History of Endrigia

  • 69


    The dwarves of Dwarvenhearth observe that someone has moved onto the Spire near their city and has begun building a fortress
    Construction beginning/end

    The dwarves of Dwarvenhearth observe that someone has moved onto the Spire near their city and has begun building a fortress. Their spies reveal it to be Ghul — the Half God, the Skull-King — who claims to be the son of Mordren, a Valheru lord from the distant past. Ghul calls his fortress Goth Gulgamel and builds it by the labor of Toruk-Rul (meaning “closing fist”), creatures he created from orcs.

    Location
    Endrigia
    Additional timelines
  • 40


    Ghul’s forces drive the dwarves from Dwarvenhearth
    Military action
    Location
    Endrigia
    Additional timelines
  • 13


    The Skull-King begins the Ghulwar, an invasion to conquer the surrounding lands. His forces include Toruk-Rul, dark elves, tribes of evil men and dwarves, and monsters
    Military action

    Location
    Endrigia
    Additional timelines
  • 12


    Baelin surrounding Endrigia falls to Ghul
    Military action

    Location
    Endrigia
    Additional timelines
  • 11


    Mance falls to Ghul
    Military action

    Location
    Endrigia
    Additional timelines
  • 10


    Dradolin falls to Ghul, cutting off the Jonoi Highlands to the far west from the rest of the continent
    Military action

    Location
    Endrigia
    Additional timelines
  • 9


    Ghul conjures forth a vast magical darkness called the Utterdark, which covers the lands he has conquered
    Metaphysical / Paranormal event

    Location
    Endrigia
    Additional timelines
  • 6


    The elves of the southern fringes of Shahalesti fall to Ghul. They are taken to Goth Gulgamel and filter out again slowly as Harrow elves—the blighted ones
    Military action
    Location
    Endrigia
    Additional timelines
  • 3


    The elves of Shahalesti stop the advance of Ghul’s armies near headwaters of the River Tonam
    Military action

    Location
    Endrigia
    Additional timelines
  • 2


    The Cold Quiet begins. Few pass into or out of the Utterdark
    Metaphysical / Paranormal event

    Location
    Endrigia
    Additional timelines
  • 127


    The Cold Quiet ends. The armies of Ghul issue forth from the Utterdark, composed of his creatures the Toruk-Rul and the even mightier Sorn-Ulth (meaning “bleeding breath”), ogres, trolls, giants, undead, and other monsters.

    Location
    Endrigia
    Additional timelines
  • 129


    The Elves of Shahalesti, now allied with the Stonelost dwarves (descended from those who fled Dwarvenhearth), drive back Ghul’s armies
    Military action
    Location
    Endrigia
    Additional timelines
  • 192


    The elven wizard Khelaeson banishes the Utterdark
    Metaphysical / Paranormal event

    Location
    Endrigia
    Additional timelines
  • 193


    The elves and dwarves invade the realm of Ghul
    Military action

    Location
    Endrigia
    Additional timelines
  • 194


    The elf and dwarf armies take back Shahalesti and most of Baelin from Ghul
    Military action

    Location
    Endrigia
    Additional timelines
  • 195


    Ghul calls forth the Squirming Horde, also known as the Shrieking Horde, and defeats the elves and dwarves
    Military action

    Ghul calls forth the Squirming Horde, also known as the Shrieking Horde, and defeats the elves and dwarves. The horde, composed mainly of minor demons, lycanthropes, fiendish monsters, and incorporeal undead, follows the Elder Elves back to their homeland of Shahalesti and razes it

    Additional timelines
  • 208


    The Stonelost dwarves and Shahlesti elves forge the Pact of AllFather's Day with western forces—the Grailwarden clan dwarves and Sidhe humans of Dradolin—to ally against Ghul
    Founding

    They also gain allies from among the aram and the Jonoi Hillmen, as well as a few select individuals—giants, unicorns, and others.

    Additional timelines
  • 218


    The dark hordes of Ghul, weakened from a battle with an unknown foe, fall to the combined forces of the AllFather's Pact, bringing an end to the Ghulwar
    Military action

    Location
    Endrigia
    Additional timelines
  • 220


    Goth Gulgamel falls in the harrying that follows the war. Ghul flees to a mysterious place known only as Orr
    Life, Relocation

    Location
    Endrigia
    Additional timelines
  • 224


    A party of adventurers named The Great Seven hunt down Ghul and destroy him in Orr
    Life, Death

    Additional timelines
  • 229


    With help from the Sidhe of Dradolin, the people of the once-dark lands begin to rebuild following the Ghulwar
    Construction beginning/end
  • 236


    Construction of Dalenguard, a fortress the dwarves build for the Sidhe, begins near the Spire
    Construction beginning/end

    Location
    Endrigia
    Additional timelines
  • 238


    Sidhe outposts and garrisons dot the landscape, providing security and maintenance on the roads
    Founding
  • 239


    Construction of Dalenguard is completed in what would become Endrigia
    Construction beginning/end

    Location
    Endrigia
    Additional timelines
  • 270


    Delian Von Tessel becomes ruler of Morrus. He christens his seat of power “The Lion-Guarded Throne” after his family symbol
    Founding
  • 280


    The Lion-Guarded Throne proclaims Imperial control over the lands around it. The Age of the Empire of Morrus begins
    Founding
  • 389


    Despite magical aids, Delian Von Tessel, first Emperor of the Lion-Guarded Throne, dies
    Life, Death
  • 665


    Following the assassination of her husband, Empress of Morrus Addares (Von Tessel) X makes it illegal to own a firearm without an official Imperial dispensation
    Political event
  • 692


    Endrigia—named after fragmentary facts from the distant past discovered by the loremaster Gerris Hin—is founded as a small port city on the edge of a large bay off The Skyfall. It is built near the fortress of Dalenguard and eventually will encompass it
    Founding
  • 779


    The demon Raguel arrives on Eldarr with a demonic host, seeking his divine parents. They find a home with the undead-loving Forsaken in the Dark Reliquary of Endrigia
    Life, Relocation

    Location
    Endrigia
    Additional timelines
  • 839


    The Edict of Deviltry is issued in the Empire of Morrus, adding strict laws prohibiting arcane magic to the Vast Codex
    Religious event
  • 841


    The First Inquisition terrorizes the Empire of Morrus. The “Days of Blood” begin against arcane spellcasters, in particular looking for a group of arcanists called the Inverted Pyramid
    Religious event
  • 843


    The First Inquisition of arcane spellcasters in the Empire of Morrus ends
    Religious event

    The Edict of Deviltry falls into disfavor. The “Days of Blood” end. The leadership of Endrigia declares the city a safe haven for arcane spellcasters. The Edict of Deviltry is officially overturned.

    Location
    Endrigia
  • 857


    The Empire of Morrus is in chaos, with three different people claiming the Lion-Guarded Throne. Empress Addares (Von Tessel) XXXIV attempts to move the capital to Ironhold, her longtime home
    Political event
  • 860


    The Empire of Morrus is overrun by barbarians from the Jonoi Highlands and their allies
    Military action
  • 864


    The Empire of Acheron is founded by Emperor Drakus Coaltongue
    Founding
  • 991


    Explorers plumbing down into ancient Dwarvenhearth below Endrigia discover great treasures and begin bringing them to the surface
    Discovery, Exploration
  • 996


    Endrigia becomes the center of much attention as more and more would-be treasure-seekers plumb the depths below the city. Activities of so-called “chaos cults” increase. The potential for both greatness and danger has never been as intense
    Discovery, Exploration