General Summary
Entered the woodlands wherein the bandit camp awaits
Found a couple of bandits taking a leak, killed them as they ran away
Encountered the bandits' camp, but found it strangely empty
Investigated the main tent, opened a chest which filled the room with smoke
Bandits appeared from nowhere and attacked the party
The fight was tough, but the adventurers prevailed - the last remaining bandits struck down by Galatine, the Sword of Light and Shade
On the bandit leader's body, a note is found instructing that Draven bring all Magic Items to somebody called "M" in Aztaun
Galatine proves to be an immensely powerful weapon, though with the drawback of being an incredible annoying and obnoxious sentient sword
The party grab all the loot, then head back towards Takari Peak
Galatine keeps the party awake during their rest, preventing them from recovering properly
The group meet a mysetrious hooded woman on the bridge where they encountered the bandits originally
The woman offers the party 1000GP in exchange for them either keeping or discarding the sword, and forgetting their mission
After some debate, the party decide not to take the offer, valuing their reputation within the guild over monetary gain
The woman is sadened by the decision, but does not push further. Her reasoning for the offer seems to have something to do with the holy war in Colere, but she refuses to go into detail
The party make it back to Takari Peak without suffering too much of Galatine's stories, and hand in their completely quest
Kristoff Jameson asks the party if they were successful in their mission to recover the sword, and seems disappointed that the sword was returned
Reviewing the job board once more, the party decide to accept a quest to find someone's grandma, for the price of 5GP
Tanfan tells the group they must head to Kitaun, and speak to somebody called "Kenshin" for more details
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