Breac's guild report - 0.4.19 agf
Caethir's favourite drink
On learning that most of Elanora was being covered in blight, Caethir hired a team of adventurers (with money he stashed away...somewhere?) to make one last visit to a place very dear to him before it got overrun - the Dead Isle in south-east Elanora. There was a small tomb built into the depths of a mountainside, constructed in the same style but significantly newer than the surrounding tombs and gravestones.
Inside the tomb, the guild faced a series of traps and trials, including sliding floors, sleep darts, arcane buzzsaws and poison gas, some living mounds of mould, and a room full of hands. Accompanying each was a fragment of a painful memory of Caethir, as he escorted a party of dwarves and a silver wolf that he identified as belonging to Breac from some danger on Eivae, Breac's hometown on the distant world of Kosinost.
In the final chamber, the guild faced the echo of his foe from that time, a giant construct of swollen white snowy material wearing a 'Stay Puft' sailors hat. On defeating it, Caethir was confronted with the final fragment of his memory, where he would succeed in saving the other dwarves only to fail to save Breac's pet wolf. He then unlocked his prize - a small bottle of what looked like whiskey in a flask with Whisper's makers mark on it. The bottle helped him suppress the painful memory he was confronting, for a few months at least.
Before drinking the flask, Caethir broke down and confessed it was no silver wolf he had been escorting, but Breac Sunfist's daughter, Miko Silverpike (Sunfist being the assumed name Breac took up in shame and penance, and to help hide from his clan after his daughter was killed). William Bregan had failed to heal Caethir's mind of the trauma, but knew that the key to his healing would be confronting his past. William's enchanted flask therefore would suppress the memory for three months, but it is bound to the temple and will not be moved from it. Therefore Caethir must return to this shrine to relive his memory, in the hope that one day he would choose not to take the flask and accept what happened. William's hope seems to be in vain. Since that day, Caethir has consumed William's drink every three months without fail.
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