism that is said to have been transformed by a magical event a century ago. The true mystery is why these plant creatures would desire a taste for flesh at all!" ~Marigold Manifest   "Yet perhaps the most intimidating of all are mythological Bog Whelks. They are said to be closely related to Giant Snails and they prowl the depths of the Broken Stream Bay. Bog Whelks dwell within the coastal regions of Emer and are known to rend ships to pieces. It is said that a much larger variety roams the caverns and underground passages underneath Emer. Massive complex tunnels are said to be dug by these frightening creatures." ~Excerpts of the All-Seeing

Natural Resources

"The rainforests of Emer are abundant supplies of Mahogany, Cocoa, and the rare Myrk plant. The Myrk plant is a large bush with black flowers and purple fruits that contain a potent alchemical substance. The rivers- although largely unexplored- have been known to contain gold, gems, and other precious metals. The rivers of Emer were once known to contain brackish algae that are nutrient-rich and can be used in a variety of dishes. Due to a magical event nearly a century ago the island is nearly unexplorable by any common explorer." ~Excerpts of the All-Seeing   "The Myrk Plant of Emer has been known by alchemists to contain volatile amounts of arcane energy. The plant is utilized in a variety of ways such as Alchemist Fire, Everburning Torches, Fire Resistance Potions, Explosives (of various magnitude), etc. The Myrk Plant must be distilled first to accomplish most of these tasks. Though the pods from the plant can be thrown and then ignited to unleash an explosive blast that isn't as effective. The distillation process allows the effects to last for much longer and is said to exceed pine pitch in its volatility. Myrk Extract has been utilized by Native Emerians for generations and will continue to be utilized by a new generation of explorers and one-day settlers if the gods deem it so." ~Excerpts of the All-Seeing
Alternative Name(s)
The Vile Isle
Type
Island

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